Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
890
1,988
Hi guys, Frenzin here again (writer). I finally have some free time on my hands (Sunday ftw!) so I wanted to drop in and answer some of the questions/comments here. But before getting to that, I wanted to ask all of you for a favor...

We're incredibly thankful to anyone who supports us, whether through Patreon pledges or PayPal donations, and we get that many of you are short on cash because you're students, or in between jobs, or hell you might even be unemployed (the past year has been especially shitty for everyone with the virus/lockdowns worldwide). So even if you can't afford to toss a few bucks our way, you can still do us a huge favor by letting people know about our game! If you had fun playing ToLLA and you think it has potential, please tell others about us and our project!

Many of you are active in various communities; you can talk to people in discords and forums and subreddits, share the download links on image boards, etc. Then those other people might play the game, and can tell their friends, and so on... This creates an exponential effect, and is the quickest way for us to grow and get additional support! And it all comes back to benefit you guys in the end, because more funds means we can hire additional devs to speed up the process and get more content into the game! We want to get to monthly releases, and do so without sacrificing content quantity or quality.

We also have plans to bring more artists and writers onboard, but we have to be able to pay them. And currently our biggest problem is getting anyone to know that something like ToLLA even exists! Because no amount of promo or advertising by us can ever match organic outreach from all of you put together. So please help us get the word out there - it would mean a lot to us!

Alright, with that outta the way...


Luis Nope
Ame
Animations are a luxury feature we'd like to include some time in the future. They're beyond the scale of our development for the time being, because we'd have to hire an additional animator. But if the game does well we'd definitely love to add them!

Turin
We have an entire design doc with the main story laid out. But yeah, we're building the game as a full narrative RPG, in addition to all the ero content.

Zittou
Thanks mate! (y)

ToppNep
radohak
You'll gather a bunch of gold while playing the game and looting everything - gotta spend it somehow, right? ;)

- ZAIKO -
raitex
Meliketoeat
Hovis1974
JustShiro
Drafox

Glad you like it! We're lucky to have Vixi (our artist) on the team.

Zanmaraxa
Fair enough! Keep the thread bookmarked, and check back every 7-8 weeks for a new build!

憂鬱の騎士
Thank you, we'll do our best not to disappoint!

ttsheng33
The game's a text-heavy narrative RPG - dialogue and narration are one of its main pillars. You can read just the first 1-2 sentences in any convo or description to get a feel for it, and left-click through the rest.

Drakan47
We've got some steampunk content in the plans for later areas, hence the mecha-dolls. Monster breeding is usually gonna happen out in the wilds once you leave the civilized intro areas.

Lerd0
Cheers mate!

nabaski
jep3
No no, ToLLA is an RPG, not a text game (tho I see why people would think that since we've only released the text-heavy intro so far). There's gonna be stuff like free-roam and combat as well.

Inept Monkey
Ysel is her name. And she's very haughty. Dragonkin play an important part in the game's story.

Nexal
Did you play it? How was it?

rKnight
BigBootyLover1234
Booty is the patrician choice! ;)

Slaanesh Champion
We're developing the game in small chunks to make things more manageable. And it figures a depraved son of Fulgrim would be interested in pink-skinnned xenos! Filthy heretic! :mad::mad::mad:

vultron
Post your impressions if you've played through the intro, we appreciate all feedback.

SilentSevenStar
No no, you meant *NOICE*! :p

patatipatata
Darrel Caper
FlamesOfVengeance
spacecorpse337
Thanks, we're already hard at work on the next Build!

