4.50 star(s) 6 Votes

labbu

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May 15, 2023
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Customization like body,penis,heights,hair,clothes and fat percentage,
If this all is not possible atleast try for penis from micro ,small , average and orginal
 

Honey Tales

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Dec 6, 2018
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I can't find the travel documents in the living room. It looks like the only person who got past that did because of a bug.
Have you checked the objectives menu? You will find there tips on what to do next so you don't get stuck. In this case, I guess you are missing the trip folder, which is on the right shelf of the living room. Check it out.


Customization like body,penis,heights,hair,clothes and fat percentage,
If this all is not possible atleast try for penis from micro ,small , average and orginal
Hey there! I understand - they sound pretty straightforward on the surface. Unfortunately, it's way more complicated than it might seem from a development standpoint.
Take the penis size customization, for example. I know it doesn't sound like a huge feature, but since all the intimate scenes are pre-rendered videos, I can't just tweak that one body part. I'd basically have to create entirely separate video renders for each size option, which would multiply the workload like crazy.
The only way I could make this work would be if I switched to fully real-time rendered scenes instead of the pre-rendered ones, but honestly, that would take a pretty big hit on the visual quality, and for me, that trade-off is not worth.

I know it's a bit of a bummer, but I hope that explains the technical side of why these seemingly simple changes can snowball into massive undertakings. Thanks for understanding!
 

hjk137

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Nov 7, 2017
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Game seems interesting and I would like to play it more, but the low field of view is making it hard for me to play without getting a headache. a fov slider would be nice :)
 
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cinosweiv

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Oct 25, 2020
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found the folder looked through the documents.

Used the phone.

Now what? it keeps telling me to look for clues. What am I missing?
 

Honey Tales

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found the folder looked through the documents.

Used the phone.

Now what? it keeps telling me to look for clues. What am I missing?
Use the arrows in the objectives pop-up to see what's missing. However, it should be either to examine the answering machine or use the magnifying glass on the floor carpet.
 
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RockyRadical

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Jun 20, 2025
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Use the arrows in the objectives pop-up to see what's missing. However, it should be either to examine the answering machine or use the magnifying glass on the floor carpet.
Worth pointing out that left-click and right-click can produce different investigation results. I was stuck for a bit because I was only left-clicking the answering machine.
 

Honey Tales

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Worth pointing out that left-click and right-click can produce different investigation results. I was stuck for a bit because I was only left-clicking the answering machine.
Yes. I added this information in the moving tutorial right at the beginning of the game (v.0.4) But I might have to add it to the objectives too, in case you missed it. Thanks for the feedback!
 

Ricthequick

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Jun 28, 2024
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What a great start to a game, so much so that I just subscribed on Patreon.

I'll be specific about what I love about the demo and why I'm subscribing: You aren't wasting my time. And by that, I mean you've already added a few fun sex scenes and clearly established the game's story.

In this industry, like 99% of these games take FOREVER to start adding fun sex scenes, whether from horrible organization/development skills or from some mistaken belief that the players should undergo the slowest of grinds to unlock sex scenes. Or they say they need to develop the story first and then build up toward sex scenes via that story.....but then never progress the story.

Not here. Right from the start, the story's plot is clearly established, and the sex scenes seem to be quickly progressing/escalating.

Another user posted that the models were not hot. I totally disagree. I thought the main female lead was super hot, sexy, dangerous... He's obviously right that ugly models would neuter any interest--of course no one plays these games for ugly chicks!--but I think the models are plenty hot.

MY RECOMMENDATIONS:

FIRST, STOP WHATEVER YOU'RE DOING AND ADD A SAVE/LOAD FEATURE. I will unsubscribe if this feature is not added within one to two updates. A save/load feature is critical in this type of game, where there is so much leg work Like I said, don't waste my time, and I'll keep giving you money. Your content seems great, but there's no way in hell I'm gonna keep retreading all this detective work.

That's my only crucial recommendation. But I also have a couple of minor warnings. Next, don't turn the dialogue choices into a critical aspect of the game, in the sense that if I don't pick the dialogue choices juuuuuust right and in the correct order, I won't unlock some awesome sex scene.

One of THE most annoying situations in a choice-driven game is when you get to a point where there is a super hot scene that should unfold, but--oh no!--you only have 4 lust points with a chick instead of the required 6 lust points and too low of charisma or some other crap. That sort of gameplay is just obnoxious, rather than immersive and entertaining.

The detective work is adequate for the gameplay grind.

