wahnsinn

Member
Aug 23, 2017
131
136
181
The HP cheat still works, but the money one unfortunately does not (haven't tried the rest).

Money is the only one anyone should need tbh, because re-rolling the store selection is the number one RNG that screws you in this game imho.


Also, in case anyone's wondering how the fuck to play this, here's some builds I found (slightly modified by me) that worked really well. Unsurprisingly, it's mostly all about keeping your card pool small and filling it with the good 0-cost cards so you can do a lot more with less.

Shryke:
  • 2-3x Jab (replace a "Strike" card each time you find a "Jab" card!)
  • 1-3x Warden’s Resolve
  • 0-1x Avian Runemark
  • 1-2x Hunter’s Sigil
Elaria:
  • 1x Bees Spirit
  • 2x Token of Faith
  • 1-2x Spiritual Strength
  • 2x Weakening Light
  • 2x Minor Mend
  • Elven Fortitudes (as many as you can get your hands on)
Dusk: (Note: if you happen not to draw Shadowstep, don't come out of hiding that round)
  • 2x Kunai
  • 1x Apothecary (once you get this, get rid of both of the "Green Thumb" cards)
  • 1x Alchemist
  • 1x Shadowstep
  • Sneaky Surprise (as many as you can get your hands on)
Source:
 

philtwo

Member
Aug 11, 2017
128
201
224
this game could still use one last balance patch if anyone from the community wants to work on one. if anyone wants to brainstorm let me know. i'd start with forcing warrior to obtain cards, nerfing rogue's poison.
 

Jinsoyun

Active Member
Sep 28, 2018
791
1,504
246
this game could still use one last balance patch if anyone from the community wants to work on one. if anyone wants to brainstorm let me know. i'd start with forcing warrior to obtain cards, nerfing rogue's poison.
Disclaimer: i think the game is fun, the devs made an awesome job and i don't claim to know better or anything, any criticism i write here is for theory crafting and not "game bad".


Just throwing in my two cents, i would make the "strong cards" stronger.
I think they didn't want to powercreep the rare cards, so they opted to make almost everything under the power curve. As a result, this is a deck building game where you don't really want to build your deck.

Take the rogue for example: as written above, if you can get your deck down to 5 cards of 2 kunai, 1 shadowstep and 2 plant generator, then you are done. Some fights in the later stages might benefit from an AOE attack or a setback card, but if you want to go for min-maxing, then you are done. You don't really want to add cards to your deck, you want to remove some.

Same with priestess: bee, energy recharge, damage buff, mend, weaken and max hp consumable card and you are done.

Fortunately you don't need to go full powergaming to win and there are plenty of opportunities to edit your deck, so as i said in the disclaimer, this game is fun as it is, but if you are thinking about balance changes, then those changes must include a reason for the player to actually build a deck and not just to reduce it.
 

dragonsix6969

Active Member
Apr 26, 2019
842
597
287
the art is good but it's another gacha, i hate this random cards and that you can't sell them instead you need pay for remove them. Also shields not work sometimes against scorpions and they will hit your health anyway ( i think bleed effect is broken)don't like that gold is "enemy" and after 1 or 2 turns its dissapear. What i would like if i decide what cards i want to choice at least or skills.
 

dragonsix6969

Active Member
Apr 26, 2019
842
597
287
I'm disappointed that there's not even sex or gang bangs with opponents (wasted potential with the Kobalds), the game feels unfinished.
 

DrVitanium

Member
Dec 19, 2019
423
701
268
the art is good but it's another gacha, i hate this random cards and that you can't sell them instead you need pay for remove them. Also shields not work sometimes against scorpions and they will hit your health anyway ( i think bleed effect is broken)don't like that gold is "enemy" and after 1 or 2 turns its dissapear. What i would like if i decide what cards i want to choice at least or skills.
You're simply misunderstanding the core mechanics of the game.

Why would bleed or poison hurt shield, instead of health? Shields don't bleed, flesh does.
You need to pay to remove cards from your deck, because doing so makes your deck *better*. The more streamlined a deck the more efficient and powerful it can be.
You decide what cards you want in your deck, by removing junk cards (ones not useful for your build or combos), and by buying and upgrading those that are.

Not a single one of these features is unique to this game, or original. This is a pretty standard deck building rogue-lite game.

Note: I am not in any way defending the "balance" of the game, just the core concept and function.
 
3.80 star(s) 119 Votes