- Aug 2, 2017
- 715
- 700
Aaaand...0.10.0 is released at last!!
I'll be updating the game guide today or tomorrow, but in brief, there are a number of new events in the "corrupt the Church" path now. The way that the corruption events work, each person (currently there are only two) has a hidden "corruption" stat. As that stat increases, they'll be open to more things, and potentially lewd things. You'll need to experiment to find what triggers them to increase their corruption.
In addition, my non-furry artist has finished the ovipositor and tenta-tail scenes, so those are now in the game. I also have a new furry artist, so the looooong delay on getting Chaya's art into the game will soon be over!
In other news...over the past several months I've noticed a dramatic slowdown in saving and loading in the game. This is due to how variables and story passages are maintained. The more content I add, the worse the slowdown will get. I *do* plan on continuing with the "corrupt the Church" content this month, but I'm also planning on taking probably a week or so to refactor the code (again) and try to fix that slowdown.
Note that my slowdown fixes will mean that saves between this version and the next version probably won't be compatible. Sorry, guys!
Hope you enjoy the new release!
I'll be updating the game guide today or tomorrow, but in brief, there are a number of new events in the "corrupt the Church" path now. The way that the corruption events work, each person (currently there are only two) has a hidden "corruption" stat. As that stat increases, they'll be open to more things, and potentially lewd things. You'll need to experiment to find what triggers them to increase their corruption.
In addition, my non-furry artist has finished the ovipositor and tenta-tail scenes, so those are now in the game. I also have a new furry artist, so the looooong delay on getting Chaya's art into the game will soon be over!
In other news...over the past several months I've noticed a dramatic slowdown in saving and loading in the game. This is due to how variables and story passages are maintained. The more content I add, the worse the slowdown will get. I *do* plan on continuing with the "corrupt the Church" content this month, but I'm also planning on taking probably a week or so to refactor the code (again) and try to fix that slowdown.
Note that my slowdown fixes will mean that saves between this version and the next version probably won't be compatible. Sorry, guys!
Hope you enjoy the new release!