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Fuzzcat

Active Member
Oct 27, 2017
624
664
That's the plan! We've got our own set of priorities, mainly finishing the UI, and then we'll be tackling lower priority things.
*speaking of the "fuck animation like bandit"*

Y'now, that animation (I guess it means the side view with the x-ray option) is pretty cool, and pretty generic.
With little re-work could be used for many other encounters, setting it as a generic fuck scene.

And I do mean it needs little work effort.
It's just a "hue/saturation" slide of bars to switch colours -for example to green- and just maybe some very minor touch ups -like adding details-. No need to re-code animation or anything.
As a matter of fact, it's such a relatively simple thing to do, that Maj could do it if Alis really is short on time. Recoloring is very simple when the pics are already cropped like they do in animations.)

(I'm not going into the dumb discussion of "Alis is slow to work". I'm a professional artist so I know first hand how much effort and time it takes to make a well-planned full illustration that doesn't looks like a rushed over-done manga sketch *roll eyes*

And, just making note that I've been openly critic of Alis work -so none can accuse me of being an hypocritical douche-.
I can pretty much criticize every single picture and point out what's wrong or right, but that doesn't means the pictures have a lot of work, and Alis is -with all the problems- a true professional. Problems solve eventually with practice and experience, so no big deal.)
 
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Majalis (ToA)

Member
Jul 31, 2019
231
876
*speaking of the "fuck animation like bandit"*

Y'now, that animation (I guess it means the side view with the x-ray option) is pretty cool, and pretty generic.
With little re-work could be used for many other encounters, setting it as a generic fuck scene.

And I do mean it needs little work effort.
It's just a "hue/saturation" slide of bars to switch colours -for example to green- and just maybe some very minor touch ups -like adding details-. No need to re-code animation or anything.
As a matter of fact, it's such a relatively simple thing to do, that Maj could do it if Alis really is short on time. Recoloring is very simple when the pics are already cropped like they do in animations.)

(I'm not going into the dumb discussion of "Alis is slow to work". I'm a professional artist so I know first hand how much effort and time it takes to make a well-planned full illustration that doesn't looks like a rushed over-done manga sketch *roll eyes*

And, just making note that I've been openly critic of Alis work -so none can accuse me of being an hypocritical douche-.
I can pretty much criticize every single picture and point out what's wrong or right, but that doesn't means the pictures have a lot of work, and Alis is -with all the problems- a true professional. Problems solve eventually with practice and experience, so no big deal.)
It was originally intended as a generic animation, but before we really generalized it we want to expand on it, making sure that it looks nice and smooth, has things like prostate poking and cumming and we're satisfied with the overall look of it, and if we do have it apply to other characters, we would want to properly skin it (and even match body shape), not just set a hue slider to green.

We could slap it on every character standing anal easily enough, but we have more involved plans than that, for both it and an oral variant.
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
It was originally intended as a generic animation, but before we really generalized it we want to expand on it, making sure that it looks nice and smooth, has things like prostate poking and cumming and we're satisfied with the overall look of it, and if we do have it apply to other characters, we would want to properly skin it (and even match body shape), not just set a hue slider to green.

We could slap it on every character standing anal easily enough, but we have more involved plans than that, for both it and an oral variant.
Ah, gotcha.
I tought it was finished.

I didn't mean to slap it on every character, but it could work well on specific NPCs.
For example, the goblin (as asaid, very little re-work), maybe the harpy (not sure about the size and foreskin) or the golem.

As Diemod says, I don't like the idea of having that on every encounter, but is cool enough to have it more often than just on Brigands.

In all honesty, I'm not sure if it really needs that much polishing.
It looks good, and it an all-around favourite as is.
Personally, I'd leave it like that, and do some minor changes as said. Keep moving on new stuff. But, if you promise reskining and other extra deluxe details, people will want even more, and you'll spend even more time.
The character personalization for example... while it doesn't really bothers me (since I play with the basic Hiro), I can see why it bothers others.
But that's because you added the option. Had not been there from the beginning, I doubt anyone would have complained: the game has a character with a specific look. Not a big deal.
These kind of extra details don't really add much to the overall experience, but on the contrary, it makes people wants something else.
Put the tip in and brag about the rest, and it would ask for 5 inches. Put the 5 inches, and it'll want another 5 inches :p
 

mr_tao

Member
Apr 21, 2019
371
366
Or, you could create a hidden, encrypted partition on your HD. I use VeraCrypt.
wasn't that unsure?

also, overkill.

the game itself leaves no "public" visible images or other compromising stuff. Just a JAR and a .toa-data directory with a number of JSON files.
rename the JAR to anything you like(it will work anyway), maybe something like driver_printers.jar and set the directory and the .toa-data directory to not be indexed.

