There's like three games in development by the dev, strange to see him start another project unless this is gonna be some minor side work.
Alright, so, as you may have guess my written talents were not requested for this little diddy. I didn't even know this was a coming out it was released, so Nikraria has been keeping it under wraps for the most part.
As for the news on Amata's Journey, [...] Thankfully the story is in the last quarter of writing, so if I did sit down and start on it I might actually wrap up everything. That said, even if i did supply him with all the script written, the artwork and coding would probably take a fair bit of time.
Going back a bit to this game, or test as it is, this is the final state of things per Nikraria. Maybe a bug patch/ update, but there will be no new girls and no new scenes. Sad, but it sounds like this project was a spur of the moment thing that Nikraria has lost interest in.
This is *not* a negative judgement, this is an observation that might help people understand artists like Nikraria.
(Also, think
LordCorwin already suspects or knows what I am going to write.)
Nikraria seems to be (to me) an artist who has many works being created simultaneously in his mind. However, only *parts* of each work evolve at any given moment, and then only *some* of those parts are good enough to be added to any particular final work.
This means that any single, particular painting/story/game will seem to take a long time to finish, but the *eventual*, total output will be large and quite good. (Also, artists like this will know very early when their idea is incomplete and will *not* be expanded in the future.) No one--including the artist--knows *when* some thing will be finished, but it will likely be finished if promised. We just need to be patient.
Example: One artist (when we first met 30 years ago) had 3 paintings, 1 guitar prototype, 2 public sculptures, and a multitude of museum dioramas and displays all being worked on simulataneously. On any given day he would "putter about" doing basic "mindless" work on the guitar or dioramas ... then suddlenly spend a *very* creative and productive hour (or "hours" or "days"!) on whichever piece he gained insight on. An hourly-wage employer would likely describe him as being "madly off in all directions".
In the 3 further *years* it took to finish the guitar prototype, he: dreamed up and patented an idea for electronic amplification of music; built 2 other guitars for friends/customers; finished 5 paintings (1 of the original 3 was "late" but the customer liked it better than what was commisioned and unilaterally added a 30% bonus to the agreed price!); finished both sculptures and was asked to create a third for the installation; was given a full-time, permanent job as senior artist at a national archaeological museum; and started and/or completed a handful of other artistic works.
So, Nikraria likely works in his own way. We need to be patient.
e-d
LordCorwin: Am I kind of correct about Nikraria, at least?