- Jul 31, 2019
- 231
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So yeah, I touched on that a bit, but visuals aside, those things are keyed in as hooks for dialogue for different characters - it's just that not all characters have dialogue for a particular action, and not all actions have any dialogue yet; ball-fondling is an example of that. We actually did make a more robust dialogue engine recently, before we started working on the encounter editor tooling, so that I could find those gaps and fill them out. There's two parts to that, though - actually having the dialogue present in a given slot, and being able to access that dialogue, and the latter is dependent on that combat code update I mentioned.My own complaint on gameplay would be more on the sexual side of things, insofar as there isnt a lot of flavor text to most of the actions, moreso just giving the player fantasy direction on what to think about (you pick fondle balls, the game says you're fondling balls). The actual combat is pretty neat and I like that it has a lot of room to play it how you would like.
Not a huge complaint though, seeing as its not a big deal nor a huge priority compared to some other stuff.
Bit of selfish question unrelated to the convo, but if you're still reading the thread; is there a reason why the Mouth Maniac alone has moan audio? Just curious because I feel like they add a lot to her scenes.
Stuff like nipple-teasing or ball-fondling is also supposed to play into fetishes and particular kinds of arousal, but that system is still pretty basic (and is also dependent on the combat code update if we want it to have the intended results).
Some of the other characters have some audio associated with them, but it's all from sound libraries, as we currently don't have any voice talent for the game. We'll most likely have canonical voices for the characters eventually (which of course can be turned off, probably on an individual character basis), even if that is just moans/grunts/sighs/giggles.