Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,163
15,686
the fkin gofile
Well the "fkin gofile" is the link I use when I need to download TOA... and the EXE is in there. So either you have an AV app that is deleting the EXE in error, or you're mistaken about what you downloaded. Make sure you actually downloaded the Tales_Of_Androgyny_v0.3.41.0_Win64.ZIP file and not the JAR file. Also, it appears you've completely missed the same hint I've given you not once, but twice, in the screengrabs I have shared --- even underlining it when using the arrow.

That said, here's what your TOA game directory should look like: #21,158
This game doesn't have a difficult installation.
 
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Daniyal.mpi

Newbie
May 30, 2019
40
38
Well the "fkin gofile" is the link I use when I need to download TOA... and the EXE is in there. So either you have an AV app that is deleting the EXE in error, or you're mistaken about what you downloaded. Make sure you actually downloaded the Tales_Of_Androgyny_v0.3.41.0_Win64.ZIP file and not the JAR file. Also, it appears you've completely missed the same hint I've given you not once, but twice, in the screengrabs I have shared --- even underlining it when using the arrow.

That said, here's what your TOA game directory should look like: #21,158
This game doesn't have a difficult installation.
thank u
appriciate it
 
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Daniyal.mpi

Newbie
May 30, 2019
40
38
Well the "fkin gofile" is the link I use when I need to download TOA... and the EXE is in there. So either you have an AV app that is deleting the EXE in error, or you're mistaken about what you downloaded. Make sure you actually downloaded the Tales_Of_Androgyny_v0.3.41.0_Win64.ZIP file and not the JAR file. Also, it appears you've completely missed the same hint I've given you not once, but twice, in the screengrabs I have shared --- even underlining it when using the arrow.

That said, here's what your TOA game directory should look like: #21,158
This game doesn't have a difficult installation.
ive download the same version three times but couldnt find that exe file , im not using any anti viruses just window defender and it warns me if it find a virus or a suspect file
 
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negroidprime

Engaged Member
Sep 25, 2018
2,140
4,707
all i asked was help but bunch of mf made fun about it , theyre tough behind their computers , i want to greet them in real life
Man, it's been a while since i've dusted out this oldie.
1708822110400.png
u think calling someone a whore troll is calling out on bs??
I'd rather be called an attention whore and a troll rather than the alternative, which i'm still sitting on the fence about, if you could answer my question, i could finally climb down from up here.
 

Daniyal.mpi

Newbie
May 30, 2019
40
38
Well the "fkin gofile" is the link I use when I need to download TOA... and the EXE is in there. So either you have an AV app that is deleting the EXE in error, or you're mistaken about what you downloaded. Make sure you actually downloaded the Tales_Of_Androgyny_v0.3.41.0_Win64.ZIP file and not the JAR file. Also, it appears you've completely missed the same hint I've given you not once, but twice, in the screengrabs I have shared --- even underlining it when using the arrow.

That said, here's what your TOA game directory should look like: #21,158
This game doesn't have a difficult installation.
thanks i downloaded the pixeldrain version and it worked
 

negroidprime

Engaged Member
Sep 25, 2018
2,140
4,707
thanks i downloaded the pixeldrain version and it worked
There's literally no difference between gofile or the pixeldrain and yes, i downloaded both (thank god for unlimited dataplan) and checked them just to be sure, both have the .exe and the rest of the directory looks identical.
:EDIT: Did you accidentally download the .apk/.jar 3 times before using the actual link to pixeldrain for the windows version
 
Last edited:
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Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
12,837
133,340


Kitsune Anal Knot Internal.png

Hayooo! New weekly!

The last of all of the cock displays is finished, and there's a bunch of them: we've got the Kitsune, Catgirl, Mouth Fiend, Fire Elemental, Golem, Spider, Gadgeteer (strap-on), Bunny, Brigand, Ettin, Merrybelle, Dryad, and the tentacle from the Tentacle Witch! We'll be using most of these to help craft the erections that show up on the models for the characters and as baselines in the art and animation - we'll also probably be animating these at some point as well, especially to allow Hiro's face to show the customization.

As we were working on the Hiro belly with physics, we were also thinking of getting rid of the old belly display and replacing it with a picture in picture, similar to the portrait. Probably that wouldn't be the case for the phallus displays, since they're from a different angle (profile) than any of the character's normal animations.

We've also got the new Ettin expansion done, with new scenes post-victory, and right now we're working on more Catgirl, though we've also spiced up her encounter with her animations and art on this pass.