Mister_M
I get what you're saying... But it's really, really, *really* challenging to make everything fit together and still make sense regardless of the path the Player takes through the scene. The CYOA has to 'flow' correctly from beginning to end, which means we had to take into account all the sub-branches a Player could take (the pics had to have logical consistency between them, even through different branches, and the text had to bridge the gaps). Trust me, it was a lot more difficult to plan out and put together than it seems. As for the pics themselves, there's 60 unique lewds in there - it would've been great to put one pic for every page of text, but we only have a single artist on the team. We'll probably revisit and polish the intro at a later time. The mommy stuff is Meredith's personal kink, since she's like 60+ years older than the Captain - and she gets off on it! :giggle:

Oregon1898
We'd like to transition to gamedev full time, and that means we have to make a product good enough for people to want to support us. So I think that's the best 'guarantee' I can give you that we'll keep working on the game. :)

grohotor
Sorry, can't be done (engine/plugin limitation). I wanted it as well, since I do all the writing and it would help me with debugging if I had dynamic text/size, but our scripter says it messes with other core UI features.

bigmacaroni
someremove
badnboujee
lostscot
I wish we could help you guys with Macs, I really do, but we bundled and released that as a bonus feature - none of us on the dev team have Macs, and we can't offer any additional support. :(

Saint Blackmoor
We're actually going for turn-based combat, but there will be plenty of text adventures where you'll get to use your stats and dice rolls. Something like the storybook events from Pillars of Eternity, if you've played that game.

TheLegend1337
Thanks man! As for the text, the idea was to format it like an illustrated storybook, which is why the text is bunched up. It's like something you'd see in a novel (with paragraph indents, dialogue, and narration). Most of the text in the game will be like the intro dialogue with Meredith - storybooks are special events, and are relatively rare.

Dargondo
I know, right? If you're gonna self-insert, you may as well be a buff dude! Same reason why I always play swole Nords in Skyrim, lol.

xmilteach
Have fun! ;)

DERAX12345
Everything is avoidable. It's one of our main design principles - we give you options, and let you play the way you want. That means you can avoid any fetish content you dislike. Same with companions - if you don't like furries/scalies, just don't recruit them.

bigguy_foryou
Ashenbones
Raidou24
Fetishes in ToLLA are supposed to be very diverse, because they're tied to the people and situations you'll encounter. I wrote about this on our Patreon, but it's a salient point so it bears repeating here - if you rescue a milk maid from goblins, you can expect lactation and breast content; a she-orc or drowess will abuse you physically; a giantess will probably smother and trample you; spoiled noblewomen will want you to choke and dominate them; etc. This is the exact opposite approach that Japanese games take, where they focus on a small number of core fetishes and then build the entire game around that. In ToLLA you'll be roaming through areas and across the World Map, so any people events and situations you run into will reflect in the sex content you'll encounter by interacting with them.

MarshmallowCasserole
wert01
It's not like we arbitrarily decided on RPGM. RenPy was out right away because ToLLA is designed with area free-roam and combat in mind. We tried Unity a while ago during pre-production, but it ran like crap on our test laptop (and we want even people with potatoes to be able to run the game). Unreal is even more resource-hungry, and is complete overkill for a top-down 2D RPG with hand-painted art. Godot is cumbersome (or so I've been told). We opted for RPGMV because our scripter was already familiar with it, and because it lets us build what we need for the game. You won't even recognize the damn thing once we're done skinning the UI and area maps. You're all expecting something like Pokemon Blue, whereas is a closer and better representation of what the game will look like.

rageaholic
Marusbir
JenMistress
KhaelDragon
hanhkhoa
Psyside
Guys, literally the first thing in the Readme file that comes with the game tells you to extract it to Desktop and rename it to 'ToLLA' if it has any weird letters in it. I'm not very tech-savvy so take this with a grain of salt, but it's possible whatever program you're using to extract the game is naming its folder the same as the archive, with all the funky symbols. When I extract it to my Desktop, I just get a folder named 'ToLLA', as it should be... and the game boots up without a problem.

