I don't have a good way to render nice looking 3D cum, so I am painting it on by hand. It takes a lot of time and I'm not professional in that regard. Adding too much in post tends to obscure the base image. That being said, the vast majority of scenes so far will usualy end in an internal cumshot, usually with cum-flation. When I get around to any facial/bukkake scenes in the future, I'll be sure to paint it on thick.
Tiffany's body changes regardless of if she was impregnated. Much simpler to add a pregnant belly version to an existing scene, than to make an entirely seperate scene. May as well do both, if I'm redoing scenes anyway.
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Much easier, sure. But this is kind of the point though. I wanted to play a game that didn't skimp on this. Obviously it's more work. But it's an important feature for me and I'm guessing many others.
Not sure if the changes for the other girls will be as detailed... But knowing me, they probably will be. It will take a lot of time, but I'm just making the game I wanted to play.
Obviously it's not anywhere close to being there yet. Proud of what I've made, but still a long way to go before I'll be satisfied with it.
I've planned it so that the only scenes that need to be redone are the repeatable ones, like the combat sex scenes.
There's only so many of them to do before I'm caught up. And this time around, I'm being careful to save every single pose used so I can easily open up the files and make re-renders when I need to implement the second stage body changes in day 4.
Clearly very slowly.
Yes, it's frustrating. For me more than anyone. I want to release lots of big content updates, but it takes time to do it in this way. Even if I'm working full time on it.
I get that that's the point you're trying to make here, but it's the task I signed up for. I'm thinking about the game as a whole, and what I want it to be when you sit down to play version 1.0 from start to finish. That's what I'm working towards. It will take years. But I will keep going at it for as long as people keep supporting the project.
Only thing I can do to make the development time easier on both me and the players is to work back towards smaller, monthly releases. That's my current focus now. I'm not burnt out at all on developing this game and am literally just getting started on my plans. The only thing that stresses me out is not being able to deliver consistent, on-time releases. And that's usually my fault for stuffing too much into one version, writing too much, or (and this is the number one thing) providing people with release windows / ETAs before I'm done. Won't be doing that anymore after v0.08. Not until I can get back to reliable monthly releases on a consistent basis.
Thanks. I have so much more planned and can't wait to share it with people.
Absolutely. Obviously, it's not the primary fetish. But I have a number of scenes planed where the female character is in control. Just have to get there first.
From Changelog:
"[NOTE: A new "Stealth" feature will be added in the FULL RELEASE, so the new gameplay sections may be more challenging in this ALPHA.]"
i.e. The gameplay here is balanced with the stealth mode feature in mind that will be in for the full release.
I mean... That's what zombies are supposed to do though, right? Tracking and hunting the living down. If you run into a room while being chased by them, they'll follow you there and wait outside for a chance to get in.
That being said, the stealth mode I'm panning will allow Tiffany to move without the zombies being aware of her presence. & coming towards her. They will only start combat if Tiffany bumps into them while they move around at random. Though there will be a certain mechanic to it similar to the flashlight. But more fun than collecting batteries
Some of the main girls are immune. Some are not. There's admittedly not that much zombification content at the moment, outside of a couple story scenes, but more will be added as I progress. I'm only just getting started.