In the background we're still working on the experimental AI stuff, and using the simulations we're generating there to try and find places to improve game balance and build viability. Next up we'll be adding the Generic Topping animation, along with adding it to battles (with a toggle to show the regular animation of the character you're topping), we're adding more catgirl stuff, and next month we're expanding the Companion mechanics and stuff you can do with companions, which we're really looking forward to~.

As always, changelog is below, and download links in the OP. Support Majalis on !

You don't have permission to view the spoiler content. Log in or register now.

Links in the OP!

You don't have permission to view the spoiler content. Log in or register now.
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,459
1,406
And here i thought the world's shit because of religions and megalomaniacal dictators, not because of few people calling you out on your bs.
Don't group me in with the world's problems. :Kappa:


View attachment 3383961

Hayooo! New weekly!

The last of all of the cock displays is finished, and there's a bunch of them: we've got the Kitsune, Catgirl, Mouth Fiend, Fire Elemental, Golem, Spider, Gadgeteer (strap-on), Bunny, Brigand, Ettin, Merrybelle, Dryad, and the tentacle from the Tentacle Witch! We'll be using most of these to help craft the erections that show up on the models for the characters and as baselines in the art and animation - we'll also probably be animating these at some point as well, especially to allow Hiro's face to show the customization.

As we were working on the Hiro belly with physics, we were also thinking of getting rid of the old belly display and replacing it with a picture in picture, similar to the portrait. Probably that wouldn't be the case for the phallus displays, since they're from a different angle (profile) than any of the character's normal animations.

We've also got the new Ettin expansion done, with new scenes post-victory, and right now we're working on more Catgirl, though we've also spiced up her encounter with her animations and art on this pass.

In the background we're still working on the experimental AI stuff, and using the simulations we're generating there to try and find places to improve game balance and build viability. Next up we'll be adding the Generic Topping animation, along with adding it to battles (with a toggle to show the regular animation of the character you're topping), we're adding more catgirl stuff, and next month we're expanding the Companion mechanics and stuff you can do with companions, which we're really looking forward to~.

As always, changelog is below, and download links in the OP. Support Majalis on !

You don't have permission to view the spoiler content. Log in or register now.

Links in the OP!

You don't have permission to view the spoiler content. Log in or register now.
Now, my question is why is the Fire Elemental having a glowing dong? Unless this is how it looks when she blowing a deadly nut.
 

Guiltyy

Newbie
May 15, 2018
73
78
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.
 
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Konpon

Active Member
Jun 30, 2020
625
656
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.
Maybe read the battle log. Picking the items button makes you open your bag, which is an action. Incantation is basically chanting for a stronger spell (it is why the cheapest spells are in the standard "balanced" stance). Shifting to a defensive stance for further defenses is an action the enemy can see you do. Every choices has meaning. Think of it as you and the enemy taking actions simultaneously, rather than going back and forth. Agility may let you act first, but perception lets you see their next action, which helps you plan ahead (if your attack can't interrupt their next attack, switching to defenses may let you wait as they get themselves unbalanced or tired; the opposite is true, and so on). I know this game is very unusual compared to other turn-based combat titles, but it makes sense the more you spend time with the game.
 
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qwsaq

Active Member
Feb 2, 2020
697
1,209
Ok, listen, i love this game, but i can't stand the fact that when in a fight, changing menus gives the enemy a free hit. That doesn't make any sense and i hate it.
Maybe read the battle log. Picking the items button makes you open your bag, which is an action. Incantation is basically chanting for a stronger spell (it is why the cheapest spells are in the standard "balanced" stance). Shifting to a defensive stance for further defenses is an action the enemy can see you do. Every choices has meaning. Think of it as you and the enemy taking actions simultaneously, rather than going back and forth. Agility may let you act first, but perception lets you see their next action, which helps you plan ahead (if your attack can't interrupt their next attack, switching to defenses may let you wait as they get themselves unbalanced or tired; the opposite is true, and so on). I know this game is very unusual compared to other turn-based combat titles, but it makes sense the more you spend time with the game.
And the concept of a "stance change" requiring an action isn't exactly unique. I vaguely remember even Final Fantasy playing with the mechanic is one or two of their games.
You're not simply "changing menus." You're switching your stance. It requires you to actively consider whether you're better off staying in the stance you're in and using a less effective move or lose a turn in favor of selecting the move you actually want next turn.

Also, certain moves change your stance automatically so just use the appropriate one.
 
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