Frosty2000
The old iso-RPGs like BG2 and IWD are pure magic. As for the femdom, Meredith isn't super-hardcore (like some of the orc and drow ladies you'll run into later). But I agree 100% that all the endings are somewhat maledom-y; it would've been tonally jarring to put in a pure femdom end, because everything (start-mid-end) has to flow well with everything before and after it, regardless of path. Though now that you mention it I guess adding a dedicated ending for femdom fans would be nice... You know what, I'll put a note in our shared design doc! We have to revisit the intro again later on to put in a Morrowind-esque chargen, so I guess that's a good time to add 4-5 extra pics for a femdom end! (I'll also add a foot massage scene with Meredith in the next Build - I think Vixi has a few pics lying around that we could use for that!)

KingRocket
I was really careful not to include any fetish tags that aren't actually present in-game.

0beron
Your comment gave me a good chuckle, lol. As an in-game fetish, poverty is more like you abusing impoverished women to have your way with them... if that's the kind of Captain you want to role-play.

Belphegor22
Glad you liked it! Call her 'mommy orc' to her face, and see what happens! :D

Hhhhhhshshsnz
I've put a note in our shared design doc for a femdom ending, we'll add it a bit later after we get some of the more core functionality and scenes into the game. The main reason for 2-month release windows is due to all three of us on the team having to work 9-5 jobs, but we're planning to hire more devs as soon as funds allow. Save game functionality isn't enabled because there's nothing to save - you can replay the CYOA with just a few clicks after the NEW GAME option on the menu menu. But saving will be present in the next build, yes.

JAZZWAVE
I won't disparage anyone else's projects, but I agree with you on one thing - we worked our asses off, yes. A lot of people underestimate how demanding game dev is, just from the amount of hours it requires to build assets, tie everything together, and debug until it's all playable.

GuyInDogSuit
Nice gif! I'll show it to our artist next time she starts lecturing me on the importance of good plot development! :ROFLMAO:

Ut6t%Tyh^*NxC3$6
It's easy to get them mixed up. Most people do.

empatheticapathy
I'm now imagining a smug monster-girl forcing you to simp for her by donating the party's gold. Hilarity and drama ensue.

desmosome
We didn't reuse any text whatsoever - every single picture/path/branch has completely unique text. Some are tonally similar, I'll give you that, but unless our scripter accidentally screwed up and added the same text block somewhee there shouldn't be any text repeat (apart from the CONTINUE/END choices that let you move on or quit the CYOA). You're 100% correct about Meredith's relationship to the Captain - her main focus is pleasing you (this is even mentioned in the opening 1st page of the CYOA). So it's less a matter of her being your sub or dom, and more of wanting to please you by acting in whichever manner you want her to. A lot of people seem to miss this, but you hit the nail on the head! You're also correct about the MC's personality (Soldier, Warlord, Lecher, etc.) - unlike in Japanese games, Western ones usually let you control what the character says and does almost to a 1:1 (I broke this rule for the intro dialogue in the cabin, and had the Captain speaking without Player input, but it was an exception to set the scene and explain their backgrounds/situation). But you don't have to worry about any of this - the game will track your decisions (how good/evil/kind/cruel you are), and NPCs will react to it accordingly. Some waifus will even refuse to let you romance them if you're too far along the good/evil meter. The only exception is, again, Meredith, because she's so madly in love with the Captain that you'll always be able to romance her, regardless of how much of a saint/demon you are in-game.

skyah69
As the project writer, thank you so much for that. People aren't usually all that focused on the writing in these games.

csnmbgq
More stuff is coming in the next Build. The first one was just the appetizer.

It Was I DIO
That's... a really good description of what we're trying to do! Damn, I'm gonna steal that! (y)

madchef
It's 2021, get with the times! But on a serious note, all that stuff tends to be considered vanilla in the ero game community. We had people on 4chan calling ToLLA surprisingly vanilla, despite the game having scenes where the MC is choking Meredith with his cock... or where she's pissing in his mouth. So... I dunno. :unsure:

White
T H I C K ! :cool:

boogiepop
Hi anon, how you doing? I wish I had more time to shitpost with you lads on 4chinz, but work keeps me away. I do lurk sometimes during my lunch breaks, lol.
 

