V0.10 BETA CHANGELOG
NOTICE!: THIS BUILD DOES NOT CONTINUE THE STORY BEYOND THE PROLOGUE (WHERE v0.09 ENDED). - BETA SAVES *WILL* BE COMPATIBLE WITH v0.10's FULL RELEASE & BEYOND. - PLEASE TAKE NOTE OF THE \\\KNOWN ISSUES\\\ SECTION DOWN BELOW BEFORE PLAYING. [NOTE #1: You can fastforward dialogue by holding 'W', Skip sex scenes by holding 'X', & hide the dialogue window by pressing 'Ctrl'.] [NOTE #2: Select "Progression" from the pause menu(or press 'P') to Spend any Perk/Stat points & View Skills/Acquired Perks.] [NOTE #3: Once ingame, I recommend selecting "Configure Keybinds"('esc'->"Options"->"UI & Keys") to view all the hotkeys.] ************** CHANGELOG: ************** * Added SOME of the content for the new character Iris(Day 2) which includes: - New "Library" Location in "Ashton Lake Town East", where you can find Iris & her escort quest. - The 1st half(Blowjob) of a new Story Sex Scene: "Karl breeds Iris" - A Combat Defeat Scene if you fail her escort quest. - 3 new rooms added to the "East Apartments - level 2" Location, one belongs to Iris & requires a key from completing her quest. ^The remaining/incomplete Iris content will be added in the next build (v0.10 BETA 2 - ETA April 2024) * Implemented the following sex scenes that were previously only available in the Gallery: - "Hitomi Fucks Terry" (Start of Day 2 if Hitomi has been freed) - "Debra Titfucks Jebadiah" (Day 2 after bringing Debra & Barney to Jebadiah's Barn) - "Tiffany Uses Horse Toy" (The 1st collectible dildo item has been hidden in a location somewhere in the outskirts beyond Jebadiah's Farm) - "Iris VS Male Zombie" (Day 2, if Tiffany fails Iris' escort quest) - "Iris VS Sewer Zombie" (Day 2, if Tiffany fails Iris' escort quest) * Added two additional options for Robert: - He will now attempt to seduce Tiffany if she tries to leave him outside the Pharmacy. - Tiffany now has the option to submit to "Zombert" after dodging his initial charge. * Added Tiffany's voice lines for: - The 1st part of the "Robert's Legacy" Quest & Sex Scene("Robert breeds Tiffany") - The "A Helping Hand" Quest & Sex Scene. - The "Stealth", "Stumble", "Explosive Mine" & "Turret" gameplay mechanics + "Strike Pose" & "Self Strip" Sex Moves. - Minor improvements were also made to the timing of moan sfx across all sex scene loops. * Added a voice filter to all of the Fem/Futa Zombie sfx for: - Better thematic consistency with the Male Zombie sfx. - Better distinguishing Fem/Futa Zombie moans from Tiffany's moans. * Added updated 2D sprites for Tiffany & Iris. (Credit to "Screwthename") * Added 1 new Perk: - Unstoppable Curves: "Suffer no knockback from Turret Fire & regain balance after 3 Stumble recoveries." * Added a 'Lore' section to the Pause Menu where additional info about the Game's world, characters and more can be found: - Only contains 4 entries in this build, more will be added later. - You can also access the Lore section with the hotkey (Default Key is 'L'). * Added some of the 2D Art has been commissioned for Terminal Desires over the years to the “Collectible Art Cards”. - These cards can be found randomly inside the "Potato Crisps" food item when consumed. - Currently there are 25 cards to collect. The rest will be added in the following release. * Added an "Always Self-Strip on Undress" toggle to the Options Menu - For players who want Tiffany to destroy her Outfit Pieces when she undresses herself. * Added an "Enhanced Consent" toggle to the Options Menu that is enabled by default - For now this only affects NPC dialogue. - Some additional toggles were also added to the Options Menu. Note that options marked in red do not currently function. * Added a "Quit" option to the Title Screen + new buttons that link to my Support Pages & Socials. * Added the option to load a Save File from the Game Over screen, instead of being forced directly out to the Title Screen. * Adjusted all Sewer Locations beneath the town to be dark (like the Day 2 Casino) until Tiffany turns on the corresponding generator for each area. - Tiffany now starts the game with the Flashlight, turning the first sewer area (to power on the gate controls) into a Flashlight tutorial. - Skipping the game’s intro no longer spawns the player after power to the gate controls has been restored, so that players do not miss this brief tutorial. - In an upcoming v0.10 build: This area will also include some