The quality of the game and the models have definitely seen massive improvements so far, but for this particular aspect I agree (although not entirely). I don't think the victims need as much work as you're saying, but the game itself is more of a simulator that you can control. The thing is, this is supposedly a femdom project that targets players that want to be submissive. Having control over what the aggressors do, instead of being the victim yourself reacting to the aggressor, kind of defeats the whole purpose of being submissive, you typically don't want control as a submissive. You want to lose control.
One of the ways it can immediately become more interesting, is by adding struggle mechanics. Or to put it simply, combat. There's still a lot of work to do coding-wise in the background in order to add struggle so it's not that simple. But in my opinion, there is nothing that would spice this game up more than this.
The vision I have is that I open the game to fap as the aggressor is trying to kill/interrogate me, the only thing I have to do as a victim is struggle with directional keys or choose one out of 2 or more answers and the incorrect one will snap my neck.