Mister_M

Engaged Member
Apr 2, 2018
2,446
4,738
Meredith, because she's so madly in love with the Captain
That reminds me that when I 1st played the game I said 'no' to the sex scene with her, cause I was in hurry to see what's gonna happen next. Only after I've seen how much more content there is after the conversation I replayed the game to see the scene. Love to hear about coming changes to the intro and the future development (orcs and drows especially ;), but the more variety with races the better imo; btw are you planning to add some race(s) designed by yourselves and not taken - more or less - directly from classic roster of fantasy races? And since I'm asking questions: will all women have big breasts and big asses? There are people out there liking smaller sizes too). I'll wait to see how the rest of the game will look like, but if everything is of this quality I guess I'll join your Patreon (or PayPal) after the 2nd build.
 
Last edited:

desmosome

Conversation Conqueror
Sep 5, 2018
6,316
14,498
That reminds me that when I 1st played the game I said 'no' to the sex scene with her, cause I was in hurry to see what's gonna happen next. Only after I've seen how much more content there is after the conversation I replayed the game to see the scene. Love to hear about coming changes to the intro and the future development (orcs and drows especially ;), but the more variety with races the better imo; btw are you planning to add some race(s) designed by yourselves and not taken - more or less - directly from classic roster of fantasy races?). I'll wait to see how the rest of the game will look like, but if everything is of this quality I guess I'll join your Patreon (or PayPal) after the 2nd build.
The pink lizard seems like an original species heh
 

badnboujee

Member
Jun 6, 2017
324
441
I wish we could help you guys with Macs, I really do, but we bundled and released that as a bonus feature - none of us on the dev team have Macs, and we can't offer any additional support. :(
That's unfortunate but I guess it's understandable; shame, I really wanted to play it on my mac but I guess I won't be able to. If it helps, when I tried loading up the index.html file, it told me there was an error loading the actors file?

The art + text looks really nice in the previews tho! if you ever try to repackage the mac build in a different way, I'll def check it out!
 

bigmacaroni

Member
Jan 6, 2019
159
335
Hi guys, Frenzin here again (writer). I finally have some free time on my hands (Sunday ftw!) so I wanted to drop in and answer some of the questions/comments here. But before getting to that, I wanted to ask all of you for a favor...

We're incredibly thankful to anyone who supports us, whether through Patreon pledges or PayPal donations, and we get that many of you are short on cash because you're students, or in between jobs, or hell you might even be unemployed (the past year has been especially shitty for everyone with the virus/lockdowns worldwide). So even if you can't afford to toss a few bucks our way, you can still do us a huge favor by letting people know about our game! If you had fun playing ToLLA and you think it has potential, please tell others about us and our project!

Many of you are active in various communities; you can talk to people in discords and forums and subreddits, share the download links on image boards, etc. Then those other people might play the game, and can tell their friends, and so on... This creates an exponential effect, and is the quickest way for us to grow and get additional support! And it all comes back to benefit you guys in the end, because more funds means we can hire additional devs to speed up the process and get more content into the game! We want to get to monthly releases, and do so without sacrificing content quantity or quality.

We also have plans to bring more artists and writers onboard, but we have to be able to pay them. And currently our biggest problem is getting anyone to know that something like ToLLA even exists! Because no amount of promo or advertising by us can ever match organic outreach from all of you put together. So please help us get the word out there - it would mean a lot to us!

Alright, with that outta the way...


Luis Nope
Ame
Animations are a luxury feature we'd like to include some time in the future. They're beyond the scale of our development for the time being, because we'd have to hire an additional animator. But if the game does well we'd definitely love to add them!

Turin
We have an entire design doc with the main story laid out. But yeah, we're building the game as a full narrative RPG, in addition to all the ero content.

