- Nov 1, 2017
- 4,668
- 9,970
Huh? Watsit? In an Anne POV game it shouldn't be Anne or her husband making her decisions, but the player. All the partner's choices should be presented as their own, even if they ask permission or seek input from the other partner. So that number shouldn't be 99% but 100% unless I missed a rape scene somewhere.Think about the choices you've been making all the way through this game. Think hard about them and who's enacting them.
Aren't you playing an Anne-POV game?
Yes, it's technically multiple-POV because the husband's banging anyone with an available hole (if you make those choices), but about 99.9% of Anne's choices are presented as hers, not her husband's. That's an Anne-POV game.
I'm not just being an ass. Let's talk about my game in development. X and Y both make their own decisions which are decisions made directly by the player. Each has a fixed bank of relationship points and when they spend them on a potential partner they are gone forever. If they don't spend them on their mutual relationship, it suffers. In the game, neither of them can have sex with anyone (including each other) without the player's affirmative consent and a sufficient number of relationship points. This is my design for my multiple protagonists and multiple POV game. And it is super hard to do which is why I haven't unveiled it yet. It is going to take a lot of work.
Anyway back to this one. Anne's decisions are her own, clearly, but in essence, the decisions of her husband (the player) give her a framework in which she makes them. Only the husband makes decisions that affect relationship points, cuck status, swinger status, and so forth. It is these numbers that determine whether Anne will lie about who she is sleeping with, proudly brag about it, rub his nose in it, whatever. Although she is the star of the show, even more than a co-lead, she isn't positioned as the POV character because in very few instances does the player directly make a decision for her.
Now there is some wiggle room here. At the very least the few times that the player has control of Anne are pivotal decisions. Let's look at a similar game in development called Watching My Wife. I find it fascinating. The structure of that game is telling the story on alternating days, once from the husband's point of view, where all decisions are made, and the same day from the wife's point of view where we hear her thoughts and see what decisions she makes when the husband is not around. But the player doesn't play as her per se, just watch in a voyeuristic fashion as her side of the story unfolds like a kinetic novel. So is this a multiple protagonist game? In structure, yes, but in terms of player agency, the decisions you make are even more disconnected from what she does than is the case in this game. So TAC exists in between the continuum of my game (make all decisions for a couple) and Watching my Wife (make only decisions as the husband and reap the consequences).
So what do you think? This is a more interesting discussion than most of the ones on the thread currently.