Actually, since the first version, I had the intention of making a completely different game, as I mentioned before, but I ended up losing all the material due to some issues. So, I had to remodulate the entire code to create something that fit better with the story of the game. This initially left me a bit lost because changing the synchronization of scenes from one code to another was quite laborious. However, in this version, there are fixed events (daily) and events that occur based on the progression of the story (special events). The tests I mentioned refer to how you, the players, would find the gameplay, but due to the game's broad scope, many things are left empty due to the lack of interactions with more characters. However, in the next update, I will be addressing this issue.
Regarding the size of the game, the images are currently in a very aggressive format, but I will adjust them to a lighter format. I haven't done it yet because some images need to be edited first, and only then can I convert them to avoid losing quality. There's still a lot to work on and bring to the game, but I can't do everything at once.