Zittou
Thanks mate! (y)

ToppNep
radohak
You'll gather a bunch of gold while playing the game and looting everything - gotta spend it somehow, right? ;)

- ZAIKO -
raitex
Meliketoeat
Hovis1974
JustShiro
Drafox

Glad you like it! We're lucky to have Vixi (our artist) on the team.

Zanmaraxa
Fair enough! Keep the thread bookmarked, and check back every 7-8 weeks for a new build!

憂鬱の騎士
Thank you, we'll do our best not to disappoint!

ttsheng33
The game's a text-heavy narrative RPG - dialogue and narration are one of its main pillars. You can read just the first 1-2 sentences in any convo or description to get a feel for it, and left-click through the rest.

Drakan47
We've got some steampunk content in the plans for later areas, hence the mecha-dolls. Monster breeding is usually gonna happen out in the wilds once you leave the civilized intro areas.

Lerd0
Cheers mate!

nabaski
jep3
No no, ToLLA is an RPG, not a text game (tho I see why people would think that since we've only released the text-heavy intro so far). There's gonna be stuff like free-roam and combat as well.

Inept Monkey
Ysel is her name. And she's very haughty. Dragonkin play an important part in the game's story.

Nexal
Did you play it? How was it?

rKnight
BigBootyLover1234
Booty is the patrician choice! ;)

Slaanesh Champion
We're developing the game in small chunks to make things more manageable. And it figures a depraved son of Fulgrim would be interested in pink-skinnned xenos! Filthy heretic! :mad::mad::mad:

vultron
Post your impressions if you've played through the intro, we appreciate all feedback.

SilentSevenStar
No no, you meant *NOICE*! :p

patatipatata
Darrel Caper
FlamesOfVengeance
spacecorpse337
Thanks, we're already hard at work on the next Build!

Mister_M
I get what you're saying... But it's really, really, *really* challenging to make everything fit together and still make sense regardless of the path the Player takes through the scene. The CYOA has to 'flow' correctly from beginning to end, which means we had to take into account all the sub-branches a Player could take (the pics had to have logical consistency between them, even through different branches, and the text had to bridge the gaps). Trust me, it was a lot more difficult to plan out and put together than it seems. As for the pics themselves, there's 60 unique lewds in there - it would've been great to put one pic for every page of text, but we only have a single artist on the team. We'll probably revisit and polish the intro at a later time. The mommy stuff is Meredith's personal kink, since she's like 60+ years older than the Captain - and she gets off on it! :giggle:

Oregon1898
We'd like to transition to gamedev full time, and that means we have to make a product good enough for people to want to support us. So I think that's the best 'guarantee' I can give you that we'll keep working on the game. :)

grohotor
Sorry, can't be done (engine/plugin limitation). I wanted it as well, since I do all the writing and it would help me with debugging if I had dynamic text/size, but our scripter says it messes with other core UI features.

bigmacaroni
someremove
badnboujee
lostscot
I wish we could help you guys with Macs, I really do, but we bundled and released that as a bonus feature - none of us on the dev team have Macs, and we can't offer any additional support. :(

Saint Blackmoor
We're actually going for turn-based combat, but there will be plenty of text adventures where you'll get to use your stats and dice rolls. Something like the storybook events from Pillars of Eternity, if you've played that game.

TheLegend1337
Thanks man! As for the text, the idea was to format it like an illustrated storybook, which is why the text is bunched up. It's like something you'd see in a novel (with paragraph indents, dialogue, and narration). Most of the text in the game will be like the intro dialogue with Meredith - storybooks are special events, and are relatively rare.

