I've always kept front-end work at an arm's distance personally, but I've got a fair amount of experience working with UI/UX people and managing front-end devs. Apparently someone's making an erotic game with React, now? What a world! (more power to 'em, though)
Urka and Alma will get their day in the sun (or moon, since we'll be doing time-based alternates of those screens; we already have the night-time camp and Silajam scenes, but don't have a framework for putting them in on the fly yet). We just ran out of time for the Camp UI timebox. We wanted to put Urka stretching while showing off hanging dong-bulge emerging from her tent, and Alma might be sticking her leg out through the portal (or sitting on it, haven't decided yet).
Once we're finished with this month's work, which is the culmination of many months (out-of-view) work... I'll be posting the Beta roadmap, closing out what's left of the Alpha roadmap. I figure I'll work on the Beta roadmap while also doing more personal playtesting, ironing out the rough edges and finding where in the old content we can fill out. I didn't want to do that before because Alis had no extra bandwidth while working on the UI and animation backlog, and I want to be able to just add artwork here and there where we could use it, too, while we're at it.