youre not the only one. she needs more thats for sure, im thinking of the one where she sits on you and you go into her anus. perfect example of how to fuck up people's week.
would be cool tho, like when you have showcase of the dick going in, why not showcase you being inside and massaging her from there
I think you can replace your default font with something else that works better. By opening the .jar with file explorer and finding fonts. For English most fonts should be compatible.
kinda? in character customization screen you can select stuff like big butt/chest/lips and a more feminine appearance.
considering how many futa characters in the game count as futas and none have vaginas, it's safe to say you can call Hiro that in this scenario
The patron-voted Werewolf x Catgirl art is here and it is... nnf. We need to animate it ASAP. It's so good, featuring the werewolves (up to three of 'em!), Cait the Catgirl, and Hiro, the latter two being fucked in the ass and mouth by the former. The Hiro portion of this already existed, but it was always planned to get Cait in on the action, and now she's here, and she looks lovely~
We've expanded some of the associated scenes, and we've also added new and expanded scenes to the Minotauress game over. There's more Werewolf Stuff coming down the pike, and I'm pretty excited about that.
Next up is the patron-voted Urka x Trudy animation, along with said Werewolf Stuff, and we're almost done with the monster town background animation, as well (the penultimate existing background to be animated - all that's left once it's done is the Camping background).
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Haven't played story mode in a while. Coming back to it, mana regen is very wonky and can make things more difficult than they should be. I'm not seeing it restore beyond 10 no matter how long you rest.
For some reason you almost never see this, but I -love- the whole side-by-side scenario, especially if one is coaxing the other to be a little sluttier than they're usually comfortable with like in this scene.
Anyone have a good strategy for beating the tentacle witch in story mode? I've only ever beaten her in adventure mode by being overleveled. Her attacks cost 0 stability, can disarm you in one or two strikes, and cause massive armor/shield damage on top of everything else.
Anyone have a good strategy for beating the tentacle witch in story mode? I've only ever beaten her in adventure mode by being overleveled. Her attacks cost 0 stability, can disarm you in one or two strikes, and cause massive armor/shield damage on top of everything else.
Anyone have a good strategy for beating the tentacle witch in story mode? I've only ever beaten her in adventure mode by being overleveled. Her attacks cost 0 stability, can disarm you in one or two strikes, and cause massive armor/shield damage on top of everything else.
I remember an exploit working when you could cause her some significant bleeding, like 10 or 15, then you make sure you trip by using stability costing techniques, lie Prone and let her use your mouth.
I saved enough level up points to be able to buy two levels of smite and that gave me enough of a fighting chance to eventually beat her. This enemy is in need of some serious rebalancing, though. All the tentacle attacks cause ridiculously high weapon grip degeneration, so if you use any type of attack that has partial parry while she's attacking you'll be disarmed. Since her attacks have no stamina cost or stability cost, she can spam them without consequence and you're at her mercy until she decides to guard for a turn and give you a chance to go on offense.
Her attacks really need to have high stamina costs or mana cost or -something- to offset how much shield damage and weapon grip degeneration they cause; right now you have to create your own openings with lightning and your survival there is total RNG since it's a two-turn cast process. Couple this with the fact that you don't ever seem to start with a full mana pool in story mode and have to chant for a couple of turns to charge up first and this fight is just an absurd roadblock.
I saved enough level up points to be able to buy two levels of smite and that gave me enough of a fighting chance to eventually beat her. This enemy is in need of some serious rebalancing, though. All the tentacle attacks cause ridiculously high weapon grip degeneration, so if you use any type of attack that has partial parry while she's attacking you'll be disarmed. Since her attacks have no stamina cost or stability cost, she can spam them without consequence and you're at her mercy until she decides to guard for a turn and give you a chance to go on offense.
Her attacks really need to have high stamina costs or mana cost or -something- to offset how much shield damage and weapon grip degeneration they cause; right now you have to create your own openings with lightning and your survival there is total RNG since it's a two-turn cast process. Couple this with the fact that you don't ever seem to start with a full mana pool in story mode and have to chant for a couple of turns to charge up first and this fight is just an absurd roadblock.
Tentacle witch is hardest enemy in the game IMO.
She gets a bonus to disarm based on how much faster than she is than you, and if you're being predictable
In story you don't have to fight her - just surrender and tell her to piss off. She listens.
Easiest strategy in my experience for story mode is sleep + oil + paralyze + inferno
Then the details of each enemy aren't even that important
Using "Fade away" on the last turn of a battle means you'll get 50% evade on the first turn of the next battle (weird I know)
BTW there's a bug where "incanter" doesn't work - item master does what incanter is supposed to do in addition to its intended purpose