Majalis (ToA)

Member
Jul 31, 2019
231
876
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).

Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
Weapon attack with normal damage.
Improved by Strength.
Causes Light Knockdown.
Causes Light Armor Sundering.
Can be blocked, parried, evaded.
Total Defense: 50%
Costs 4 stamina, reduced by Endurance.
Costs 3 instability, reduced by Agility.
Medium-height attack.
Only usable in melee.

A lot of attacks look like this, but you quickly realize that it's mostly parameters that all attacks share - base damage, amount of knockback, armor sundering, whether you can block/parry/evade them, and their costs. That's not a "wall of text", it's a pretty straightforward statsheet. And the game does explain what damage, armor sundering, and knockdown do (they're kind of self-explanatory in the name). The first 8 skills you see are Spring Attack (moves you to Offensive), Low Attack (attacks low), Block, Withdraw (Moves you away), Beg (Surrenders), Fade-Away (Blocks while attacking), Seduce, and Hit the Deck (Puts you on the ground). Moving over to Defensive stance, you see another 8 skills. Offensive has 13, which is the most - all the other stances are advanced stances (which have a handful of skills), Kneeling, or Seduction. It takes maybe 5 minutes if you really want to look at all of them before you allocate your 3 skill points, and you don't even have to allocate your skill points to start, as they're more for unlocking new skills than anything.

I can think of dozens of RPGs that hit you with way more information and have way more skills and complicated skill trees, and people manage those just fine. Make a new character in Baldur's Gate 3 and you could be stuck there for hours reading what everything does. And in most of those there's some strategy that you can use to avoid learning anything but a few basic mechanics.

The only reason this is a discussion is some people don't want to deal with any of this because it's a porn game. And for them, we've made workarounds.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,144
1,802
I can think of dozens of RPGs that hit you with way more information and have way more skills and complicated skill trees, and people manage those just fine. Make a new character in Baldur's Gate 3 and you could be stuck there for hours reading what everything does. And in most of those there's some strategy that you can use to avoid learning anything but a few basic mechanics.

The only reason this is a discussion is some people don't want to deal with any of this because it's a porn game. And for them, we've made workarounds.
wrong, even POEs skill tree doesnt look as clusterfucked and complex as ToA does
but at least poe and other games serve a purpose, in ToA its just there to look complex and fancy
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,144
1,802
Yeah, uhuh, for sure.
thankyou, thats a nice example of how it should be done simple and easy
you get a point, you put the point in a node and it unlocks another node you can put a point in simple and easy progression
you arent given 80 different options all at once with 76 of those options being useless
you dont need me to educate you on how offering hundreds of skills at once would overwhelm alot of people right?
 

Budouka

Member
Aug 15, 2022
463
419
Weapon attack with normal damage.
Improved by Strength.
Causes Light Knockdown.
Causes Light Armor Sundering.
Can be blocked, parried, evaded.
Total Defense: 50%
Costs 4 stamina, reduced by Endurance.
Costs 3 instability, reduced by Agility.
Medium-height attack.
Only usable in melee.
So basically..... you open a game and you see 100 skills available.

When you try to dive into at least what you sent...

1. There's a base damage of attack which is Strength (isn't told specifically by the way)
2. There's a bonus damage, which is different. Which can be negative.
3. There's an armor sundering, which you try to take into account (but without Sunderer perk it won't do anything). Light or Heavy, which isn't number, so you need to test it.
4. There's a knockdown which isn't specifically explained. Basically it's damage to stability. You try to take it into account, but you don't yet know what's stability.
5. Then there's total defense which consists of three different defenses. It took me months to realize how it works. I was just pouring stats into Agility thinking I get skill bonuses but then I finally realized I parry attacks. I was like, wow, it changes everything, now I can finally see why I get damaged on those skills.
6. Stamina. Losing it debuffs you. You need to learn it and test it.
7. Stability. Separate thing. Again needs testing to accomodate.
8. Height of attack. Doesn't matter much. But you have to put effort and learn about it, too. Though it does matter more now because some enemies are too high and you damage their legs.

So, 8 fucking things at once, half of it doesn't matter. But you don't have idea what does, so you jump into everything. You also have to learn mana management and skill specifics for Mage.

AND THE PROBLEM IS IT'S NOT WORTH IT, YOU DON'T USE MOST OF THE SKILLS 99% OF TIME AND YOU TEST THEM ONLY TO WASTE YOUR TIME AND YOU DON'T GET ANYTHING OUT OF IT BESIDES 10 EASTER EGGS FOR 40 CHARACTERS.

I know you won't listen, but I'm just saying you're wrong saying it's okay. I had to go Googling what skills to even use to play this game. If there was no guide explaining you just use four skills, gurd/attack/guard/attack, I would drop the game 100%.
 

MrBuza

New Member
Nov 11, 2017
2
0
I want to try to run the scenario Goblin extended ending. To give birth to goblin children, do you need to fulfill some special conditions or is it enough to just have goblin eggs and they will be born on their own at some point?
 

Budouka

Member
Aug 15, 2022
463
419
I want to try to run the scenario Goblin extended ending. To give birth to goblin children, do you need to fulfill some special conditions or is it enough to just have goblin eggs and they will be born on their own at some point?
you need goblin eggs, then being anally ensemenated by Wereslut, or Centaur, or Harpy. After that they can hatch. Good thing is you can encounter goblin while resting in camp, but for others you need to look for them each time
 
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negroidprime

Engaged Member
Sep 25, 2018
2,136
4,696
thankyou, thats a nice example of how it should be done simple and easy
you get a point, you put the point in a node and it unlocks another node you can put a point in simple and easy progression
you arent given 80 different options all at once with 76 of those options being useless
you dont need me to educate you on how offering hundreds of skills at once would overwhelm alot of people right?
"waah reading few lines of text and playing "match the images" is way too hard for a porn game ;__;"
i'm seriously at my fucking limit.png
 

Mr Technician

Active Member
Apr 30, 2018
886
1,013
You gain way much more by upgrading gear, and boosting basic stats than any other thing in game. At least if you are up to real fights, not the "pretended" fighting but getting lewd.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,459
1,406
"waah reading few lines of text and playing "match the images" is way too hard for a porn game ;__;"
View attachment 3891371
I don't get it either. I never had any issues learning or understanding the game. I suppose I just learned how to fully read character info, skill info, go through tutorials, etc. from when games used to have far more only within the manuals.
 

negroidprime

Engaged Member
Sep 25, 2018
2,136
4,696
who said it was hard?
You?
you probably shouldn't try to get into any arguments a quarter of the posts on this thread are you having a mental breakdown when people ask how to download the game
Arguments?
Also, it's not "mental breakdown", it's "nigh infinite frustration because of the aptitude for ineptitude that humanity shows time and time again".
 

negroidprime

Engaged Member
Sep 25, 2018
2,136
4,696
I don't get it either. I never had any issues learning or understanding the game. I suppose I just learned how to fully read character info, skill info, go through tutorials, etc. from when games used to have far more only within the manuals.
Wait what, it's actually possible to do that?
4b6134.jpg
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,144
1,802
You?

Arguments?
Also, it's not "mental breakdown", it's "nigh infinite frustration because of the aptitude for ineptitude that humanity shows time and time again".
yeah re-read what I said no where did I ever say this game was hard, or the skills hard
as for your mental breakdowns you have one on almost every page in this thread
between your breakdowns and confusion on what people say I'm starting to think you have some serious mental issues
do you need help in anyway? need me to educate you? or would you be able to try and figure it out on your own, serious offer
 
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