Twiton

Well-Known Member
Jan 25, 2019
1,841
2,451
We've also added the ability to select your battle outcome from the battle outcome display if you have cheat mode active, for when you want to skip battles or view certain outcomes.
  • When cheat mode is active, can now select the battle outcome from the battle outcome display
Dark Knight: Wait, you're not even armed? Of course I'm going to-
Hiro, clicking on "Victory" in the outcomes:
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Niveket

Member
Jan 27, 2019
113
85
Been playing a Ranger with the new Smart Ai and.... Its safe to say it needs alot more tinkering xD Its almost impossible to hit any enemy with an arrow, cause all enemies that can will duck or hit the deck to avoid the arrow and the ones that can't will somehow be able to use a grab move despite you being far away from them and then its either getting fucked or letting them get close which causes you to have to survive a few attacks to be able to withdraw again only to do it all over again.

Also enemies in holds will prio keeping you in the hold over progressing their hold on you, causing the old urka soft lock to come back in all its glory if you don't have enough strength... but it also makes seeing some of the grapple scenes feel impossible.

But it is cool seeing the enemies play to their strengths a bit more, Goblin abuse their speed, lots more low attacks to interrupt certain stuff like withdraw, and while them ducking your arrows is cool its not "fun" since it defeats the ranger class altogether unless you spec into magic and stun them before firing arrows... Also it is possible to abuse this fear of arrows if you are a melee build, simply withdraw and draw an arrow to make them hit the deck then cancel and spring attack for big damage against a now vulnerable target.

So Yeah I think I will wait for next week and hope it gets better / worse
 

Poop777

New Member
Aug 24, 2020
9
14
Also enemies in holds will prio keeping you in the hold over progressing their hold on you, causing the old urka soft lock to come back in all its glory if you don't have enough strength... but it also makes seeing some of the grapple scenes feel impossible.
Seeing the new Urka animations during battle will also crash the game :(
 
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Huffledrunk

Member
Oct 7, 2021
359
301
Dark Knight: Wait, you're not even armed? Of course I'm going to-
Hiro, clicking on "Victory" in the outcomes:
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dark knight: oh, you got no armor or a shield, im going to skill issue you by kneeing you in the balls after a 3rd move, that will teach you a lesson to wear armor and protect those cute balls of yours
hiro, selecting a win option:
 

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,213
5,644
TalesOfAndrogyny-0.3.41.2
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Jofer2345

New Member
Dec 14, 2023
6
16
tbh I just use the game as a scene viewer with cheat mode at this point. It's got way too much stuff now.
Yeah I kinda feel that way too, its a shame cause the actual gameplay and progression are fun but I wish they would just polish it more so there is more to do to get to the new stuff they keep adding.
 
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Twiton

Well-Known Member
Jan 25, 2019
1,841
2,451
Last edited:
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Twiton

Well-Known Member
Jan 25, 2019
1,841
2,451
that will teach you a lesson to wear armor and protect those cute balls of yours
"that 'hero' outfit makes you look like a GIRL!"
"Am I a pretty girl?"
"Oh- Well- Um, you're- You're beautiful!" *Dark Knight cringes from her own retort and the smirk Cait is giving her*
 
Last edited:
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MoggyTheMog

Member
Jul 30, 2023
129
97
Any recommended OP build for ironman run?
is JUST and idea, so if you see better ones, don't doubt on choose them xd so i would recommend to start either with Paladin or Thief, raise endurance and agility to the most, then magic enough to interact with golem (like 3 plus paladin gear gives a magic boost) and the rest goes to charisma and perception, when leveling, upgrade agility enough to steal the good stuff (A dagger or a Rapier for the yummy blood damage, plus potions and the camping bed) without getting caught, then the perception skill to see the map with detailed info and in future to evade mimics and get the best loot in chests possible, then just raise your stats as you see convenient as you advance, like charisma to get the best stuffs from the dryads or in perks for magic to prevent ghosts giving you the big D (unless youre up to get some D for a perk point) and the fight skills i found easier to spam to win (except vs enemies that fly) are Spring Attack + Crushing Blow to swap between two stances also haymaker is nuts too but not recommed as much. And of couse as you advance in the game and get like 14 agility (total) and like 10 endurance, go and steal the best shield for GG xd for race either orcboi or elfboi, the first gives you a boost in phy stats but consume more foodie and the second is for reduce food consuption, so choose it based on your experience in food management. Finally the most important part, choose the average D size :sneaky: i bet a certain NPC would be happy to help you with it (you require high charisma)
 
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Dsmooth

Newbie
Nov 10, 2023
47
66


View attachment 3344604

Hayoooooo! New weekly!

