UncleTom123

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May 4, 2019
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If you want to run the .jar directly for whatever reason you can get the java 17 runtime. The easiest way to get it is to find one of the open JDK installers, it comes bundled with the runtime environment. I've personally installed the one found here:
Make sure to associate .jar with java 17 when the installer asks which parts you want to install. If you do forget that, just run the installer again. After that double clicking the .jar should work without any errors.
The windows version is only 161MB, so it can save you some data if you're on a limited network.
 

Count Morado

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Jan 21, 2022
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If you want to run the .jar directly for whatever reason you can get the java 17 runtime. The easiest way to get it is to find one of the open JDK installers, it comes bundled with the runtime environment. I've personally installed the one found here:
Make sure to associate .jar with java 17 when the installer asks which parts you want to install. If you do forget that, just run the installer again. After that double clicking the .jar should work without any errors.
The windows version is only 161MB, so it can save you some data if you're on a limited network.
Any technical support questions about doing this, make sure to tag UncleTom123 so that they can address your issues directly. When considering the JDK install and the JAR of the game, this only saves about 20 MB of download.

Or, just download the xWin64 and play immediately - whether or not you have JDK installed.
 
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UncleTom123

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May 4, 2019
129
101
Any technical support questions about doing this, make sure to tag UncleTom123 so that they can address your issues directly. When considering the JDK install and the JAR of the game, this only saves about 20 MB of download.

Or, just download the xWin64 and play immediately - whether or not you have JDK installed.
The windows version isn't always up to date, so you end up downloading much more if you want to play the game for the first time.
 
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Bob69

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The windows version isn't always up to date, so you end up downloading much more if you want to play the game for the first time.
The windows version isn't up to date because I don't want to upload 5 different version every week. But you only have to download the win version 1 time and then always swap out the JAR file. And Majalis himself updates it so we can be sure it is working and when not that he fixes that version.
There is a reason why so many people every 2 pages asks about the problem with Java, last year in October or so some time like that, something was changed and since then java doesn't work, but I use the same Win build since then and it works fine.
 

Majalis (ToA)

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Jul 31, 2019
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The windows version isn't up to date because I don't want to upload 5 different version every week. But you only have to download the win version 1 time and then always swap out the JAR file. And Majalis himself updates it so we can be sure it is working and when not that he fixes that version.
There is a reason why so many people every 2 pages asks about the problem with Java, last year in October or so some time like that, something was changed and since then java doesn't work, but I use the same Win build since then and it works fine.
Java works fine. About half a year ago I updated the game so that Java 8 no longer works, because Java 8 was released during the Eisenhower administration, and that's the one a lot of people have installed on their system. But if people want to run the game with their own Java install instead of the packaged one (so they only need to download the .jar) they are taking it upon themselves to understand how that works. Otherwise just run the executable file.

Renaming the .jar so that the executable no longer works exacerbates this problem, and people installing jython because that one post (that I said would cause confusion at the time) confuses them also contributes to it.

We'll probably be updating it to either Java 16 or 17 at some point, since Java 11 (what it's currently on) is long in the tooth, but we will obviously package the game with it when we do.
 
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Abeldanger

Newbie
Jul 3, 2017
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What? Christ. While I was looking at the Wasp encounter, I saw some of the scenes were a little abrupt, so I expanded them. This isn't even the only one. I got my wisdom tooth removed, and then a complication, so I couldn't finish the bunch of new scenes I wrote for the new Brothel Madam x Gadgeteer encounter that I added last week.
Wasn't complaining, just clarifying what's in there in case people were getting their hopes up from the changelog notes. Like I said, I think we've reached the end of meaningful content updates for the game. Am I wrong? At this point you're just fleshing out the parts that were a bit abrupt, as you said. Looking forward to your next project, but I don't expect major new updates (characters, subplots, etc) to this one. No insult intended as to your efforts to date - I paid to support it during the earlier, content-intense phase and don't regret it.
 

Bob69

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Wasn't complaining, just clarifying what's in there in case people were getting their hopes up from the changelog notes. Like I said, I think we've reached the end of meaningful content updates for the game. Am I wrong? At this point you're just fleshing out the parts that were a bit abrupt, as you said. Looking forward to your next project, but I don't expect major new updates (characters, subplots, etc) to this one. No insult intended as to your efforts to date - I paid to support it during the earlier, content-intense phase and don't regret it.
Well it seems you have no idea what you're talking about. First of all the last poll showed 7 new scenarios to vote on and I doubt that it is all that Majalis has in terms of scenarios. Second they are working on making a complete story for the story mode if thats not "character, subplot, etc" then I don't know what to tell you. And third the weekly change log where always just 1-2 art/animations and parts of new scenes/plots. Lastly Majalis themselves shut you down and you fucking double up on it, how stupid are you. lmao.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
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Well it seems you have no idea what you're talking about. First of all the last poll showed 7 new scenarios to vote on and I doubt that it is all that Majalis has in terms of scenarios. Second they are working on making a complete story for the story mode if thats not "character, subplot, etc" then I don't know what to tell you. And third the weekly change log where always just 1-2 art/animations and parts of new scenes/plots. Lastly Majalis themselves shut you down and you fucking double up on it, how stupid are you. lmao.
Man. I come back after being sick and see Bob roasting folk. Twilight Zone or fever dream?:WaitWhat:
 

Majalis (ToA)

Member
Jul 31, 2019
231
876
Wasn't complaining, just clarifying what's in there in case people were getting their hopes up from the changelog notes. Like I said, I think we've reached the end of meaningful content updates for the game. Am I wrong? At this point you're just fleshing out the parts that were a bit abrupt, as you said. Looking forward to your next project, but I don't expect major new updates (characters, subplots, etc) to this one. No insult intended as to your efforts to date - I paid to support it during the earlier, content-intense phase and don't regret it.
How exactly did you get that I'm only fleshing out the parts that are a bit abrupt from that? Seriously. Did you even read the rest of it? I have a large amount of content ready for the next weekly, but I didn't have time to add it to the last one. At the same time, while I was implementing the new Wasp art, I noticed some of the scenes were too skinny, so I fixed that. This is the content-intense phase.
 
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