Dsmooth

Newbie
Nov 10, 2023
47
66
and even simpler once you realize you can beat the entire game using the same 2-3 moves over and over again
still looking and pretending to be complicated is still a big barrier of entry especially for people who overthink things
honestly you could erase everything and change it to punch/block/dodge and the game would still play the exact same way
Yeah, it’s very obvious to block when you see that your opponent is about to do a heavy attack. Really, the only tricky part I can’t figure out is seducing opponents into being fucked.

Like it’s easy to choose arousal actions, but am I still supposed to keep attacking when my opponent is fully erect and wants me to fuck them?
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,144
1,802
Yeah, it’s very obvious to block when you see that your opponent is about to do a heavy attack. Really, the only tricky part I can’t figure out is seducing opponents into being fucked.

Like it’s easy to choose arousal actions, but am I still supposed to keep attacking when my opponent is fully erect and wants me to fuck them?
the skill seduce will allow you to spank your ass and get them erect, then you can duck and see if theyll face fuck you
another skill hit the deck will allow you to go face down ass up

grapple them and overpower them if you want to fuck em
 
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Budouka

Member
Aug 15, 2022
463
419
After all these years, the developers can't make a simple combat tutorial that takes place DURING COMBAT.

You can't just explain advanced combat mechanics in a wall of text outside of combat mode. A proper tutorial kicks in DURING COMBAT, when the player has never fought before; their first combat experience. At this point, you have to simplify the combat as much as possible and slowly work the player into intermediate and advanced combat concepts. This is basic, software accessibility 101. For some reason, 99.9% of porn game developers have no concept or clue of accessibility/how to make proper tutorials.

So, like someone else mentioned, I have to ALT tab out of the game, read a wall of text in the wiki just to learn how this over complicated, nightmare of a combat system works, with tons and tons of meaningless stats on the combat screen that make no sense, have no tooltips that show up when hovering the mouse over them.

Sure, I can really learn the combat system if I want to, but I have to treat it like a god damn job, lol.

Guys, if you were a developer and you were making an advanced combat system, where would you have the tutorial take place? Out of combat or during combat? :KEK:
Shut up man. Game has much to work on, but tutorial is fine. It needs to include Scouting explanation though. And mention you can buy food in inns, people often forget it
 
Last edited:

Dsmooth

Newbie
Nov 10, 2023
47
66
the skill seduce will allow you to spank your ass and get them erect, then you can duck and see if theyll face fuck you
another skill hit the deck will allow you to go face down ass up

grapple them and overpower them if you want to fuck em
Ok, cause I be picking the grapple skills that makes them want to get fucked, but no matter how many times I do it, the fight never stops despite them begging for me to fuck them.
 

Budouka

Member
Aug 15, 2022
463
419
Ok, cause I be picking the grapple skills that makes them want to get fucked, but no matter how many times I do it, the fight never stops despite them begging for me to fuck them.
The fight shouldn't stop if you fuck them. There are enemies that can be fucked into submission, mostly early game ones. Like Wereslut, Harpy, Catgirl. If you fuck them until they cum, it will stop the fight. But you can easily cum before them and start all over. Other enemies receive fucking, but don't do much else.
 
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ManedWolf

Newbie
Mar 20, 2018
75
80

  • New Character Art - Bunny Facesitting
  • New Animation - Dullahan Oral Animation
  • New Scenario - Werewolf Extended Ending
  • New Feature - More Oral Play
New survey results!
Yay! More Werewolf content <3
 

negroidprime

Engaged Member
Sep 25, 2018
2,138
4,702
Shut up man. Game has much to work on, but tutorial is fine. It needs to include Scouting explanation though. And mention you can buy food in inns, people often forget it
Scouting isn't that hard to use?
Sure, if it's the first time you're using it might seem confusing, but nothing a little trial and error wouldn't fix?
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,159
15,678
When you get a room for a night at the inn you get some food too.
Gary Gygax and Dave Arneson are taking notes at this novel approach... people can buy food at an inn?! The possibilities are boggling. Next you'll say that an innkeeper will also offer beverages in exchange for payment.
 

UndeadEve

Active Member
Aug 22, 2017
989
1,042
Gary Gygax and Dave Arneson are taking notes at this novel approach... people can buy food at an inn?! The possibilities are boggling. Next you'll say that an innkeeper will also offer beverages in exchange for payment.
In here tho, the inkeeper can offer you a "drink", even if you're low on funds ;)
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,459
1,406
The Windows download links are still not the latest and are currently v0.3.46.0. Clicking on the installation spoiler does not show a download link to the latest updated .jar file either. I don't use Java/Android so maybe those links are getting updated regularly.

This game was much easier to keep updated when the weekly .jar file was posted in the same updated post over the weekend. Now us windows users have to wait until the end of the month when the download link is actually updated.
It has never once been an issue for me to get the weekly windows updates. :Kappa:
It's not rocket science, it's actually a rather simple system that just looks overly complicated at a glance.
It doesn't even look complicated. I have to wonder if the people having trouble with it ever played a turn-based rpg.
It actually is rocket science, I'm currently building my own rocket from what i learned playing this game.
Take me with you to the futa planet!:HideThePain:
 
May 5, 2023
77
80
It doesn't even look complicated.
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).

Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
 

Budouka

Member
Aug 15, 2022
463
419
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).

Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
Well for six years people were telling it is too complicated with no purpose, and Majalis just say that "the system is cool because if you apply useless Vault skill to 40 characters, 3 of them will start Ouroboros stance, only 1 of them actually gives you a unique scene. And did you know a wrist shot to Dullahan makes her drop her head (no gameplay value whatsoever)? See, it's very interesting."

So I guess it won't change ever
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
12,811
132,941




Hayyooooo, new monthly!

This month we added the Urka x Kylira art, the Sperm Bank Nurse Backshot art, the Kitsune Oral animation, and the Town Square BG animation, including the lady of the night shown above!

Speaking of animations, we've also implemented the brand new animation backend that now means that characters, rather than "snapping" to their new expression or gesture, will smoothly transition in a way that is quite satisfying, actually. The best place to see it is in the Kitsune encounter because she has the most expressions currently, but it looks great overall, particularly in sex animations with transitions. Since we've also created a system for taking care of animation combinations, this also means we can have a ton of expressions, gestures, and variations to sex animations without the amount of work ballooning, so we'll be able to see a lot more involved animations, and also be able to show off the work we've done for existing animations that had been left on the cutting room floor.

In other good related news, we may have a new animator helping out to fill out all that - which is all thanks to your contributions. So, again, thank you so much for supporting our game!

Didn't quite catch up on the backlog, but did make progress on it, in particular with the Goblin Extended ending and the new and improved animation systems. Should hopefully have the bandwidth this month to fully catch up on it so I can start finishing up story mode and the companion finalization work!

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Links in the OP!
 
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