For all of you who have been wondering if I just abandoned everything and ran away with the few bucks I make on patreon: no. I am actually working on Unreal Engine 5. The cash I get from patreon I spend both in blueprints/c++ coding courses for the engine and modular environment, assets and character creation courses for blender, substance painter and zbrush, since here in Argentina the situation is aweful and purchasing anything online in USD comes with a 90% taxes. Yes, almost double.
I'm sorry if I dissapointed you all but I'm not just gonna download a bunch of free assets, steal some r34 over-used models and do a "take this from here to over there" game, it's just not in me nor do I enjoy doing so even if it's the easy way.
As you all know UE5 is not as easy as RPGM nor C++ has been my main working language.
Very recently I've managed to save up some money and quit my full time job that's been consumin the life out of me to be able to spend much more time on the games I want to work on. I will post something over here hoping it's enough for some of you who've been always showing enthusiasm on ToS to not lose your faith in me. If that's not enough I'm sorry, but as I believe I mentioned some time ago: ToS is not good enough for me. I'm thankful for those who enjoyed it but I want the game to be exactly as I picture it and I'm not gonna settle with less than that. In the meantime we're working on a much smaller game to get enough experience in UE to work on this much more ambitious project. I hope you guys understand. Sorry for the trouble.