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ManedWolf

Newbie
Mar 20, 2018
77
81

  • New Character Art - Bunny Facesitting
  • New Animation - Dullahan Oral Animation
  • New Scenario - Werewolf Extended Ending
  • New Feature - More Oral Play
New survey results!
Yay! More Werewolf content <3
 

negroidprime

Engaged Member
Sep 25, 2018
2,217
4,819
Shut up man. Game has much to work on, but tutorial is fine. It needs to include Scouting explanation though. And mention you can buy food in inns, people often forget it
Scouting isn't that hard to use?
Sure, if it's the first time you're using it might seem confusing, but nothing a little trial and error wouldn't fix?
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,465
16,365
When you get a room for a night at the inn you get some food too.
Gary Gygax and Dave Arneson are taking notes at this novel approach... people can buy food at an inn?! The possibilities are boggling. Next you'll say that an innkeeper will also offer beverages in exchange for payment.
 

UndeadEve

Active Member
Aug 22, 2017
991
1,042
Gary Gygax and Dave Arneson are taking notes at this novel approach... people can buy food at an inn?! The possibilities are boggling. Next you'll say that an innkeeper will also offer beverages in exchange for payment.
In here tho, the inkeeper can offer you a "drink", even if you're low on funds ;)
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,503
1,456
The Windows download links are still not the latest and are currently v0.3.46.0. Clicking on the installation spoiler does not show a download link to the latest updated .jar file either. I don't use Java/Android so maybe those links are getting updated regularly.

This game was much easier to keep updated when the weekly .jar file was posted in the same updated post over the weekend. Now us windows users have to wait until the end of the month when the download link is actually updated.
It has never once been an issue for me to get the weekly windows updates. :Kappa:
It's not rocket science, it's actually a rather simple system that just looks overly complicated at a glance.
It doesn't even look complicated. I have to wonder if the people having trouble with it ever played a turn-based rpg.
It actually is rocket science, I'm currently building my own rocket from what i learned playing this game.
Take me with you to the futa planet!:HideThePain:
 
May 5, 2023
83
86
It doesn't even look complicated.
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).

Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
 

Budouka

Member
Aug 15, 2022
463
419
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).

Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
Well for six years people were telling it is too complicated with no purpose, and Majalis just say that "the system is cool because if you apply useless Vault skill to 40 characters, 3 of them will start Ouroboros stance, only 1 of them actually gives you a unique scene. And did you know a wrist shot to Dullahan makes her drop her head (no gameplay value whatsoever)? See, it's very interesting."

So I guess it won't change ever
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
13,807
148,322




Hayyooooo, new monthly!

This month we added the Urka x Kylira art, the Sperm Bank Nurse Backshot art, the Kitsune Oral animation, and the Town Square BG animation, including the lady of the night shown above!

Speaking of animations, we've also implemented the brand new animation backend that now means that characters, rather than "snapping" to their new expression or gesture, will smoothly transition in a way that is quite satisfying, actually. The best place to see it is in the Kitsune encounter because she has the most expressions currently, but it looks great overall, particularly in sex animations with transitions. Since we've also created a system for taking care of animation combinations, this also means we can have a ton of expressions, gestures, and variations to sex animations without the amount of work ballooning, so we'll be able to see a lot more involved animations, and also be able to show off the work we've done for existing animations that had been left on the cutting room floor.

In other good related news, we may have a new animator helping out to fill out all that - which is all thanks to your contributions. So, again, thank you so much for supporting our game!

Didn't quite catch up on the backlog, but did make progress on it, in particular with the Goblin Extended ending and the new and improved animation systems. Should hopefully have the bandwidth this month to fully catch up on it so I can start finishing up story mode and the companion finalization work!

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Links in the OP!
 

Majalis (ToA)

Member
Jul 31, 2019
231
876
Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).

Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
Weapon attack with normal damage.
Improved by Strength.
Causes Light Knockdown.
Causes Light Armor Sundering.
Can be blocked, parried, evaded.
Total Defense: 50%
Costs 4 stamina, reduced by Endurance.
Costs 3 instability, reduced by Agility.
Medium-height attack.
Only usable in melee.

A lot of attacks look like this, but you quickly realize that it's mostly parameters that all attacks share - base damage, amount of knockback, armor sundering, whether you can block/parry/evade them, and their costs. That's not a "wall of text", it's a pretty straightforward statsheet. And the game does explain what damage, armor sundering, and knockdown do (they're kind of self-explanatory in the name). The first 8 skills you see are Spring Attack (moves you to Offensive), Low Attack (attacks low), Block, Withdraw (Moves you away), Beg (Surrenders), Fade-Away (Blocks while attacking), Seduce, and Hit the Deck (Puts you on the ground). Moving over to Defensive stance, you see another 8 skills. Offensive has 13, which is the most - all the other stances are advanced stances (which have a handful of skills), Kneeling, or Seduction. It takes maybe 5 minutes if you really want to look at all of them before you allocate your 3 skill points, and you don't even have to allocate your skill points to start, as they're more for unlocking new skills than anything.

I can think of dozens of RPGs that hit you with way more information and have way more skills and complicated skill trees, and people manage those just fine. Make a new character in Baldur's Gate 3 and you could be stuck there for hours reading what everything does. And in most of those there's some strategy that you can use to avoid learning anything but a few basic mechanics.

The only reason this is a discussion is some people don't want to deal with any of this because it's a porn game. And for them, we've made workarounds.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,159
1,822
I can think of dozens of RPGs that hit you with way more information and have way more skills and complicated skill trees, and people manage those just fine. Make a new character in Baldur's Gate 3 and you could be stuck there for hours reading what everything does. And in most of those there's some strategy that you can use to avoid learning anything but a few basic mechanics.

The only reason this is a discussion is some people don't want to deal with any of this because it's a porn game. And for them, we've made workarounds.
wrong, even POEs skill tree doesnt look as clusterfucked and complex as ToA does
but at least poe and other games serve a purpose, in ToA its just there to look complex and fancy
 
4.40 star(s) 157 Votes