I know this is subjective, but I literally cannot stand adult games where you have to navigate a series of choices that in turn affect the outcome of the game's story. Just tell a fun story and sprinkle in some fun sex scenes here and there. That's all you need to do. Don't make me replay the game because I focused on one girl instead of several other hot ones. Don't make me replay the game because my dialogue choices forced me to miss several hot scenes. I want to experience everything on the first playthrough. I don't want to read through some complicated walkthrough on my third playthrough to make sure I get the dialogue choices for whatever chick.

Last (and this is more of a friendly warning), don't overdo it with the detective work. This is more of a warning, rather than a criticism--that is, I thought the detective work hit the right sweet spot in the latest version of the demo.

But all in all, great start, and I'm looking forward to the next update.
Personally I hard disagree on this, if there's a "tag" I avoid like the plague in AVNs is the "Kinetic Novel" one, this tbh also applies to most videogames, it's rare for me to enjoy story heavy games where I have zero agency on the story (and protagonist).

The reason behind it is simple, good writers usually end up being that, good writers, some turn to script writing, but not really writers of AVNs, or for that matter videogames in general.

I don't want to undermine the writing skills of the folks writing AVNs (also because I have the writing skills of an amoeba), but I have yet to find a single one that I would consider worth reading on its own as a book/story.

What's the issue one might add? I like to immerse myself in the stories/games/movies/etc.. (yes even on the fap material hehe) I approach, and if I'm to experience it through the eyes of someone who's not me, that someone and the story have to be written VERY well.

AVNs and games provide a level of agency (via choices/mechanics/game loops) that "fills in" for their lack of great storytelling and allows me to immerse in them in a different way.

That said:
  1. This is of course a personal opinion
  2. I do agree that is generally easier/better to avoid 300 story paths/alternatives
  3. A story has to have a "core"/leitmotif anyway and reach its conclusion.
 
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Honey Tales

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Personally I hard disagree on this, if there's a "tag" I avoid like the plague in AVNs is the "Kinetic Novel" one, this tbh also applies to most videogames, it's rare for me to enjoy story heavy games where I have zero agency on the story (and protagonist).

The reason behind it is simple, good writers usually end up being that, good writers, some turn to script writing, but not really writers of AVNs, or for that matter videogames in general.

I don't want to undermine the writing skills of the folks writing AVNs (also because I have the writing skills of an amoeba), but I have yet to find a single one that I would consider worth reading on its own as a book/story.

What's the issue one might add? I like to immerse myself in the stories/games/movies/etc.. (yes even on the fap material hehe) I approach, and if I'm to experience it through the eyes of someone who's not me, that someone and the story have to be written VERY well.

AVNs and games provide a level of agency (via choices/mechanics/game loops) that "fills in" for their lack of great storytelling and allows me to immerse in them in a different way.

That said:
  1. This is of course a personal opinion
  2. I do agree that is generally easier/better to avoid 300 story paths/alternatives
  3. A story has to have a "core"/leitmotif anyway and reach its conclusion.
Thank you for sharing such thoughtful feedback! I really appreciate hearing different perspectives from players.

You raise a valid point about player agency. Creating a game that satisfies everyone's preferences would be ideal, but as we've seen with massive productions like GTA and other big open world games, that requires resources far beyond what most indie developers have access to.

My approach is to craft a compelling main narrative with small detours that enhance the experience without becoming unwieldy. These detours don't deviate from the core story - instead, they offer different exploration options and perspectives within the same narrative framework. Think of them as scenic routes that still lead to the same destination rather than different paths altogether. This is where the achievement system comes into play - rewarding players who discover these alternate routes and hidden content ("You found this path? Great! Here's an achievement!"). However, the core story will ultimately follow its intended arc.

The reality is that extensive branching is resource-intensive, and based on my experience, most players primarily want to reach a satisfying conclusion to the story. While some games stretch content across countless episodes, that's not my vision for this project.

My goal is to demonstrate that players are interested in engaging gameplay mechanics alongside the narrative and adult content - not just clicking through scenes. If it turns out the audience strongly prefers a traditional VN structure with minimal gameplay elements, I'll certainly take that feedback to heart and adjust accordingly.

At the end of the day, I'm trying to find the sweet spot between player agency and a focused, well-crafted narrative that respects both your time and my development capabilities.
 

Ricthequick

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Jun 28, 2024
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Thank you for sharing such thoughtful feedback! I really appreciate hearing different perspectives from players.

You raise a valid point about player agency. Creating a game that satisfies everyone's preferences would be ideal, but as we've seen with massive productions like GTA and other big open world games, that requires resources far beyond what most indie developers have access to.