new content that shouldn't be skipped. * Adjusted "Vanessa's House" Location to include additional rooms. * Adjusted moan sfx selection during sex scenes to avoid tonally inappropriate moans when: - Tiffany is not being directly pleasured (handjobs & titjobs) - Tiffany is not a slut for her opponent * Adjusted Explosive Mines so that they now deal damage instead of an instant game over. - This gives Tiffany the ability to survive explosions & access shortcuts if Tiffany's HP/DEF Stats are high enough. * Adjusted combat in following ways for the sake of game balance: - Increased the effectiveness of enemy Defense Stats against Tiffany's Melee damage. - Slightly Buffed enemy Defense Stats. - Slightly Buffed all Firearm & Grenade damage. - Slightly Nerfed EXP from Regular Male & Female Zombies, and the Enhanced Metabolism Perk. * Adjusted damage dealt by Turrets to consider Tiffany's DEF Stat. * Adjusted Masturbation so that it only gives the "daily free END replenishment" if Tiffany is not at MAX END. * Fixed a softlock that could occur during some Sex Scene loops, causing the game to freeze. * Fixed a bug where, after some Story Sex Scenes, but before Tiffany repaired her outfit: opponents attempting to strip Tiffany in combat would fail to use any move against her. * Fixed a bug where Turrets could still fire while the game should have been paused including: - During Combat Sex & Cum Extraction Scenes. - While viewing several in-game menus. * Fixed a bug where using the Self Strip move would cause non-combat companions to enter the battle. * Fixed a bug where the Agility bonus from the Self Strip move would not be applied if the "Fast Battles" setting was on. * Fixed a bug where loot containers could award no items when traveling with a companion. * Fixed a bug where Andre could fail to pathfind towards Tiffany after clearing the "Casino - Floor 1" club of zombies on Day 2. * Fixed a bug where “Book of Learning” items would be accidentally removed from Tiffany’s inventory when she failed to read them (due to being drunk or addicted). * Fixed a visual bug where Tiffany's map movement would "lag" while crossing a row of tiles when approaching the "Day 3 Casino - Basement 1" scene with Sydney. * Fixed a bug where Tiffany sometimes wouldn't play a combat dialogue line when using a Stun Gun. * Fixed a bug where the amount of lockpicks in the inventory weren't displayed in the item's description. (Crafting QoL) * Fixed a bug where "Zomeo" & the two zombies in Debra's intro weren't counting toward Tiffany's "Zombie Kills" count. * Fixed typos & other minor bugs & made many back-end changes to assist with future development. \\\\\\\\\\\\\\\\\\\ KNOWN ISSUES: \\\\\\\\\\\\\\\\\\\\ - You may have to whitelist "Game.exe" if your security software falsely quarantines it, preventing the game from launching. - You may encounter a crash with no error message on Day 3. Usually before one of the unique story fights. I have yet to be able to diagnose this crash as it is difficult for me to replicate on my system. Please contact me with specifics if you encounter this crash. If you can replicate it 100% of the time, it would help me if you could upload your save file for me to analyze. - Bonuses associated with Skill Ranks are not yet all implemented or working as advertised. - Changing the “Text Speed” option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing. - The "PROGRESS" statistic may not correctly add up to 100% even after completing every current piece of content possible. - The Zombies from the club section on "Casino - Floor 1"(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus. - Zombies may climb on top of the "Casino - Basement 3" shipping crates on Day 2, after Tiffany herself climbs up. - When "Autosave on Map Load" is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing '2' Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to. - The "HP Bug", where Tiffany's Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration. - When first entering the Casino, Terry's Flashlight beam has a tendency to lag behind his current position when he starts to move. - A purely visual bug may occur where Jebadiah’s sprite clips through his house when entering it from the outside. - The 9mm Idle "Shocked Expression" Dialogue CG is missing 5 variants for Tiffany's Day 3 bodies. The unarmed variants are currently in use as placeholder.