CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
x

KnowledgeAlfa

Member
Apr 5, 2018
378
469
So criticism isn't allowed? That's what it sounds like you're saying.
I think *constructive* criticism is a valuable tool and any developer who disagrees with that soon finds themselves at odds with their support base. However, I didn't say criticism isn't allowed. You either misunderstood or misrepresented posts to say that.

If you disagree, then please explain how telling a developer that their artwork is "wrong" or that their main character has a "butterface" is constructive to the project? I am really asking...
 
  • Like
Reactions: bucket90

super_slicer

Member
Jul 16, 2017
236
192
I think *constructive* criticism is a valuable tool and any developer who disagrees with that soon finds themselves at odds with their support base. However, I didn't say criticism isn't allowed. You either misunderstood or misrepresented posts to say that.

If you disagree, then please explain how telling a developer that their artwork is "wrong" or that their main character has a "butterface" is constructive to the project? I am really asking if there is a way to spin that...
Well, inconsistencies in art tend to be immersion breaking for one. Though since this is an erotic game, maybe fap breaking would be more of a concern?

Hypothetically there's inaccuracies to consider as well, given that there's a decent amount of text in the game one would expect the art to depict what's described in the text. Furthermore sometimes things just don't look right, if say it looks like a character has arms attached to their knees. In those cases the artwork would quantify as "wrong" would it not?
 
  • Thinking Face
Reactions: RC-1138 Boss

KnowledgeAlfa

Member
Apr 5, 2018
378
469
Well, inconsistencies in art tend to be immersion breaking for one. Though since this is an erotic game, maybe fap breaking would be more of a concern?

Hypothetically there's inaccuracies to consider as well, given that there's a decent amount of text in the game one would expect the art to depict what's described in the text. Furthermore sometimes things just don't look right, if say it looks like a character has arms attached to their knees. In those cases the artwork would quantify as "wrong" would it not?
You appear willing to hold an adult conversation and not descend into calling everyone a white-knight, or an 'alt', which I thank you for.

With respect super, you've (perhaps through honest mistake! moved the goalposts here... Maj had already stated that art more closely resembling the text is coming in the future. Thus, there is no argument here, other than argument with time.

If a characters depiction looks like their arms are attached to their knees, then tell the dev about it! I'm sure they want to know! I don't think anyone would argue with you on this...not me. This there is no argument here either.

Do please address my first question...how does telling an artist that their work is"wrong" or that their character had a "butterface" (with no further feedback) qualify as constructive feedback?

What are your thoughts?
 

sadsadbear

Newbie
Feb 5, 2018
48
75
Obviously, faster work can be done if you develop a technical pipeline, as many artists have, by committing to a more singular style, but that isn't how Alis has ever operated - look through our gallery on, say, hentaifoundry, and you'll see that she approaches most of her pictures using different techniques and styles, and always has. It also absolutely takes longer to correctly compose a picture involving two or more people having sex, which has been most of our pictures recently (though new character designs have their own challenges and typically involve even more revisions).
Why must it be that way though? You are developing for ONE game. To have a sense of continuity and coherence, a game must stick to the same themes and methods as much as possible.

I'm not sure what your mindset is while developing this game, but whatever it is, it is not the right approach to game development in my opinion. When making a product, the goal is to stick to the fastest processes, while maintaining the quality that the audience expect and enjoy. And as far as I can tell, most people were already settled in, in terms of art quality, by sometime last year, when I was still subscribing to you. At that point, most people cared less about how much the artworks have evolved, and more about expansion of content.

Of course, like all other artists, you'd want to improve and get better, but experimental works should be done outside those which are intended for the game. Then after you completed the game and want to utilize your new skills and styles, you either remake the game from start to finish with this new and improved style, or you develop a new game entirely(which I know you had publicly admitted to having desire to, and it was in bad taste considering the current state of the game).

In terms of development time, this game was long overdue. I understand how it would be unfair to compare you two to the Japanese doujin devs because they have been doing this far longer than anyone else and they have their own community to back them up, but losing to the Chinese of all people is especially painful for us observers to look at. Sword Maiden of the Azure Dragon and Latex Dungeon Advance are already complete experiences even though they started much later than you.