Dargondo
I know, right? If you're gonna self-insert, you may as well be a buff dude! Same reason why I always play swole Nords in Skyrim, lol.

xmilteach
Have fun! ;)

DERAX12345
Everything is avoidable. It's one of our main design principles - we give you options, and let you play the way you want. That means you can avoid any fetish content you dislike. Same with companions - if you don't like furries/scalies, just don't recruit them.

bigguy_foryou
Ashenbones
Raidou24
Fetishes in ToLLA are supposed to be very diverse, because they're tied to the people and situations you'll encounter. I wrote about this on our Patreon, but it's a salient point so it bears repeating here - if you rescue a milk maid from goblins, you can expect lactation and breast content; a she-orc or drowess will abuse you physically; a giantess will probably smother and trample you; spoiled noblewomen will want you to choke and dominate them; etc. This is the exact opposite approach that Japanese games take, where they focus on a small number of core fetishes and then build the entire game around that. In ToLLA you'll be roaming through areas and across the World Map, so any people events and situations you run into will reflect in the sex content you'll encounter by interacting with them.

MarshmallowCasserole
wert01
It's not like we arbitrarily decided on RPGM. RenPy was out right away because ToLLA is designed with area free-roam and combat in mind. We tried Unity a while ago during pre-production, but it ran like crap on our test laptop (and we want even people with potatoes to be able to run the game). Unreal is even more resource-hungry, and is complete overkill for a top-down 2D RPG with hand-painted art. Godot is cumbersome (or so I've been told). We opted for RPGMV because our scripter was already familiar with it, and because it lets us build what we need for the game. You won't even recognize the damn thing once we're done skinning the UI and area maps. You're all expecting something like Pokemon Blue, whereas is a closer and better representation of what the game will look like.

rageaholic
Marusbir
JenMistress
KhaelDragon
hanhkhoa
Psyside
Guys, literally the first thing in the Readme file that comes with the game tells you to extract it to Desktop and rename it to 'ToLLA' if it has any weird letters in it. I'm not very tech-savvy so take this with a grain of salt, but it's possible whatever program you're using to extract the game is naming its folder the same as the archive, with all the funky symbols. When I extract it to my Desktop, I just get a folder named 'ToLLA', as it should be... and the game boots up without a problem.

Frosty2000
The old iso-RPGs like BG2 and IWD are pure magic. As for the femdom, Meredith isn't super-hardcore (like some of the orc and drow ladies you'll run into later). But I agree 100% that all the endings are somewhat maledom-y; it would've been tonally jarring to put in a pure femdom end, because everything (start-mid-end) has to flow well with everything before and after it, regardless of path. Though now that you mention it I guess adding a dedicated ending for femdom fans would be nice... You know what, I'll put a note in our shared design doc! We have to revisit the intro again later on to put in a Morrowind-esque chargen, so I guess that's a good time to add 4-5 extra pics for a femdom end! (I'll also add a foot massage scene with Meredith in the next Build - I think Vixi has a few pics lying around that we could use for that!)

KingRocket
I was really careful not to include any fetish tags that aren't actually present in-game.

0beron
Your comment gave me a good chuckle, lol. As an in-game fetish, poverty is more like you abusing impoverished women to have your way with them... if that's the kind of Captain you want to role-play.

Belphegor22
Glad you liked it! Call her 'mommy orc' to her face, and see what happens! :D

Hhhhhhshshsnz
I've put a note in our shared design doc for a femdom ending, we'll add it a bit later after we get some of the more core functionality and scenes into the game. The main reason for 2-month release windows is due to all three of us on the team having to work 9-5 jobs, but we're planning to hire more devs as soon as funds allow. Save game functionality isn't enabled because there's nothing to save - you can replay the CYOA with just a few clicks after the NEW GAME option on the menu menu. But saving will be present in the next build, yes.

JAZZWAVE
I won't disparage anyone else's projects, but I agree with you on one thing - we worked our asses off, yes. A lot of people underestimate how demanding game dev is, just from the amount of hours it requires to build assets, tie everything together, and debug until it's all playable.