My approach is to craft a compelling main narrative with small detours that enhance the experience without becoming unwieldy. These detours don't deviate from the core story - instead, they offer different exploration options and perspectives within the same narrative framework. Think of them as scenic routes that still lead to the same destination rather than different paths altogether. This is where the achievement system comes into play - rewarding players who discover these alternate routes and hidden content ("You found this path? Great! Here's an achievement!"). However, the core story will ultimately follow its intended arc.

The reality is that extensive branching is resource-intensive, and based on my experience, most players primarily want to reach a satisfying conclusion to the story. While some games stretch content across countless episodes, that's not my vision for this project.

My goal is to demonstrate that players are interested in engaging gameplay mechanics alongside the narrative and adult content - not just clicking through scenes. If it turns out the audience strongly prefers a traditional VN structure with minimal gameplay elements, I'll certainly take that feedback to heart and adjust accordingly.

At the end of the day, I'm trying to find the sweet spot between player agency and a focused, well-crafted narrative that respects both your time and my development capabilities.
I totally agree with you, but even if I didn't... this is your creation so it's absolutely your call to do with it whatever you prefer. ;)

Take the following as feedback, based on a lot of VNs I played, but still only personal, so by definition limited.

  1. AVNs with too many "non lewd" mechanics (e.g. sandbox, heavy on minigames, etc...), can be popular, but drive away a lot of players, I personally don't mind some games (or mechanics like the ones you have in your demo), but ultimately as many of us I'm here for the lewd scenes, it's just that if I only wanted that I'd find some porn hahah.
  2. A good story/narrative is imo paramount, especially if you don't aim for a "lewd scene generator".
  3. Extensive branches are a personal fav of mine, but I'm well aware how bloated projects often end up going nowhere or even worse failing (e.g. the dev gets tired and just gives up).
  4. Everyone has their own fav aspects, kinks, etc... but s I said above, this is ultimately your project, so it's your call, don't let anyone force you into something you don't feel like working on, it never ends well.
So far I enjoy your demo, for how short it is, already has a bit of everything, my original answer was based on personal preference and in answer to the other person.
I never managed to finish a single "kinetic novel" AVN, every single one I tried got me highly frustrated:
  • "there's no reason for the MC to do X, they just do it because it was decided like that"
  • "If I could I'd send that LI to hell, they are obnoxious and [insert other adjective]"
when reactions like these start to happen every other scene, I just give up, that's not for me, and unfortunately as I already said, it hapened for every single Kinetic Novel I tried, no matter how hot the renders were, or how many kinks of mine were included I ended up giving up.

Best of luck btw mate!
 

Dude137

Member
Jan 20, 2019
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Personally I hard disagree on this, if there's a "tag" I avoid like the plague in AVNs is the "Kinetic Novel" one, this tbh also applies to most videogames, it's rare for me to enjoy story heavy games where I have zero agency on the story (and protagonist).

The reason behind it is simple, good writers usually end up being that, good writers, some turn to script writing, but not really writers of AVNs, or for that matter videogames in general.

I don't want to undermine the writing skills of the folks writing AVNs (also because I have the writing skills of an amoeba), but I have yet to find a single one that I would consider worth reading on its own as a book/story.

What's the issue one might add? I like to immerse myself in the stories/games/movies/etc.. (yes even on the fap material hehe) I approach, and if I'm to experience it through the eyes of someone who's not me, that someone and the story have to be written VERY well.

AVNs and games provide a level of agency (via choices/mechanics/game loops) that "fills in" for their lack of great storytelling and allows me to immerse in them in a different way.

That said:
  1. This is of course a personal opinion
  2. I do agree that is generally easier/better to avoid 300 story paths/alternatives
  3. A story has to have a "core"/leitmotif anyway and reach its conclusion.
Well said, but I agree with you more than might be apparent. I was not saying that the game would be better if it more closely resembled a kinetic novel. I actually agree that most kinetic novels end up being boring, and I often end up skipping through them, because as you said, the writing ends up being not all that great. And in general, I actually don't expect the craziest, most brilliant stories in these games. What I do hope for is that a developer has a solid idea of where the story is heading and keeps the plot moving along; by keeping the plot moving along, the dev will then be able to add sexy scenes at a decent pace. A broken story will hold sexy scenes hostage.

I repeat, a broken story will hold sexy scenes hostage. And one way a dev can break his/her story and get lost is by adding a bunch of branching paths. Branching paths do offer potential for variety and immersion, but as you say with the story element (that it is often done poorly), I see devs often messing up their choice-based games. (Judging by point #3 in your second comment, I think you sorta agree with this.)

