wahnsinn

Member
Aug 23, 2017
131
136
181
The HP cheat still works, but the money one unfortunately does not (haven't tried the rest).

Money is the only one anyone should need tbh, because re-rolling the store selection is the number one RNG that screws you in this game imho.


Also, in case anyone's wondering how the fuck to play this, here's some builds I found (slightly modified by me) that worked really well. Unsurprisingly, it's mostly all about keeping your card pool small and filling it with the good 0-cost cards so you can do a lot more with less.

Shryke:
  • 2-3x Jab (replace a "Strike" card each time you find a "Jab" card!)
  • 1-3x Warden’s Resolve
  • 0-1x Avian Runemark
  • 1-2x Hunter’s Sigil
Elaria:
  • 1x Bees Spirit
  • 2x Token of Faith
  • 1-2x Spiritual Strength
  • 2x Weakening Light
  • 2x Minor Mend
  • Elven Fortitudes (as many as you can get your hands on)
Dusk: (Note: if you happen not to draw Shadowstep, don't come out of hiding that round)
  • 2x Kunai
  • 1x Apothecary (once you get this, get rid of both of the "Green Thumb" cards)
  • 1x Alchemist
  • 1x Shadowstep
  • Sneaky Surprise (as many as you can get your hands on)
Source:
 

philtwo

Member
Aug 11, 2017
127
200
224
this game could still use one last balance patch if anyone from the community wants to work on one. if anyone wants to brainstorm let me know. i'd start with forcing warrior to obtain cards, nerfing rogue's poison.
 

Jinsoyun

Active Member
Sep 28, 2018
790
1,499
246
this game could still use one last balance patch if anyone from the community wants to work on one. if anyone wants to brainstorm let me know. i'd start with forcing warrior to obtain cards, nerfing rogue's poison.
Disclaimer: i think the game is fun, the devs made an awesome job and i don't claim to know better or anything, any criticism i write here is for theory crafting and not "game bad".


Just throwing in my two cents, i would make the "strong cards" stronger.
I think they didn't want to powercreep the rare cards, so they opted to make almost everything under the power curve. As a result, this is a deck building game where you don't really want to build your deck.

Take the rogue for example: as written above, if you can get your deck down to 5 cards of 2 kunai, 1 shadowstep and 2 plant generator, then you are done. Some fights in the later stages might benefit from an AOE attack or a setback card, but if you want to go for min-maxing, then you are done. You don't really want to add cards to your deck, you want to remove some.

Same with priestess: bee, energy recharge, damage buff, mend, weaken and max hp consumable card and you are done.

Fortunately you don't need to go full powergaming to win and there are plenty of opportunities to edit your deck, so as i said in the disclaimer, this game is fun as it is, but if you are thinking about balance changes, then those changes must include a reason for the player to actually build a deck and not just to reduce it.
 
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