GuyInDogSuit
Nice gif! I'll show it to our artist next time she starts lecturing me on the importance of good plot development! :ROFLMAO:

Ut6t%Tyh^*NxC3$6
It's easy to get them mixed up. Most people do.

empatheticapathy
I'm now imagining a smug monster-girl forcing you to simp for her by donating the party's gold. Hilarity and drama ensue.

desmosome
We didn't reuse any text whatsoever - every single picture/path/branch has completely unique text. Some are tonally similar, I'll give you that, but unless our scripter accidentally screwed up and added the same text block somewhee there shouldn't be any text repeat (apart from the CONTINUE/END choices that let you move on or quit the CYOA). You're 100% correct about Meredith's relationship to the Captain - her main focus is pleasing you (this is even mentioned in the opening 1st page of the CYOA). So it's less a matter of her being your sub or dom, and more of wanting to please you by acting in whichever manner you want her to. A lot of people seem to miss this, but you hit the nail on the head! You're also correct about the MC's personality (Soldier, Warlord, Lecher, etc.) - unlike in Japanese games, Western ones usually let you control what the character says and does almost to a 1:1 (I broke this rule for the intro dialogue in the cabin, and had the Captain speaking without Player input, but it was an exception to set the scene and explain their backgrounds/situation). But you don't have to worry about any of this - the game will track your decisions (how good/evil/kind/cruel you are), and NPCs will react to it accordingly. Some waifus will even refuse to let you romance them if you're too far along the good/evil meter. The only exception is, again, Meredith, because she's so madly in love with the Captain that you'll always be able to romance her, regardless of how much of a saint/demon you are in-game.

skyah69
As the project writer, thank you so much for that. People aren't usually all that focused on the writing in these games.

csnmbgq
More stuff is coming in the next Build. The first one was just the appetizer.

It Was I DIO
That's... a really good description of what we're trying to do! Damn, I'm gonna steal that! (y)

madchef
It's 2021, get with the times! But on a serious note, all that stuff tends to be considered vanilla in the ero game community. We had people on 4chan calling ToLLA surprisingly vanilla, despite the game having scenes where the MC is choking Meredith with his cock... or where she's pissing in his mouth. So... I dunno. :unsure:

White
T H I C K ! :cool:

boogiepop
Hi anon, how you doing? I wish I had more time to shitpost with you lads on 4chinz, but work keeps me away. I do lurk sometimes during my lunch breaks, lol.

damn thats sad but i get it, if things change ill def give it a play tho
 

Mister_M

Engaged Member
Apr 2, 2018
2,446
4,738
The pink lizard seems like an original species heh
:unsure: Looking at her I thought that she's a variation on reptilian monster girls that appear in every mg game I've played (and I've played only 5 or 6 of those).
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,316
14,498
:unsure: Looking at her I thought that she's a variation on reptilian monster girls that appear in every mg game I've played (and I've played only 5 or 6 of those).
Fair enough, but is an original species even possible at this point if we lump all reptilians together? Like Beastmen of all kinds have been done. Demonkind, dragonkind, angels, plant species, aqualic species... it's all been done at this point.

Ok I have an original species, humanoid cockaroaches! Oh shit, even that's been done by Terra Formars.
 

Mister_M

Engaged Member
Apr 2, 2018
2,446
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Fair enough, but is an original species even possible at this point if we lump all reptilians together? Like Beastmen of all kinds have been done. Demonkind, dragonkind, angels, plant species, aqualic species... it's all been done at this point.

Ok I have an original species, humanoid cockaroaches! Oh shit, even that's been done by Terra Formars.
You're right, though there's still a possibility for some more surreal races, maybe smth Lovecraft inspired or with Alien/Giger vibes; then again Qunari was a original race in DA games, though it wasn't all that original looking. Also the backstory and lore is important so part of the originality could come from there.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,316
14,498
It's 2021, get with the times! But on a serious note, all that stuff tends to be considered vanilla in the ero game community. We had people on 4chan calling ToLLA surprisingly vanilla, despite the game having scenes where the MC is choking Meredith with his cock... or where she's pissing in his mouth. So... I d
I can't speak for everyone, but anything with positive vibes and consensual sex play seems vanilla to me these days. Things like rape, slave, NTR, corruption, mind control, and power imbalance are the "hardcore" stuff. Maybe this guy named 4chan feels the same way.
 

