KINGK13PRO
Member
- Jul 14, 2022
- 153
- 130
Depends on how you define NTR, the BBEG in this update gets a bj from some nameless girl who isn't a LI, you don't see it, but you hear it and you know it's happening, but the camera doesn't show it. Outside of that, the MC cucks at least 2 guys so far, one cuck knows he's been cucked, the other is clueless.You've already played Biggie. There's no NTR in this game, right? The developer also said that there was no NTR, is the NTR label marked wrong?
we are getting ntred or we are doing the cucking?Depends on how you define NTR, the BBEG in this update gets a bj from some nameless girl who isn't a LI, you don't see it, but you hear it and you know it's happening, but the camera doesn't show it. Outside of that, the MC cucks at least 2 guys so far, one cuck knows he's been cucked, the other is clueless.
OP already said that the girl giving a BJ isn't even a romance interest, so it's not NTR. Some fans would believe it is NTR because, in their minds, they believe EVERY female that appears in the story needs to be banged by the MC, or be a nun if she's not a LI apparently.we are getting ntred or we are doing the cucking?
Any crash log? I never heard this before. DM me so i can lookSo the Patch prevent me from loading the game entirely, it does the loading screen then the window appear briefly before closing
I also have problems with VN Translator, as soon as I pass the software in autotrans the game does not start. Its version of Renpy does not seem to want software or external controlOh wow nevermind i just look in the log and the problem was my xbox controller that was connected... what a fucking weird way to prevent a rempy game from working
Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: "b'NVIDIA Corporation'"
Renderer: b'NVIDIA GeForce RTX 3060/PCIe/SSE2'
Version: b'4.6.0 NVIDIA 572.16'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1920, 1017) drawable=(1920, 1017)
Maximum texture size: 4096x4096
controller: '030000006d0400000000000000007200' '(Razer Xbox 360 Controller)' 1
Controller found in blocklist, not using.
Screen sizes: virtual=(1920, 1080) physical=(1920, 1017) drawable=(1920, 1017)
Maximum texture size: 4096x4096
i disconnected it and the game loaded just fine after weird bugg
Une exception s'est produite.: v0.7.0
8.2.1.24030407
Windows-10: While running game code:
TypeError: id() takes no keyword arguments
: Full traceback:
File "tl/french/Days/dayFive.rpyc", line 5215, in script
File "E:\That_New_Teacher-v0.7.0-pc\That_New_Teacher-v0.7.0-pc\renpy\ast.py", line 2557, in execute
Say.execute(self)
File "E:\That_New_Teacher-v0.7.0-pc\That_New_Teacher-v0.7.0-pc\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "E:\That_New_Teacher-v0.7.0-pc\That_New_Teacher-v0.7.0-pc\renpy\exports.py", line 1493, in say
who(what, *args, **kwargs)
TypeError: id() takes no keyword arguments
Windows-10-10.0.22631 AMD64
Ren'Py 8.2.1.24030407
That New Teacher v0.7.0
Sun Mar 16 18:08:29 2025
Une exception s'est produite.: v0.7.0
8.2.1.24030407
Windows-10: While running game code:
File "game/Days/dayFive.rpy", line 4067, in script call
call screen d5_spankButton()
TypeError: id() takes no keyword arguments
: Full traceback:
File "game/Days/dayFive.rpy", line 4067, in script call
call screen d5_spankButton()
File "tl/french/Days/dayFive.rpyc", line 10123, in script
File "E:\That_New_Teacher-v0.7.0-pc\That_New_Teacher-v0.7.0-pc\renpy\ast.py", line 2557, in execute
Say.execute(self)
File "E:\That_New_Teacher-v0.7.0-pc\That_New_Teacher-v0.7.0-pc\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "E:\That_New_Teacher-v0.7.0-pc\That_New_Teacher-v0.7.0-pc\renpy\exports.py", line 1493, in say
who(what, *args, **kwargs)
TypeError: id() takes no keyword arguments
Windows-10-10.0.22631 AMD64
Ren'Py 8.2.1.24030407
That New Teacher v0.7.0
Sun Mar 16 18:38:38 2025
I think you answered your question with your statement posing of the question. Some games use a low count of renders/lines of text (ie. high render count per scene). Some games do the opposite, and recycle the same 2 renders for 25 lines of text (alternating between person A and person B). It all depends on how the game is developed, and how dynamic it is.Really enjoyed the update!
One thing I noticed is that this dev uses way more renders per unit of playtime than something like eternum. Both games have updates about ~1500 renders, but eternum updates feel longer for some reason. Any ideas?