After all these years, the developers can't make a simple combat tutorial that takes place DURING COMBAT.
You can't just explain advanced combat mechanics in a wall of text outside of combat mode. A proper tutorial kicks in DURING COMBAT, when the player has never fought before; their first combat experience. At this point, you have to simplify the combat as much as possible and slowly work the player into intermediate and advanced combat concepts. This is basic, software accessibility 101. For some reason, 99.9% of porn game developers have no concept or clue of accessibility/how to make proper tutorials.
So, like someone else mentioned, I have to ALT tab out of the game, read a wall of text in the wiki just to learn how this over complicated, nightmare of a combat system works, with tons and tons of meaningless stats on the combat screen that make no sense, have no tooltips that show up when hovering the mouse over them.
Sure, I can really learn the combat system if I want to, but I have to treat it like a god damn job, lol.
Guys, if you were a developer and you were making an advanced combat system, where would you have the tutorial take place? Out of combat or during combat?