Welcome to character creation, here are your 2,000 skills spread over 80 stances, you can't put points in half of them for unexplained reasons.
Each one has an entire essay in it's tool type, because it has Damage, Stability Damage, Clothing Damage, Body Part Target, Stability Cost, Endurance Cost, and Level Scaling for all of these (I have never found out how to actually raise them above level 1).
None of these mechanics have been explained to you since this is the first thing you see in the game (and are never explained later either).
Doesn't matter if half of it doesn't matter and you can just spam two skills. New players don't know that. All they know is wall of text with 20 stats to keep track of because that's how the game chooses to introduction itself.
Weapon attack with normal damage.
Improved by Strength.
Causes Light Knockdown.
Causes Light Armor Sundering.
Can be blocked, parried, evaded.
Total Defense: 50%
Costs 4 stamina, reduced by Endurance.
Costs 3 instability, reduced by Agility.
Medium-height attack.
Only usable in melee.
A lot of attacks look like this, but you quickly realize that it's mostly parameters that all attacks share - base damage, amount of knockback, armor sundering, whether you can block/parry/evade them, and their costs. That's not a "wall of text", it's a pretty straightforward statsheet. And the game
does explain what damage, armor sundering, and knockdown do (they're kind of self-explanatory in the name). The first 8 skills you see are Spring Attack (moves you to Offensive), Low Attack (attacks low), Block, Withdraw (Moves you away), Beg (Surrenders), Fade-Away (Blocks while attacking), Seduce, and Hit the Deck (Puts you on the ground). Moving over to Defensive stance, you see another 8 skills. Offensive has 13, which is the most - all the other stances are advanced stances (which have a handful of skills), Kneeling, or Seduction. It takes maybe 5 minutes if you really want to look at all of them before you allocate your
3 skill points, and you don't even have to allocate your skill points to start, as they're more for unlocking new skills than anything.
I can think of dozens of RPGs that hit you with way more information and have way more skills and complicated skill trees, and people manage those just fine. Make a new character in Baldur's Gate 3 and you could be stuck there for
hours reading what everything does. And in most of those there's some strategy that you can use to avoid learning anything but a few basic mechanics.
The only reason this is a discussion is some people don't want to deal with any of this because it's a porn game. And for them, we've made workarounds.