This is also mentioned on their patreon
So it's not all towards the game.
Of course they don't have a solid plan, they don't wanna end the game. They currently have 4,700? patreons. They wanna keep the patreons as controlling the crowd is much easier than doing what the big money spenders want.
I
absolutely want to finish this game and start working on a new one. Both Alis and I want to work on something that isn't fantasy again (that line on our page is outdated; since last year we've worked on just ToA). That's
why we've been working on the UI, because we can't possibly ship a game with placeholder interfaces? Or did people think "green" was the final UI for the quest log? I have no idea what some people want from us - they say "oh, just finish the game", but that's
what we're doing. People say "work on the existing content" and we've literally added one character
in an entire year because we've been focused on adding more content for existing characters. If filling out the art and animations and adding scenes for new characters isn't "finishing" them, what is? The part where we ring a gong and say "Goblins are done forever" is
never going to happen, even when we finish the game.
We laid out our plan in a post to finish the remaining character animations and finalize the UI (while still adding new art and scenes and features based on patron feedback), and that was a schedule we had planned out day by day all the way out to October since the beginning of this year. We got ahead of that schedule and pulled in animation work and UI work, and now we're looking to close out both of those pushes this month, two months early. With every character animated, UI work done, and more backgrounds, we're now going to shift focus to basically just sex artwork, sex animations, and the remaining characters we need to add
to finish the game. We'll also be adding more interactions between characters and rounding out the content, and working on things like balance, polish, etc.
If we just wanted to keep working on the game forever, we
wouldn't finish the UI, or give every character, even the unpopular ones, their own animation, because who is clamoring for that? All anybody wants is more content for their favorite character. The last thing I wanted to do was animate the remaining characters because every time we do people whine about it, but I ignored it
because we want to finish the game. If all we wanted to do was please people and drag it out, there'd be an Urka update every week, and you'd be able to marry her five different ways.
We drop a weekly every week. We'd love to do more involved updates that take multiple weeks, but then
people complain that a weekly doesn't have much content. There's no way to win.
And, for (hopefully) the last time, the version number is
not a progress bar. There will be no version .4. If you're waiting for version .99, that's not gonna happen. Major version .3 will be the last major version before release, 1.0, and major version .3 drops at literally the beginning of next month, because we're hitting a major milestone. I'm honestly debating numbering it as version .9 instead, but I don't want to contribute to that particular misapprehension.