- Mar 2, 2019
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Been a while since we had one o' these.
You may (or may not) have noticed recently that there've been a bunch of rounding out of ToA on the technical side - we've implemented animation mixing, added tooling for animation variations (and we're working on even tighter integration for our animation pipeline), sound syncing for animations, rich text and text effects, and we've streamlined a bunch of systems to make them easier to manage. That's all been a long time coming, but the nature of being a content-driven game didn't leave as much time for this stuff, some of which is time-saving for development in the long run until two years ago, when we hired our programming assistant, Dern. Thanks to his efforts, the game is now more optimized, less buggy, and has some really neat features that we hope improves the overall experience - and from your comments, a lot of you really like how things are coming together, and we couldn't do it without your support.
We've also been adding more unique sounds to the game to make it more immersive, courtesy of our composer and sound designer, A Complete Spiral. And we've just hired another animator, Red, to help out Alis and our other animator, Lemon, who's come down with a case of Baby. This wasn't meant to be a post about the team, but they've been really helpful in making ToA bigger and better. We have been thinking more seriously recently about voice acting, and we may add an optional voice pack for the game at some point - if you have access to the feature survey, be on the lookout for votes related to that sometime soon!
If there's interest, we might dive into our roadmap a bit more deeply, but for now, here's a roadmap for ya of what's to follow:
- Last town/camp backgrounds animated
- Map generation and map asset finalization, along with an optimization pass
- New towns (along with new quests)
- Companion system (will be used for Evoker's demons as well)
- Quest log
- Pervert screen organization
- Battle AI personalization (per character)
- Dungeons
- Story mode buildout
- Evoker mode
- Attack/Hit animations
- Erection animations
- Expressions/Gestures