Dxdxs

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I know this is late. Some people might disagree with it... But I'm **objectively** right! This is no opinion.

I love horse cock and double anal are my favorites, so basically that's the reasoning for the top.
 
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Bob69

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Werewolf Cowgirl.png

Hallo, new weekly!

We've been traveling a bit this week, spending time with our family for Easter, but we still have something for you - the Warlock Portal Cock animation, as well as the some of the Dark Knight post-Scrambled Eggs battle ending scenes.

Next up we have the Demon King Throne oral art and more the last bit of that Dark Knight scenario. I've also got some Demon King and Quetzal, stuff in the works, and then it'll be Kitsune.

As always, changelog is below, and download links in the OP. Support Majalis on !

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Links in the OP!
 

Twiton

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i wasted 1 hour attempting to defeat the stupid wasp, never again, i dont understand how am i suppose to defeat her.
Story Mode or Adventure?

In general, you need to disarm her and then use moves like Overrun or Gravity/Oil to stop her looping Fly/Aerial Attack. Or just loop Parries to inflict bleed and damage.
 

entovx15

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Mar 5, 2025
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Story Mode or Adventure?

In general, you need to disarm her and then use moves like Overrun or Gravity/Oil to stop her looping Fly/Aerial Attack. Or just loop Parries to inflict bleed and damage.
thanks, story mode, i would have won if the game gives hint like the one you mentioned, she is the 4th opponent so it too early for me to know all of that by myself.
 
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Twiton

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thanks, story mode, i would have won if the game gives hint like the one you mentioned, she is the 4th opponent so it too early for me to know all of that by myself.
IIRC Wasp is optional, she's very much a difficult enemy in Story Mode due to how little gear you get.
 
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Twiton

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Where is the new version?
Links in OP, newest version of the JAR file is in the Java section and the Android version is an APK (while the other downloads contain the April Monthly Build JAR file including the Application file, JSON and JRE in a single folder you'll need to run the Weekly Builds) You only need to overwrite the JAR file each week with the newest Java uploaded one to keep it up to date.

We ought to ask mods to edit the version number into the Java/Android Link Headers like it is for the others, since this question gets asked so much. Bob69
 

Bob69

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We ought to ask mods to edit the version number into the Java/Android Link Headers like it is for the others, since this question gets asked so much. Bob69
I'll make an exception. usually no Version number behind the System indicator just means the version thats in the title is included. A well.
 
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Bob69

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PC still has the older link in the downloads section. Wish it was updated weekly instead of monthly.
Literally 2 posts above yours.
Links in OP, newest version of the JAR file is in the Java section and the Android version is an APK (while the other downloads contain the April Monthly Build JAR file including the Application file, JSON and JRE in a single folder you'll need to run the Weekly Builds) You only need to overwrite the JAR file each week with the newest Java uploaded one to keep it up to date.
"Windows" is just the stuff you need to run it without Java + the jar. You can just swap out the jar every update.
 

GeMo8

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Aug 11, 2021
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Sometimes my opponents don't have stamina bar? Does it happen to everyone and how to fix it? I tried searching the thread, couldn't find the answer
 
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Twiton

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Sometimes my opponents don't have stamina bar? Does it happen to everyone and how to fix it? I tried searching the thread, couldn't find the answer
If your Perception stat isn't high enough, certain Enemy UI elements are hidden. This is to encourage you to get higher Perception if you want to capitalise the most on enemy balance, low stamina, stance and countering specific moves. This is key with things like Parry, Leg Sweep, Overrun, Hit the Deck and other moves (mostly magic) that rely on knowing this information.

Your Perception can be lowered by Status Effects, such as Distracted and High Lust/Cumdrunk(IIRC) so you may find certain occasions where your UI elements are limited. By removing these Status Effects, in various ways, you should regain UI elements.
 
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GeMo8

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View attachment 4766734

If your Perception stat isn't high enough, certain Enemy UI elements are hidden. This is to encourage you to get higher Perception if you want to capitalise the most on enemy balance, low stamina, stance and countering specific moves. This is key with things like Parry, Leg Sweep, Overrun, Hit the Deck and other moves (mostly magic) that rely on knowing this information.

Your Perception can be lowered by Status Effects, such as Distracted and High Lust/Cumdrunk(IIRC) so you may find certain occasions where your UI elements are limited. By removing these Status Effects, in various ways, you should regain UI elements.
Thank you thank you, I couldn't find the info. Oh and I can finally play the game screw story mode :)
:)
 
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Twiton

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screw story mode
Story Mode sadly isn't the best way to start playing ToA, currently anyway. Adventure Mode works better as a trial and error system, as long as you quicksave before each new encounter to explore all the options/consequences. It also allows grinding, experimentation and freedom to mess-up often.

Story Mode's focus on writing is currently the main draw of it, with quite the fascinating lore and implications based on what we find in Adventure Mode, alongside offering an interesting challenge for long-time players on min-maxing their allocation of resources. A good concept, something you'll come to appreciate the more you play Adventure Mode when you try Story Mode again, but currently it's not for new players at all. I assume it shall receive a lot of difficulty/balancing once it's actually laid out entirely with a beginning and end.

Also, LORE TIDBIT!!!!!!!!!

Story Mode still takes place in Ironia, but it seemingly takes place in either a different part of the land or a different reality to Adventure Mode. This is evident in Silajam becoming Nadir & Town of Monsters becoming Sighs, HOWEVER the river that passes by the fort and players have to cross to reach their goal is referred to as the Silajam River. This could either mean the river connects to the Adventure Mode map or they re-used the name in both modes (Since it's Majalis backwards, Trudy also refers to the Majullian Highlands in stories of his past exploits.)
 
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