Hhhhhhshshsnz

Member
Jul 29, 2020
299
227
For me, I did the maledom paths and the creampie ending has some light femdom elements to it. I think maybe some of the same texts are reused for all paths perhaps? I won't be doing any femdom stuff, but from what I've been reading, femdom players notice switching back and fourth between dom and sub, suggesting that there are indeed some common text lines that makes the sudden change in pace a bit jarring. Furthurmore, the way either of these characters act during conversations outside of sex scenes probably wouldn't reflect a power imbalance in either direction.

I am pretty certain that the relationship with Meredith is that of mutual respect and love. They have a long history together and are quite literally in love with each other. The scene fetish itself is somewhere in between a roleplay and consentual dom/sub relationship where both parties enjoy the role. Meredith mentions that maybe this time she could be the mistress and the MC a captured slave in one of the lines before the sex scene starts. Perhaps both MC and Meredith are switches who could play either role.

Here are some of my thoughts on this set up. Meredith is our first and closest companion who will likely have the most screen time, so having a literal hard maledom/femdom relationship that goes furthur than the bedroom could make things tricky. It would result in writing literally every conversation and interactions that include her 3 times! And well, expecting our MC to be a sissy boy that can't do jack shit without the mistress's approval would spell doom for any adventure he leads XD. A ruthless maledom guy could make a fine leader if the story is written that way, but we can already see how much the script would deviate from any player agency in choosing character traits or relationships.

I really have to see more of the gameplay to really form a good understanding of this game. I'm having a hard time imagining how the proposed character trait system (ruthless warlord, virtuous, devious, etc.) from the discussion thread would be implemented. Presumably, the base personality of our MC couldn't change for each of those variables. I guess the change would be kinda limited to the immediate aftermath of a particular choice. There is a big pitfall for this type of system in that the MC could appear bipolar.

If we look at the games that served as inspiration (Baldur's Gate, et al), they intentionally make the MC essentially mute. 99% of the text is spoken by NPCs. Most of the MC's spoken lines directly follow whatever we pick as the reply. This is to facilitate roleplaying and prevent jarring shifts in the way the MC presents himself. That could be quite limiting in a text based porn game though.

Anyways, I would love it if we could build up our MC to be of a certain type of personality and make it seamlessly integrate into all parts of the game. That seems rather tough for a small team, although not impossible.

Maybe I went off on a long ass monologue for no reason. We really haven't even seen the actual game yet. Just a preview of one scene hehe.
Agree with this one hundred percent after further thought. Being companions for years, these two are lovers more than a mistress/master and sub. It was a bit stupid to expect a hard sub/dom mode in the first sex scene. Plus, unlike in most femdom games, our MC seems to be a giga chad. I’m sure we’ll get more options in the future with more content
 

JKuncl3

Newbie
Jan 4, 2018
52
53
This is a hard no. Any game that asks me to disable anti-viruses to run is a big no no. And I need to have it on the desktop of all places to run it? It may very well be a great game, but it asks me to do way too many things in order to run it.
 

Hhhhhhshshsnz

Member
Jul 29, 2020
299
227
This is a hard no. Any game that asks me to disable anti-viruses to run is a big no no. And I need to have it on the desktop of all places to run it? It may very well be a great game, but it asks me to do way too many things in order to run it.
Those are all separate options to get the game running if doing the main thing that the readme file asks doesn’t work. Which is removing the symbols from your file path. That should be enough to get your game running
 
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Slaanesh Champion

Active Member
Oct 3, 2019
655
599
This is a hard no. Any game that asks me to disable anti-viruses to run is a big no no. And I need to have it on the desktop of all places to run it? It may very well be a great game, but it asks me to do way too many things in order to run it.
Wow, imagine doing more than 2 clicks to install and run a game. Don't know how our ancestors survived such a torture.:ROFLMAO:
 
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