Luka__mindo

Member
Apr 20, 2020
157
348
Not yet... it will tho, once we add the lewd gallery to the game.(y)

Those characters don't have content yet, they're purely decorative for now. Most of the completed content is in the 1st map (which you enter after the cabin intro with Meredith). The 2nd map currently has content tied to Trixie and Melindra... more is coming with the next update in Build#2-F.;)
thanks .
 

maroder

Member
Jun 17, 2017
307
249
game looks very interesting but i think there is too much shit on world map. i did not understood 99% what was on map, what was important and what not. personally i would be very happy if interactable objects will be decreased dramatically if not then at least introduce them one at a time. (start map with 0 icons and make optional tutorial/first quest which will unlock and teach players what they are )
 

Teal

Member
Aug 8, 2016
222
71
So is there anything to actually do after the initial sex scene apart from insanely long in-depth conversations with people in the tavern and barracks?
 

Crimson Delight Games

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Nov 20, 2020
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So is there anything to actually do after the initial sex scene apart from insanely long in-depth conversations with people in the tavern and barracks?
There's a lewd scene with Melindra (start by talking to her in the Tavern, she's there from the start).
There's a lewd scene with Trixie (start by clicking on the roadside treasure chest in the Southern Wildlands).
There's also a footdom scene with Meredith at the Tavern (you gotta get thru the talk at the main gate to make it appear).

You can also roam around the Southern Wildlands and enjoy the scenery while listening to Meredith spoonfeed you game lore. :p
personally i would be very happy if interactable objects will be decreased dramatically if not then at least introduce them one at a time.
We'll do a pruning pass on the interaction icons in one of the future builds.(y)

In other news, lol... lmao even:

I couldn't resist writing a convo for him, I hope people will get a good laugh out of it.:LOL::ROFLMAO:
 

tremere87

Newbie
Jul 19, 2018
86
163
There's a lewd scene with Melindra (start by talking to her in the Tavern, she's there from the start).
There's a lewd scene with Trixie (start by clicking on the roadside treasure chest in the Southern Wildlands).
There's also a footdom scene with Meredith at the Tavern (you gotta get thru the talk at the main gate to make it appear).

You can also roam around the Southern Wildlands and enjoy the scenery while listening to Meredith spoonfeed you game lore. :p

We'll do a pruning pass on the interaction icons in one of the future builds.(y)

In other news, lol... lmao even:

I couldn't resist writing a convo for him, I hope people will get a good laugh out of it.:LOL::ROFLMAO:
Looking forward to it, I already had a good laugh with the Bethesda/Troika/Obsidian Entertainment banter.
 

Crimson Delight Games

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Nov 20, 2020
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Holiday bundle with ToLLA in it is up:

Build#2-F will be out for patrons soon:
 
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Crimson Delight Games

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I've written a quick walkthrough and added it to the OP:

This should help players navigate the content until we get a quest log implemented...

The walkthrough will be included in the archive with all future releases of the game.
 

Crimson Delight Games

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Nov 20, 2020
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You can't pause the game
You can't manage your equipment
You can't read your journal
You have to save from your cabin
You can't enter buildings
Feel free to provide the art and scripting for all those features, we'll wait...

In the meantime, you can play the game as a free-roam visual novel... which is what it is atm.
 

Crimson Delight Games

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Nov 20, 2020
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Take your time and sorry if that came off wrong
No worries, it's sometimes hard to parse intention from online text. (y)

We wanna get those features into the game ASAP, but it's always a balancing act what we can work on because time is limited and we can only dedicate so much of it to this project. I recently wrote a walkthrough for the game that I'll keep updating as new content comes in, because we don't have a quest log finished and players kept asking for directions. So it's not like we don't keep track of requests (we read everyone's comments here).

Stuff like building interiors are a massive time investment due to needing hand-painted isometric maps. Same for the equipment menu/inventory (500+ icons to paint for all the wargear & resources your character can pick up in the game world). The vast majority of RPGM games use stock assets, which is why they can add maps quickly. In ToLLA, everything needs custom art... and it takes time to push things through production from the design phase to implementation:
You don't have permission to view the spoiler content. Log in or register now.
Which is why I said earlier to just treat the game as a free-roam VN for now, until we get those RPG systems in.;)
 
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DaveAxel14

Member
Jan 1, 2021
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No worries, it's sometimes hard to parse intention from online text. (y)

We wanna get those features into the game ASAP, but it's always a balancing act what we can work on because time is limited and we can only dedicate so much of it to this project. I recently wrote a walkthrough for the game that I'll keep updating as new content comes in, because we don't have a quest log finished and players kept asking for directions. So it's not like we don't keep track of requests (we read everyone's comments here).

Stuff like building interiors are a massive time investment due to needing hand-painted isometric maps. Same for the equipment menu/inventory (500+ icons to paint for all the wargear & resources your character can pick up in the game world). The vast majority of RPGM games use stock assets, which is why they can add maps quickly. In ToLLA, everything needs custom art... and it takes time to push things through production from the design phase to implementation:
You don't have permission to view the spoiler content. Log in or register now.
Which is why I said earlier to just treat the game as a free-roam VN for now, until we get those RPG systems in.;)
I understand
I went in to the game thinking I was going into this massive world and the biggest hint was all the dialogue options I had during while I was talking to people at the tavern

But now that I look at your concepts it seems such a challenge for you and whomever involved so now that I think about it I'm glad it's smaller than looks so it remains spoiler free
I can't wait to see how this game turns out♥
 

Crimson Delight Games

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But now that I look at your concepts it seems such a challenge for you and whomever involved so now that I think about it I'm glad it's smaller than looks so it remains spoiler free
We'll definitely be adding additional maps to the game tho... the one with Fort Ninevus is due out soon (and will progress the main story). There's also the flanking wilderness areas to the west and east of the Southern Wildlands... plus the Deep Forest further south. I've written most of the quests for them, but as always art is the main bottleneck - there's just no way to speed it up short of hiring more people to do the work, or going full-time on developing the game (neither of which we can do right now). Scripting and testing it all takes time as well, since we want clean releases with no bugs.
 
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