OK, I am very confused as to how to win fights. The character class for the story being set in stone as Enchanter is shit. How do I expand my mana? And can I win via sex? Can someone please enlighten me?
I suppose it's a different experience learning it for most people then, I massively enjoyed learning all the mechanics & rhythm of the combat. But then again, I play for the plot and gameplay content first and the porn second
I actually totally thought that this is what the game actually boils down to. I was sincerely hoping for a game with nice combat and story (the story mode being the primary way to play it) with pervy scenes as a sweetass bonus.
I actually totally thought that this is what the game actually boils down to. I was sincerely hoping for a game with nice combat and story (the story mode being the primary way to play it) with pervy scenes as a sweetass bonus.
There's a fair amount of good story writing in Adventure Mode, with the quests and encounters, so DW! It's just Story Mode isn't the best way to start playing >_> You learn better through Adventure Mode, especially in terms of figuring out how best to build your chara for certain playstyles and classes.
To be more precise: The win64 game runs perfectly fine; if I add the jav zip it still works but it uses the older zip; if i remove the older zip, the game doesn't open.
P.S: What's wrong with f95 lately? Am I the only one getting maintenance errors all the time?
To be more precise: The win64 game runs perfectly fine; if I add the jav zip it still works but it uses the older zip; if i remove the older zip, the game doesn't open.
P.S: What's wrong with f95 lately? Am I the only one getting maintenance errors all the time?
Is your jar named "TalesofAndrogyny.jar" ? That could be the problem. If not later this day the new monthly build will come out wait and check if that build works.
E: And yes F95 server are buggy atm
Happy Holidays! It's getting colder... maybe that's why the Demon King has snuggled up inside of Hiro?
This has been a super productive month - we added new achievements around the adventure mode ending, support for unlimited save files, the equipment weight system, the Trudy questline, did some major improvements to the encounter log, gave direct access to the save/error log folder through a button, various android improvements, added a new battle outcome, and a bunch of quality of life improvements and fixes.
On the content side, we've got the Warlock Anilingus art, the (above) Demon King Reverse Suspended Congress art, the Blonde Werewolf (Lupa) Cock Worship animation, the Generic Cowgirl animation, brand new battle VFX, a bunch of new Demon King scenes and Trudy scenes (related to the questline), a new background, and a bunch of revised and remastered music, as well as some easter eggs!
This month we're closing out our current task list, then working on the new scenarios that were voted on (Werewolf on Catgirl, Golem Post-Freedom) and catching up on some feature survey stuff. We'll be adding the Demon King Cowgirl art, animating the Dark Knight Fellatio, and animating the Centaurs getting erections! We'll be upgrading the Help menu and improving various UI elements in preparation of story mode and Evoker work, as well as adding some little bits and bobs from recent features to round them out, like new spells, new consumable sex items, more hooks to equipment weight, and more weather effects.
We'll be taking off the last week of the year, but there'll still be a smaller update with some work we'll have prepared. For those who only check out the monthlies - see you again in the new year! Hope it's better than this one!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Happy Holidays! It's getting colder... maybe that's why the Demon King has snuggled up inside of Hiro?
This has been a super productive month - we added new achievements around the adventure mode ending, support for unlimited save files, the equipment weight system, the Trudy questline, did some major improvements to the encounter log, gave direct access to the save/error log folder through a button, various android improvements, added a new battle outcome, and a bunch of quality of life improvements and fixes.
On the content side, we've got the Warlock Anilingus art, the (above) Demon King Reverse Suspended Congress art, the Blonde Werewolf (Lupa) Cock Worship animation, the Generic Cowgirl animation, brand new battle VFX, a bunch of new Demon King scenes and Trudy scenes (related to the questline), a new background, and a bunch of revised and remastered music, as well as some easter eggs!
This month we're closing out our current task list, then working on the new scenarios that were voted on (Werewolf on Catgirl, Golem Post-Freedom) and catching up on some feature survey stuff. We'll be adding the Demon King Cowgirl art, animating the Dark Knight Fellatio, and animating the Centaurs getting erections! We'll be upgrading the Help menu and improving various UI elements in preparation of story mode and Evoker work, as well as adding some little bits and bobs from recent features to round them out, like new spells, new consumable sex items, more hooks to equipment weight, and more weather effects.
We'll be taking off the last week of the year, but there'll still be a smaller update with some work we'll have prepared. For those who only check out the monthlies - see you again in the new year! Hope it's better than this one!
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
How might I transfer over save files from the last build so that I can pick them up in the new build. Haven't found the folder location where saves are kept.
I followed all steps, and a few patches ago the game was working just fine. now it says, when i open the jar file, that a jni error has occured. What is wrong? I reinstalled Java and redid the installation steps multiple times...
For everyone with issues regarding troubleshooting or general queries, I once again recommend using
You must be registered to see the links
on Itch to also ask. It's official and helps the game improve by letting Majalis know of prominent bugs or issues (that the solution of which could be made easier to find out) by posting about them there.
Now that's out of the way, here's a dumb meme I made:
How might I transfer over save files from the last build so that I can pick them up in the new build. Haven't found the folder location where saves are kept.
I followed all steps, and a few patches ago the game was working just fine. now it says, when i open the jar file, that a jni error has occured. What is wrong? I reinstalled Java and redid the installation steps multiple times...
You are using Java and not the standalone build, that is wrong
Download win64 (or Mac/Linux if that is your system) from 3 posts above yours. And start with the .exe.
Next update just replace the .jar and start with the .exe.
^Same, I literally only use other classes when i want the game to be harder lol. Although with the new combat changes, i don't think it's quite as OP as it used to be.