- Aug 5, 2016
- 453
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Honestly I think it's just the shine that for whatever reason draws the eye to the space between the lip and the nose. It makes it look like they're all really snotty and haven't bothered washing their faces.
Thanks for the advice. Yeh I definitely think a lot of the problem is lighting.Got to say...
I think DS uses large mesh lights to represent window lighting, often behind the camera. He may be usingThanks for the advice. Yeh I definitely think a lot of the problem is lighting.
I've looked at BBs renders a lot trying to figure out what makes them so popular and gives them that distinct look--as far as I can tell it's mostly that they're very bright, highly saturated and evenly lit. When I first started I was naively trying to create "realistic" lighting for every scene so there's still some of that in 1.04.
Scene detail is something that's very important to me. It always ruins a render for me when I see empty shelves or a scene where a character's hands aren't prominent so the dev just gave no thought to what the hands are doing.
I've never heard of KeyShot but I'll look into it. I do post-process in Photoshop but I'm far a pro at it. Here's an example from a rerendering of the Kaitlyn intro (I changed her skin and tweaked the face slightly--also got rid of the exaggerated expression) I did today:
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Original on the left, new in the middle, new with post-processing on the right.
Interesting. I've used that technique before, in the daughter's room day and the weekend scenes waking up in bed with your wife. I'll check out that light set, thanks.I think DS uses large mesh lights to represent window lighting, often behind the camera. He may be usingYou must be registered to see the links, it certainly gives similar good results. There's a sequel with more complicated shapes which also works well:You must be registered to see the links.
Great improvement IMHOOriginal on the left, new in the middle, new with post-processing on the right.
This is great. The right picture looks like it's over-lit by those painful fluorescent lights that are in every classroom and office. Seeing as that's a classroom and all, it works perfectly. I chuckled a little at how the realism simultaneously mocked reality. Good stuff.an example from a rerendering of the Kaitlyn intro
Massive improvement on the model, looking good.Original on the left, new in the middle, new with post-processing on the right.
You can unpack the RPA and take a look.Is there a scene list? just to know if I missed something...