- Jan 3, 2019
- 138
- 144
Just wondering if anyone is like me, and wished that these kind of games didn't "Game Over", and instead sort of world-built an "End-Game" state where your current relationship with the world persisted, into a sort of sex purgatory.
Not a suggestion to ToA devs because I know it would be way too much work, just wondering if theres any actual demand or its just me.
End Game sex purgatory
The relationships that you develop with the world characters essentially persist as you chose to develop them. And even after the game ends, in the route with which you chose to complete the game, can still go back to these characters and do what is necessary to maintain the relationships (where your agency is required), or the characters track you down periodically and maintain your relationship. (where you agency isn't required)
Lets imagine the innkeeper decides that you are his wife, Uruk decides you are her sex slave, Kylira is your slutty night out orgy buddy, the goblin/highwayman decides you are their girlfriend, the strange merchant has a business relationship with you testing products and selling your bodily fluids, the brothel Madame arranges high profile customers and big events for you, various species seek your assistance during breeding season, etc etc
^ this of course assuming that these are the established relationships
Reputation based random/non-random events, where your reputation with various groups/towns/species/factions influence how the world continues to interact with you. Like how you interact with the goblin horde, or human gloryhole, or monster gloryhole, or alleyways, or how you typically are known for resolving fights (force/submission/sexual exhaustion) influencing how the end-game world interacts with you.
Sort of like how ToA's free-roam mode has, but without game overs, and with more focus on repeatable and random encounters. For example, instead of a game-over, a very impactful change in how the world interacts with you. Like lets say the harpy game over, all of the game-over breeding slavery stuff still happens and either you agree to be (or they decided you are [non-reluctant, but without agency]) a harpy breeder, but you can escape or be released, with the caveat that you will be found and bred again, and again, and again and escape/released again, and found again~
Or lets say as innkeeper's wife you can leave, but you need to be a good wife and remember to visit and take care of your husband(s).
Not going to go into every relationship and faction, but just some examples to get the juices flowing. Imagine many many world altering decisions, compounding into your own customized end-game heaven, one which is pleasurable to come back to over and over again even after exhausting all of the story content.
Same question for a dominance harem style sex purgatory end game, for those who lean toward dominance, any interest in such a game?
Most sex games have enough content and relationships that would enable such an end game. And I can't be the only one who plays these games with one hand.
Not a suggestion to ToA devs because I know it would be way too much work, just wondering if theres any actual demand or its just me.
End Game sex purgatory
The relationships that you develop with the world characters essentially persist as you chose to develop them. And even after the game ends, in the route with which you chose to complete the game, can still go back to these characters and do what is necessary to maintain the relationships (where your agency is required), or the characters track you down periodically and maintain your relationship. (where you agency isn't required)
Lets imagine the innkeeper decides that you are his wife, Uruk decides you are her sex slave, Kylira is your slutty night out orgy buddy, the goblin/highwayman decides you are their girlfriend, the strange merchant has a business relationship with you testing products and selling your bodily fluids, the brothel Madame arranges high profile customers and big events for you, various species seek your assistance during breeding season, etc etc
^ this of course assuming that these are the established relationships
Reputation based random/non-random events, where your reputation with various groups/towns/species/factions influence how the world continues to interact with you. Like how you interact with the goblin horde, or human gloryhole, or monster gloryhole, or alleyways, or how you typically are known for resolving fights (force/submission/sexual exhaustion) influencing how the end-game world interacts with you.
Sort of like how ToA's free-roam mode has, but without game overs, and with more focus on repeatable and random encounters. For example, instead of a game-over, a very impactful change in how the world interacts with you. Like lets say the harpy game over, all of the game-over breeding slavery stuff still happens and either you agree to be (or they decided you are [non-reluctant, but without agency]) a harpy breeder, but you can escape or be released, with the caveat that you will be found and bred again, and again, and again and escape/released again, and found again~
Or lets say as innkeeper's wife you can leave, but you need to be a good wife and remember to visit and take care of your husband(s).
Not going to go into every relationship and faction, but just some examples to get the juices flowing. Imagine many many world altering decisions, compounding into your own customized end-game heaven, one which is pleasurable to come back to over and over again even after exhausting all of the story content.
Same question for a dominance harem style sex purgatory end game, for those who lean toward dominance, any interest in such a game?
Most sex games have enough content and relationships that would enable such an end game. And I can't be the only one who plays these games with one hand.
Last edited: