4.50 star(s) 6 Votes

A.J.

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So just checking; after he say that he cant sleep at midnight, you turn on flashlight, walk to office, open drawer to look for the passport again, see a red light, walks into the master bedroom, and end?
 

KenneX

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Apr 21, 2019
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I got into bathtub while crouching and can't get out. You can easily get stuck there. ;/
EDIT: Holy shit, I replayed the game, tried the closed door with magnifying glass after the dream (before finding something to open the door), pressed CTRL, lost the magnyfing glass and now I'm stuck at the door with the green button "SALIR". The cursor centers itself and I can't click the button, I can only have the cog or magnifying glass at the center. This game doesn't want me to finish it.
 
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Aristos

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Dec 28, 2017
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sorry no matter what the plot is good or bad, if the models are ugly then the game automatically becomes uninteresting, the models here are crap
:oops: What???

First of all, considering the 2 games you have in your signature

Screenshot 2025-06-13 at 01-59-38 Unity - Tenebris Legion Demo 0.4.png

we already knew you didn't care much about good plots. Those games' stories are fucking garbage.

Finally, if there's something that I thought 100% of the players would agree on is that this game Tenebris Legion has super hot female models.
 

Dude137

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Jan 20, 2019
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What a great start to a game, so much so that I just subscribed on Patreon.

I'll be specific about what I love about the demo and why I'm subscribing: You aren't wasting my time. And by that, I mean you've already added a few fun sex scenes and clearly established the game's story.

In this industry, like 99% of these games take FOREVER to start adding fun sex scenes, whether from horrible organization/development skills or from some mistaken belief that the players should undergo the slowest of grinds to unlock sex scenes. Or they say they need to develop the story first and then build up toward sex scenes via that story.....but then never progress the story.

Not here. Right from the start, the story's plot is clearly established, and the sex scenes seem to be quickly progressing/escalating.

Another user posted that the models were not hot. I totally disagree. I thought the main female lead was super hot, sexy, dangerous... He's obviously right that ugly models would neuter any interest--of course no one plays these games for ugly chicks!--but I think the models are plenty hot.

MY RECOMMENDATIONS:

FIRST, STOP WHATEVER YOU'RE DOING AND ADD A SAVE/LOAD FEATURE. I will unsubscribe if this feature is not added within one to two updates. A save/load feature is critical in this type of game, where there is so much leg work Like I said, don't waste my time, and I'll keep giving you money. Your content seems great, but there's no way in hell I'm gonna keep retreading all this detective work.

That's my only crucial recommendation. But I also have a couple of minor warnings. Next, don't turn the dialogue choices into a critical aspect of the game, in the sense that if I don't pick the dialogue choices juuuuuust right and in the correct order, I won't unlock some awesome sex scene.

One of THE most annoying situations in a choice-driven game is when you get to a point where there is a super hot scene that should unfold, but--oh no!--you only have 4 lust points with a chick instead of the required 6 lust points and too low of charisma or some other crap. That sort of gameplay is just obnoxious, rather than immersive and entertaining.

The detective work is adequate for the gameplay grind.

I know this is subjective, but I literally cannot stand adult games where you have to navigate a series of choices that in turn affect the outcome of the game's story. Just tell a fun story and sprinkle in some fun sex scenes here and there. That's all you need to do. Don't make me replay the game because I focused on one girl instead of several other hot ones. Don't make me replay the game because my dialogue choices forced me to miss several hot scenes. I want to experience everything on the first playthrough. I don't want to read through some complicated walkthrough on my third playthrough to make sure I get the dialogue choices for whatever chick.

Last (and this is more of a friendly warning), don't overdo it with the detective work. This is more of a warning, rather than a criticism--that is, I thought the detective work hit the right sweet spot in the latest version of the demo.

But all in all, great start, and I'm looking forward to the next update.
 

Honey Tales

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Thanks to all for your comments. I'll try to answer all the topics.

So just checking; after he say that he cant sleep at midnight, you turn on flashlight, walk to office, open drawer to look for the passport again, see a red light, walks into the master bedroom, and end?
This is a demo. That's how Day 1 finishes.


I got into bathtub while crouching and can't get out. You can easily get stuck there. ;/
EDIT: Holy shit, I replayed the game, tried the closed door with magnifying glass after the dream (before finding something to open the door), pressed CTRL, lost the magnyfing glass and now I'm stuck at the door with the green button "SALIR". The cursor centers itself and I can't click the button, I can only have the cog or magnifying glass at the center. This game doesn't want me to finish it.
Really appreciate you taking the time to report this bug! Testing a 3D game is like trying to predict every possible way someone might break into a house - there's always that one window you forgot to check. These kinds of reports from players are gold for small devs like me. Consider it fixed in the next patch!


Dude137
Thanks for your detailed feedback. Let me try to answer some of your questions/concerns.


FIRST, STOP WHATEVER YOU'RE DOING AND ADD A SAVE/LOAD FEATURE. I will unsubscribe if this feature is not added within one to two updates. A save/load feature is critical in this type of game, where there is so much leg work Like I said, don't waste my time, and I'll keep giving you money. Your content seems great, but there's no way in hell I'm gonna keep retreading all this detective work.
Totally agree with you. For the demo, it didn't make much sense to spend development time on saving/loading since it was a relatively short experience with limited choices. But now that we're moving into Day 2 with longer gameplay, puzzles, and multiple encounters, saving and loading is definitely coming.

I need to be upfront about one thing, though - due to technical limitations, it won't be possible to save during dialogue sequences. I don't have the technical expertise to implement that, and honestly, I don't think it's that critical anyway since you'll be able to save at all the major decision points and between scenes.


Next, don't turn the dialogue choices into a critical aspect of the game, in the sense that if I don't pick the dialogue choices juuuuuust right and in the correct order, I won't unlock some awesome sex scene.

One of THE most annoying situations in a choice-driven game is when you get to a point where there is a super hot scene that should unfold, but--oh no!--you only have 4 lust points with a chick instead of the required 6 lust points and too low of charisma or some other crap. That sort of gameplay is just obnoxious, rather than immersive and entertaining.
In the demo I don't explain what the 'Resistance Points' are needed for. They're basically a way to dictate the game ending. It's not in my plans to have dialogues like in other games where if you don't choose the correct option you miss a sexual sequence. For me, these types of sequences are very expensive to make, and in a more VN-type game it might make more sense, but not in an exploration game. My intention is that players won't be affected by their dialogue choices when it comes to seeing sexual scenes. However, those choices, as I said, will affect the final outcome of the game. In fact, this is something I'm still thinking about. But it's something I'll explain in more detail on Patreon.


Don't make me replay the game because I focused on one girl instead of several other hot ones. Don't make me replay the game because my dialogue choices forced me to miss several hot scenes. I want to experience everything on the first playthrough. I don't want to read through some complicated walkthrough on my third playthrough to make sure I get the dialogue choices for whatever chick.
Alright, this touches on something important about the game's design. We have three main female characters, plus a fourth who shows up from time to time. Here's how I've structured the sexual content: at certain points during the day, you'll notice a clock icon in the upper right corner - that's your cue that an intimate scene is available if you seek out the right character. Some encounters are more organic and happen naturally as the story unfolds, like when Ethan is searching through someone's belongings and gets caught in the act.

I'll make sure to trigger autosave before these moments so you don't lose progress. My goal is simple: in a single playthrough, you should be able to experience all the sexual content if you choose to - nothing should be missable due to focusing on one character over others.

This isn't a dating sim where you pick a route and stick with it. The story is designed so that Ethan's interactions with all the women are integral to the overall narrative. You're not choosing 'your girl' - you're uncovering a mystery that involves everyone in the house, and the relationships develop naturally as part of that larger story.



Last (and this is more of a friendly warning), don't overdo it with the detective work. This is more of a warning, rather than a criticism--that is, I thought the detective work hit the right sweet spot in the latest version of the demo.
Let me tell you that I'm a huge fan of graphic adventures, especially those from several decades ago, but I also have to acknowledge that it's a genre that can be very frustrating nowadays. Nobody wants to get stuck not knowing what to do, wandering around the house like a headless chicken. My intention with this is to keep the puzzles relatively easy to solve, and add hints in the objectives about how to complete them without giving away the complete solution. I intend for Tenebris Legion to be a game with sexual content. But a game. And that means I'm offering you a mystery story with small puzzles to solve, along the lines of what you see in the demo. Some people will find it difficult, others very easy. It's hard to please everyone. But certainly, my intention is to reduce the frustration of getting stuck to a minimum.


Well, I want to thank you all again for all the comments and feedback! It's one of the reasons why I think it's good to publish the game here while I'm developing it. Getting firsthand feedback from players. And of course, I encourage you to join the Patreon even if it's just as followers, or to follow the game on Steam, since there will be open posts from time to time that everyone can read.
 
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Honey Tales

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will customization come in the v5 or the greater version
What do you mean by 'customization'? What aspects of the game are you thinking about customizing? That's not currently in my development plans, but we might be thinking about different things here - could you clarify what kind of customization you had in mind?
 

autofellator

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Oct 6, 2022
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Please add options for look sensitivity and to remove mouse smoothing. I play a lot of FPS and I try hard in those, it feels disgusting atm lol. Otherwise nice work, well presented so far! Very intriguing as well!
 

Honey Tales

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Please add options for look sensitivity and to remove mouse smoothing. I play a lot of FPS and I try hard in those, it feels disgusting atm lol. Otherwise nice work, well presented so far! Very intriguing as well!
Thanks for your feedback! I'll try to add to the settings!
 

Dude137

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Jan 20, 2019
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Thanks to all for your comments. I'll try to answer all the topics.
Thank you for such a detailed, clear, and intelligent response. Love everything you said, and I can tell you have a keen, shrewd eye for these games. I'll just reply to a critical topic implied from your comment where you say you're considering multiple endings.

I inferred from your comment, and from my playthrough of the demo, that the game's multiple endings would likely be something like an "angel ending," where the MC ends up with his soul intact, his morals intact, his virtues intact, and the "corrupt ending," where the MC ends up, well, corrupt! I'm guessing the "Resist" element has to do with all this.

I get the appeal of both routes; each has uniquely attractive elements. But I highly recommend avoiding multiple endings, for one main reason: as a developer, you could easily end up having to make two games, because I can't imagine how you could tell a single story and then, at the end, just plop in two different conclusions. At some point, the story would have to split into two branches to make possible those two different conclusions. I get it: some people prefer dominant routes; some, submissive routes; some, virtuous routes; and some, corruption routes. Some players have a whole host of fetishes; others, like me, prefer just a bit of intimacy and danger.

But the problem is, when a dev tries to please everyone, they usually end up satisfying no one. I have seen multiple cases of where a dev has a suuuuper promising game, but then he tries to add multiple routes with all this other stuff to please everyone--and then development stalls out and goes nowhere. There is no core story to grip players, because the dev has tried to make the game do everything at once, and the game becomes just a playthrough of random experiences. I have seen sooo many promising games fall into this limbo state!

Don't underestimate good storytelling. And for stories to do what they are supposed to do, we, the players (or readers) cannot be actively choosing their outcomes. I'd argue that as soon as a player or reader starts actively choosing a story's outcome, then the fundamental magic between the reader and story becomes broken, and as a result, the story's parts will wither and die. Think of all the great movies you've watched, the great video games you might have played, the great books--do you think they would have been improved if you had been actively choosing the outcome to suit what you want? Would you have enjoyed them more?

Anyway, this is all just long-winded food for thought. What I'm essentially trying to say is if you do go with a multiple-ending kind of game, keep it tight and reined in. The more endings or paths you create, and the more those branching paths separate, the more your core story will be watered down and flooded, until that core story becomes a soupy, bubbling morass where nothing distinct is growing.

But anyway, as I said, I greatly appreciated your comment!
 
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love381

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Jun 3, 2021
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:oops: What???

First of all, considering the 2 games you have in your signature

View attachment 4936892

we already knew you didn't care much about good plots. Those games' stories are fucking garbage.

Finally, if there's something that I thought 100% of the players would agree on is that this game Tenebris Legion has super hot female models.
DUDE I don't give a shit about your opinion I expressed mine? What's the problem? And yes you have shitty taste congratulations.
 

tangre

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Jun 13, 2017
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I can't find the travel documents in the living room. It looks like the only person who got past that did because of a bug.
 
4.50 star(s) 6 Votes