I will also avoid an adult game where its story might seem decent but its very setup ensures that the sexy scenes cannot be added until months and months into development (like in slowwww corruption games). I've made the point in other game threads that if a developer is making a game and story like this, he's got the wrong kind of plot working. As you implied, we're not here just for the stories; nor are we just here for the sexy scenes.

I agree that establishing some form of agency is critical; I find games with agency feel much more immersive and alive. But as I said in my previous post, I think the detective work is more than adequate in providing the immersion factor. In these adult games, I think there are three main pillars: story, sexy scenes, and gameplay style. But regarding gameplay, there aren't many options, and adult games usually fall into one of three styles: choice-based system, puzzle or minigame system, or sandbox style system where the MC has to grind stats. My personal preference is for a puzzle or minigame system, as I think this option best lets a developer tailor gameplay to reflect a game's story world and plot.

I agree that a choice-based system might provide some sense of agency and therefore immersion, but this potential benefit seems outweighed by so many potential cons. For example, in a choice-based game, often huge swaths of awesome sexy scenes might be skipped by a player's choices, forcing the player to play a second playthrough to see those other scenes. Often, I'll be presented will multiple hot girls, but then I'm forced to choose one to pursue--like, c'mon, dammit! These games require second playthroughs, but I never slow down and embrace them again as I did in the first playthrough; rather, I usually skip through all the text/dialogue and input the correct choices for the girl I'm after (according to some walkthrough), all to quickly get those scenes that were initially denied.

In a game such as Tenebris, the player would also have to wade back through all the detective work. This would be exceptionally tedious.

To add variety, I would prefer to see easter eggs, like stuff the player could hunt down if he wants to, stuff that would lead to side scenes. NLT Media's kamasutra pages come to mind. But adding choiced-based narrative elements, in my opinion, pose too great a risk of cluttering the game.

But this conversation might be largely unnecessary. So far, I've had the sense that Honey Tales understands the importance of the three main foundations in adult games (story, adult scenes, and gameplay) and likely has a good sense in how to balance them all. He's hinted at interesting plot points on his Patreon, leading me to believe he's likely a cut above other devs in understanding and appreciating what a good story is, and his comments on having some choice-based elements lead me to think that he knows their potential pitfalls. That is, he's already aware of all the nuance inherent in these games, and knows how important it is to balance everything.

But thanks for your detailed comments! Nice to hear such well-worded perspectives from other peeps.
 
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Dude137

Member
Jan 20, 2019
131
414
250
Thank you for sharing such thoughtful feedback! I really appreciate hearing different perspectives from players.

You raise a valid point about player agency. Creating a game that satisfies everyone's preferences would be ideal, but as we've seen with massive productions like GTA and other big open world games, that requires resources far beyond what most indie developers have access to.

My approach is to craft a compelling main narrative with small detours that enhance the experience without becoming unwieldy. These detours don't deviate from the core story - instead, they offer different exploration options and perspectives within the same narrative framework. Think of them as scenic routes that still lead to the same destination rather than different paths altogether. This is where the achievement system comes into play - rewarding players who discover these alternate routes and hidden content ("You found this path? Great! Here's an achievement!"). However, the core story will ultimately follow its intended arc.

The reality is that extensive branching is resource-intensive, and based on my experience, most players primarily want to reach a satisfying conclusion to the story. While some games stretch content across countless episodes, that's not my vision for this project.

My goal is to demonstrate that players are interested in engaging gameplay mechanics alongside the narrative and adult content - not just clicking through scenes. If it turns out the audience strongly prefers a traditional VN structure with minimal gameplay elements, I'll certainly take that feedback to heart and adjust accordingly.

At the end of the day, I'm trying to find the sweet spot between player agency and a focused, well-crafted narrative that respects both your time and my development capabilities.
Phenomenal outlook and perspective. Love to see a dev putting such shrewd thought into his game. The more of your perspective you share, the more I'm like "Okay, I should just shut up and let the man cook. He gets it."
 
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Honey Tales

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I want to share a very nice review from Yippee Ki Yay Mr Falcon on his YouTube channel.

 
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PickerLewd

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Seeing just the main banner, I immediately had some preconceptions :LUL:: the red-haired MILF looks like an evil witch, the purple-haired woman looks like an accomplice or someone involved in something strange, and the blonde woman looks like the good character, or at least a neutral one.

Does anyone know the requirements for this game? It seems to be played in first person, so it's not a traditional AVN made up of still images.
 
4.50 star(s) 6 Votes