- Jan 16, 2019
- 1,476
- 929
When I said "as well as.." I meant that a game like this should have BOTH, the possibility of playing it as you say by exploring and making choices, knowing that you will lose scenes doing that, but also a "gallery" where if you wish you can repeat what you liked and also see the scenes that you lost due to your choices.. Not while you play the game in it's normal way, but after that and only if you want to see them.to me that sounds more like a visual novel or a sandbox game.. it has its place, but it's not all that there is.. If the game is well crafted, I quite like exploring plotlines, with the knowledge that I am missing out on things depending on the choices I make..otherwise, what's the point of making choices in the first place? if there is nothing to lose or to change by making a choice, all it does is changing the order in which you look at things.. that too can be good, and I am a bit of a completionist too, but yeah.. those aren't really immersive games, more like puzzles (if at all) to see if I can unlock every content.
Is it a surprise that many good games have galleries or gallery mods? Take BaDIK for instance, one of the best games there is, with a huge base of paying patrons. Has a very good made and good working gallery and if you ask me, that is good so!
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