You just made the whole thing mostly invisible and innocuous looking enough.

hell, rename the JAR to anything else and then open it with a command line input so people cannot open it by error


but, seriously, just put it on a USB key\SDCard and remember to take it with you when you go away from the PC
 

badjuju

New Member
May 31, 2018
3
2
wasn't that unsure?

also, overkill.

the game itself leaves no "public" visible images or other compromising stuff. Just a JAR and a .toa-data directory with a number of JSON files.
rename the JAR to anything you like(it will work anyway), maybe something like driver_printers.jar and set the directory and the .toa-data directory to not be indexed.

You just made the whole thing mostly invisible and innocuous looking enough.

hell, rename the JAR to anything else and then open it with a command line input so people cannot open it by error


but, seriously, just put it on a USB key\SDCard and remember to take it with you when you go away from the PC
Well, who said it's only for ToA? You can keep all your lewd stuff there, like I do, and no one's the wiser. Although I agree that making a whole partition just for one game would be a major overkill ;)
 

NanakoAC

Newbie
Mar 25, 2018
51
66
I feel like the biggest problem with TOA right now is inconsistency.

There's a lot of encounters which have a lot of options. Seriously, its not uncommon for an NPC to have five different scenes
But the issue is, only some of them actually get art, and there's no way to tell which except trial and error. Sometimes its just one, sometimes its all but one. But either way it's pretty much luck, and if you lose, you get a comparitively boring text scene instead of a wonderful image.

This is pretty disappointing, i think. Its an issue of quantity over quality.

Since the standard of nice art is already set, i'd much rather see options simply not be there unless there's a picture for them. Having tons of options for which no art exists, just dilutes the game and doesn't do much good i think

There's also an odd side issue where existing art isn't well used. Some monsters have multiple anal scenes, (for example, the fire elemental). And nice art exists for it, but only one of those scenes will use it, and the others just get nothing but text.
Of course, unique art for every permutation would be nice (though it's a lot to ask) but failing that, even just using reusing art would be good. and definitely better than nothing
 
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dsp0

Newbie
Jul 29, 2018
63
41
That's the plan! We've got our own set of priorities, mainly finishing the UI, and then we'll be tackling lower priority things.
I wish you could put some priority on improving sexual combat progression. As the others, I enjoy the game and appreciate the effort put into the custom illustrations, but every time I revisit it I quickly run out of steam and I have not even discovered all the possible scenes. I guess I'm looking for more game play progression to keep me going. While the extensive skill tree kinda suggests it at first, I quickly run out of reasons to choose new skills. I see no tactical reason to choose new ones as most of them seem to just be different in name not the effect in the given stance (I mean primarily the sex stances, as I prefer non violent solutions in this game).

Also the arousal vs lust mechanics is still a mystery to me, particularly as to which skill would affect which and by how much. To clarify all of this is a only an issue trying to win in combat as a top, which does not seem possible for all the monsters. For instance, from the recent patch notes I was expecting to be able to satisfy Harpy in combat by stuffing her ass, but after having her cum for about 10 times I had to give up. On the other hand defeating her with violence allows Hiro to satisfy her anally, a bit inconsistent if you ask me. On the other hand, tactical combat as a bottom is a no brainer, as most monsters already already want to fuck you anyway, so if they can be satisfied tactically it quickly becomes trivial and a bit boring.

I think what would help is more skill differentiation and skill interaction, not simple addition of more skills. To be fair, there is some interaction in the combat tree through stance changes, but in the sex combat it is lacking (in fact some very basic ones are missing, such as getting to a neutral stance from a controlling position in grapple, such as getting up from face sitting). I've heard term "emerging complexity" used in regards of successful gameplay systems. I am not 100% sure what it is but it seems to be lucking, as from my experience there is an initial complexity in learning the systen and then it becomes kinda flat.

At any rate love the game, just wish for more things to do in the future releases.
 
Last edited:
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Rsunet

Member
Jan 12, 2018
125
363
I feel like the biggest problem with TOA right now is inconsistency.

There's a lot of encounters which have a lot of options. Seriously, its not uncommon for an NPC to have five different scenes
But the issue is, only some of them actually get art, and there's no way to tell which except trial and error. Sometimes its just one, sometimes its all but one. But either way it's pretty much luck, and if you lose, you get a comparitively boring text scene instead of a wonderful image.