We've added a bunch of new Kitsune scenes, rounding out her encounter. The last Kitsune encounter stuff proved to be more work than expected, but, the good news is that it's now complete, and also that it's in a designated and notable place on the fourth map, for those of you who want to pay her a visit or twenty. We've also improved two old animations, the first two in the game, in fact - the Orc Pronebone animation, and the Warlock Doggy animation, both of which now feature Hiro's full customization as well as new expressions and better animations.

On the subject of animations - we didn't have it ready in time for this week, but - our animation software now supports physics, meaning we can have things affected by gravity or wind and such, and we're likely going to be using that for all animations going forward, which should be a nice improvement. Hiro's belly and breast physics are being redone right now to use this, and we should have that ready for next week, but we have to re-export all the existing animations to use the new animation software version, so that will take some time and testing.

Speaking of taking time and testing - the new combat AI is soft launched in the game! It's not activated by default yet - instead, we're doing a soft launch where you can try it out by setting an option in the Options menu (Smart AI). This option is temporary until we feel comfortable fully replacing the old AI system. The new system is still in the early phases in terms of unique enemy AI and tweaking it to work how we want it to work, but we have all the data model changes done for it, and it definitely makes the AI better and more difficult to beat as-is. If you're up for a challenge, or you want to see what it's like right now, check the option and see how it goes. Fair warning that it can make the enemy take a bit longer than instantly to select their move depending on how many moves the enemy (and the player) has access to, which is something we're working on as well.

We've also added the ability to select your battle outcome from the battle outcome display if you have cheat mode active, for when you want to skip battles or view certain outcomes.

Next up we have the Hiro x Kylira inn animation, new Ettin scenes, new Catgirl scenes, then the final character cock close-ups.

As always, changelog is below, and download links in the OP. Support Majalis on !

You don't have permission to view the spoiler content. Log in or register now.

Links in the OP!
Hopefully this means more animated sex scenes instead of stills
 

negroidprime

Engaged Member
Sep 25, 2018
2,140
4,707


View attachment 3344604

Hayoooooo! New weekly!

We've added a bunch of new Kitsune scenes, rounding out her encounter. The last Kitsune encounter stuff proved to be more work than expected, but, the good news is that it's now complete, and also that it's in a designated and notable place on the fourth map, for those of you who want to pay her a visit or twenty. We've also improved two old animations, the first two in the game, in fact - the Orc Pronebone animation, and the Warlock Doggy animation, both of which now feature Hiro's full customization as well as new expressions and better animations.

On the subject of animations - we didn't have it ready in time for this week, but - our animation software now supports physics, meaning we can have things affected by gravity or wind and such, and we're likely going to be using that for all animations going forward, which should be a nice improvement. Hiro's belly and breast physics are being redone right now to use this, and we should have that ready for next week, but we have to re-export all the existing animations to use the new animation software version, so that will take some time and testing.

Speaking of taking time and testing - the new combat AI is soft launched in the game! It's not activated by default yet - instead, we're doing a soft launch where you can try it out by setting an option in the Options menu (Smart AI). This option is temporary until we feel comfortable fully replacing the old AI system. The new system is still in the early phases in terms of unique enemy AI and tweaking it to work how we want it to work, but we have all the data model changes done for it, and it definitely makes the AI better and more difficult to beat as-is. If you're up for a challenge, or you want to see what it's like right now, check the option and see how it goes. Fair warning that it can make the enemy take a bit longer than instantly to select their move depending on how many moves the enemy (and the player) has access to, which is something we're working on as well.

We've also added the ability to select your battle outcome from the battle outcome display if you have cheat mode active, for when you want to skip battles or view certain outcomes.

Next up we have the Hiro x Kylira inn animation, new Ettin scenes, new Catgirl scenes, then the final character cock close-ups.

As always, changelog is below, and download links in the OP. Support Majalis on !

You don't have permission to view the spoiler content. Log in or register now.

Links in the OP!
Man, now i'm hoping they update the Urka anal animation (the one that has the loincloth blocking the action!!:mad:) and obviously updating Selkie animations and animating the pose where if you fail all the checks when she's fucking Hiro!
 
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4.40 star(s) 155 Votes