TranceTitan

Member
Aug 22, 2018
155
75
And Rogue's weapons are pathetically weak because strength potions are free to drink. Throw some weakness bombs on top of that and she can do as much damage as the Warrior...for two turns. Her whole "prepare and buy time" thing is really annoying, but that's what the alchemy card is for--doubling the output of your brewing. Her design is the most problematic, I think everyone here agrees on that.
The problem i faces is building up damage with potions will only waste time you need to be dealing damage on enemies that have outputs that stack with other enemies around. Even with the most viable builds that help manage health, mitigate damage with armor and stacking strength most of the time is being wasted making potions then you get turns where all that can be undone and you just take a lot of damage instead of getting rid of problem monsters on the field. I did find a good run where i had a few runs where Poison to All" and "Weak To All" came in clutch.
 
3.90 star(s) 115 Votes