This is pretty disappointing, i think. Its an issue of quantity over quality.

Since the standard of nice art is already set, i'd much rather see options simply not be there unless there's a picture for them. Having tons of options for which no art exists, just dilutes the game and doesn't do much good i think

There's also an odd side issue where existing art isn't well used. Some monsters have multiple anal scenes, (for example, the fire elemental). And nice art exists for it, but only one of those scenes will use it, and the others just get nothing but text.
Of course, unique art for every permutation would be nice (though it's a lot to ask) but failing that, even just using reusing art would be good. and definitely better than nothing
I vastly prefer the text to the art.

Rather, I like both, but I'm able to get off to the writing alone quite easily, whereas I can't really get off to static art alone (Not easily).
 

Raff

Newbie
Feb 6, 2018
55
287
Version: 0.2.17.3 - 3rd October Weekly

New content:
  • Hiro Riding Bunny Reverse Cowgirl art, with variants for each flavor of bunny
  • Slight bunny ending expansion
Tweaks and bug fixes:
  • Minor edits

EDIT: Uploading newest version now. Gonna take ages since my upload is crap, was hoping someone else would be me to it.
 
Last edited:

taglag

Well-Known Member
Aug 6, 2019
1,296
1,058
I vastly prefer the text to the art.

Rather, I like both, but I'm able to get off to the writing alone quite easily, whereas I can't really get off to static art alone (Not easily).
I think they both work together the art is suggestive, and the dialogue immersive. For me it sort of takes both for a full experience

I have truly enjoyed the customization of Hiro recently, and the addition of many pieces of suggestive and erotic art have majorly improved some of the scenes that had little or no art. So I think both are important. At least they are to me.

EDIT >>> Also i have enjoyed the extra battle dialogue, I think I would like maybe more randomly suggestive dialogue there as well.. It makes the battle more fun I think. Not demanding it or anything (;)) it is just something I personally think is nice.
 

KnowledgeAlfa

Member
Apr 5, 2018
378
469
I wish you could put some priority on improving sexual combat progression. As the others, I enjoy the game and appreciate the effort put into the custom illustrations, but every time I revisit it I quickly run out of steam and I have not even discovered all the possible scenes. I guess I'm looking for more game play progression to keep me going. While the extensive skill tree kinda suggests it at first, I quickly run out of reasons to choose new skills. I see no tactical reason to choose new ones as most of them seem to just be different in name not the effect in the given stance (I mean primarily the sex stances, as I prefer non violent solutions in this game).

Also the arousal vs lust mechanics is still a mystery to me, particularly as to which skill would affect which and by how much. To clarify all of this is a only an issue trying to win in combat as a top, which does not seem possible for all the monsters. For instance, from the recent patch notes I was expecting to be able to satisfy Harpy in combat by stuffing her ass, but after having her cum for about 10 times I had to give up. On the other hand defeating her with violence allows Hiro to satisfy her anally, a bit inconsistent if you ask me. On the other hand, tactical combat as a bottom is a no brainer, as most monsters already already want to fuck you anyway, so if they can be satisfied tactically it quickly becomes trivial and a bit boring.

I think what would help is more skill differentiation and skill interaction, not simple addition of more skills. To be fair, there is some interaction in the combat tree through stance changes, but in the sex combat it is lacking (in fact some very basic ones are missing, such as getting to a neutral stance from a controlling position in grapple, such as getting up from face sitting). I've heard term "emerging complexity" used in regards of successful gameplay systems. I am not 100% sure what it is but it seems to be lucking, as from my experience there is an initial complexity in learning the systen and then it becomes kinda flat.

At any rate love the game, just wish for more things to do in the future releases.
Got to agree, even though I'm sure this is planned for later, this is one of the system developments I think needs priority.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,480
20,234
I think they both work together the art is suggestive, and the dialogue immersive. For me it sort of takes both for a full experience

I have truly enjoyed the customization of Hiro recently, and the addition of many pieces of suggestive and erotic art have majorly improved some of the scenes that had little or no art. So I think both are important. At least they are to me.

EDIT >>> Also i have enjoyed the extra battle dialogue, I think I would like maybe more randomly suggestive dialogue there as well.. It makes the battle more fun I think. Not demanding it or anything (;)) it is just something I personally think is nice.
I have to agree with that. It is the mix between the art than the funny sexual text that complete the game for me. :)
 
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