This is an honest advice from me, not flaming or raging or trolling;

1. You two need to get your shit together. Prioritize doing what you need instead of what you want, or even what the patrons want. The patrons will surely get their favorite character done in time, but if you jump everytime someone throws a tantrum and want his fringe fetish implemented A.S.A.P., NO ONE'S FAVORITE CHARACTER WILL EVER HAVE COMPLETE FEATURE SETS.

Of course, you have no choice if someone paid big money to have you implement their fetish immediately, but keep in mind that other patrons might not be so pleased. If they band together and plot to ditch you en masse, you're fucked.

2. Get the characters done one by one, and don't jump from one character to the next. It will be less jarring to watch one character have a set of artworks with similar style and quality, than to see the artwork quality being so different from one scene to the next(continuity).

3. Set in stone the features of the battle system and animation, work within that plan and make sure they are all implemented for all characters. For example, there's no good excuse for you to keep that assfucking animation exclusive to Brigand; people who followed the game from 2016 expected that feature game-wide for all characters, yet here we are today

Keep in mind, you can still survive developing this game how you're doing it until now because your subject matter is niche and you have no real competition in this niche. But one day, when one of the Chinese decides to pick on this niche as well and do it better than you, you will lose all clout you have today. Hell, if my day job magically less busy for at least a year from now and someone is willing to co-develop with me on the programming side, I might be competing against you too.
 
Last edited:

KnowledgeAlfa

Member
Apr 5, 2018
378
469
Why must it be that way though? You are developing for ONE game. To have a sense of continuity and coherence, a game must stick to the same themes and methods as much as possible.

I'm not sure what your mindset is while developing this game, but whatever it is, it is not the right approach to game development in my opinion. When making a product, the goal is to stick to the fastest processes, while maintaining the quality that the audience expect and enjoy. And as far as I can tell, most people were already settled in, in terms of art quality, by sometime last year, when I was still subscribing to you. At that point, most people cared less about how much the artworks have evolved, and more about expansion of content.

Of course, like all other artists, you'd want to improve and get better, but experimental works should be done outside those which are intended for the game. Then after you completed the game and want to utilize your new skills and styles, you either remake the game from start to finish with this new and improved style, or you develop a new game entirely(which I know you had publicly admitted to having desire to, and it was in bad taste considering the current state of the game).

In terms of development time, this game was long overdue. I understand how it would be unfair to compare you two to the Japanese doujin devs because they have been doing this far longer than anyone else and they have their own community to back them up, but losing to the Chinese of all people is especially painful for us observers to look at. Sword Maiden of the Azure Dragon and Latex Dungeon Advance are already complete experiences even though they started much later than you.

This is an honest advice from me, not flaming or raging or trolling;

1. You two need to get your shit together. Prioritize doing what you need instead of what you want, or even what the patrons want. The patrons will surely get their favorite character done in time, but if you jump everytime someone throws a tantrum and want his fringe fetish implemented A.S.A.P., NO ONE'S FAVORITE CHARACTER WILL EVER HAVE COMPLETE FEATURE SETS.

Of course, you have no choice if someone paid big money to have you implement their fetish immediately, but keep in mind that other patrons might not be so pleased. If they band together and plot to ditch you en masse, you're fucked.

2. Get the characters done one by one, and don't jump from one character to the next. It will be less jarring to watch one character have a set of artworks with similar style and quality, than to see the artwork quality being so different from one scene to the next(continuity).

3. Set in stone the features of the battle system and animation, work within that plan and make sure they are all implemented for all characters. For example, there's no good excuse for you to keep that assfucking animation exclusive to Brigand; people who followed the game from 2016 expected that feature game-wide for all characters, yet here we are today

Keep in mind, you can still survive developing this game how you're doing it until now because your subject matter is niche and you have no real competition in this niche. But one day, when one of the Chinese decides to pick on this niche as well and do it better than you, you will lose all clout you have today. Hell, if my day job magically less busy for at least a year from now and someone is willing to co-develop with me on the programming side, I might be competing against you too.
Majalis_ToA As a programmer, please ignore everything stated here. It is wrong.
 

