This goes all the way back to chapter 11 where you needed to Go to the diner for lunch almost at the start of Chapter 11 part 2 (While being on Emma path).I'm reading the latest walkthrough on this and I am trying to get this scenario at the beginning of the new chapter.You don't have permission to view the spoiler content. Log in or register now.
Has anyone had success for this event to trigger or can I get a save?
Thank youThis goes all the way back to chapter 11 where you needed to Go to the diner for lunch almost at the start of Chapter 11 part 2 (While being on Emma path).
Good thing about knowing to code just a bit, you can basically create any kind of save game you want
(This save file is at the start of chapter 12 with only the basic values and most of the things needed activated to enjoy most of the scenes)
Cool digging - hope that will get fixed in the futureAlright so....
The first picture is from CH1 and is just to either set you on the Ryan path or not. Nothing unusual there.
The second picture is an error in the code. in chapter 8 code (line 1890) it assumes that if annefaith = False that she also slept with Ryan for some reason, even though that the only way to get annefaith = false is through cheating with Martin. So the if statement should probably be if ryan: instead of if annefaith == False:
The 3rd picture is also an error in the code. in chapter 10 code line 5032 (label starts at 4944) the text assumes that Ryan had sex with Anne from chapter 1. There's missing an segment about if you chose not to do that.
Those errors are something that Mircom3D needs to examine about how (s)he wants to deal with that.
Regarding the crashes you seem to be experiencing, the only thing I can think of is that in last version there was a mistake about the Layla tag. This file here should fix that problem for you (just put it anywhere in the game folder (TAC/game/). If not let me know either by linking the save file or crash report
If there's 1 thing I'm good at, that's logic finding codes. Not the best programmer thoughCool digging - hope that will get fixed in the future
In the middle. 1-4 per interaction. That's enough to get any important reactions and not add too many unneeded renders.You must be registered to see the links
Renders used in game
I'm wondering how you all feel about the renders used during conversations. Right now I'm using 2 to 6 renders per interactions. Meaning, when the mc speaks you see Anne or other character with mouth closed or other expression and when other character speaks you see their mouth with different expressions adn mouth open. This adds a lot of time to create each scene and then render times.
I know a lot of games do not do this and only use one or sometimes two images per interaction.
Which one do you think I should do.
Keep it the way I am doing it now or drop it down to 1 or 2 images per interaction which would lower the render count and most likely shorten the wait time between chapters.
Thanks for your input..
Mircom3D
Three to four if that will help reduce the time between updates.You must be registered to see the links
Renders used in game
I'm wondering how you all feel about the renders used during conversations. Right now I'm using 2 to 6 renders per interactions. Meaning, when the mc speaks you see Anne or other character with mouth closed or other expression and when other character speaks you see their mouth with different expressions adn mouth open. This adds a lot of time to create each scene and then render times.
I know a lot of games do not do this and only use one or sometimes two images per interaction.
Which one do you think I should do.
Keep it the way I am doing it now or drop it down to 1 or 2 images per interaction which would lower the render count and most likely shorten the wait time between chapters.
Thanks for your input..
Mircom3D
just lower the count or trying to just render faces/heads and edit them into the scene. In general I dont think that posing is the best in this game. The poses are often quite stiff and unnatural. So maybe fewer but better posing... but not to few, thats horrible in some games.You must be registered to see the links
Renders used in game
I'm wondering how you all feel about the renders used during conversations. Right now I'm using 2 to 6 renders per interactions. Meaning, when the mc speaks you see Anne or other character with mouth closed or other expression and when other character speaks you see their mouth with different expressions adn mouth open. This adds a lot of time to create each scene and then render times.
I know a lot of games do not do this and only use one or sometimes two images per interaction.
Which one do you think I should do.
Keep it the way I am doing it now or drop it down to 1 or 2 images per interaction which would lower the render count and most likely shorten the wait time between chapters.
Thanks for your input..
Mircom3D
its becuase the MC is telling her/them to do it. and the Dentist scene is just her cheating, (well she was technically raped, but it's not rape if you are willing), but she told him about it so he doesnt mind. That's the character the MC is. He wants to be told or to be present. Which is called voyeurism not necessarily cuckold.This to me is a bit confusing -- Cockold OFF Swing ON Faithful on/true Then why she bang the the receptionist, the doctor didn't share his wife/daughter , the kid at the Lake? I mean swing, the kid at lake didn't have a girlfriend or sister to share? and a bunch of others.... Is she just a slut and there is a point system i am missing?