Helm

Newbie
Jun 10, 2017
25
14
Use the "hit the deck" ability and roll onto your back.
Apologies, but hit the deck and roll onto your back was the angel submission outcome of the fight.
Previously I heard the pacifist was to keep blocking....but that just left me in an endless loop.
 

taglag

Well-Known Member
Aug 6, 2019
1,296
1,058
I am just very happy to get the chance to play it some. It has be a very enjoyable game for me! I am happy with any new stuff and look forward to what ever comes next.

I just do not feel I in any way have any right to complain, as I am playing it for free.

EDIT >> I kind of like to think of my self as a beta tester :) , And as all I am doing is testing, unless I find a game breaking bug. What they put in the game is not my concern.
 

super_slicer

Member
Jul 16, 2017
236
192
You appear willing to hold an adult conversation and not descend into calling everyone a white-knight, or an 'alt', which I thank you for.

With respect super, you've (perhaps through honest mistake! moved the goalposts here... Maj had already stated that art more closely resembling the text is coming in the future. Thus, there is no argument here, other than argument with time.

If a characters depiction looks like their arms are attached to their knees, then tell the dev about it! I'm sure they want to know! I don't think anyone would argue with you on this...not me. This there is no argument here either.

Do please address my first question...how does telling an artist that their work is"wrong" or that their character had a "butterface" (with no further feedback) qualify as constructive feedback?

What are your thoughts?
I thought it was pretty straightforward A to B. If we can agree on the concept that art can be objectively wrong, and I haven't seen a direct contest of that so I assume we are able to, that telling the one who created it would be constructive. It allows them to go back and fix it, or change their approach in the future.

In this case a specific issue was pointed out, that the face isn't consistent with those of the previous artworks. One might take away that they need to spend more time on that CG or perhaps that this ( I don't know whether to call it style or technique) isn't suited towards art that depicts the face of the MC.
 

hentaifelf

Member
Mar 26, 2018
349
526
i hope the people complaining about the game paid for it lol. not saying it's a bad thing to give constructive criticism, but it seems like asking for too much when you know you haven't spent a single cent on it.
 

rj45direct

Newbie
Apr 6, 2019
42
41
Helloo guys how do you play this game? I mean I want to download it in my new pc but I don't want to have this kind of content -okay Im not making a 50 lines post about why I don't want to have some girls with enormous cocks in my hard drive let's just go ahead with the final question- anyone have some way to play it by the which you don't leave any, let's say, clues that it's there?
 

mr_tao

Member
Apr 21, 2019
371
366
Helloo guys how do you play this game? I mean I want to download it in my new pc but I don't want to have this kind of content -okay Im not making a 50 lines post about why I don't want to have some girls with enormous cocks in my hard drive let's just go ahead with the final question- anyone have some way to play it by the which you don't leave any, let's say, clues that it's there?
Just have Java and put the JAR file in an external drive. It MIGHT leave some directory with general options your user/AppData directory, but it's quite anonymous so no problem there. All saves will stay in the same directory you put the JAR
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,480
20,235
Helloo guys how do you play this game? I mean I want to download it in my new pc but I don't want to have this kind of content -okay Im not making a 50 lines post about why I don't want to have some girls with enormous cocks in my hard drive let's just go ahead with the final question- anyone have some way to play it by the which you don't leave any, let's say, clues that it's there?
Just have Java and put the JAR file in an external drive. It MIGHT leave some directory with general options your user/AppData directory, but it's quite anonymous so no problem there. All saves will stay in the same directory you put the JAR
This.
Or if you don't have a external drive put the java into a hidden folder. :cool:
 

sinclairl

Newbie
Nov 13, 2017
61
64
If you're going the teenage porn stash hidden folder method, make sure that you actually set the game files to hidden too so that they won't turn up using the search bar. Or if you want to be real fancy, you can run a VM out of a flash drive with all your rainy day toys in it..
 
  • Like
Reactions: rj45direct
4.40 star(s) 155 Votes