- Apr 9, 2018
- 582
- 2,001
Perhaps this is why I still prefer Japanese takes on Netorare/Netori/Netorase. It's not always a slam dunk hit, but at least we get to see what the artist's vision was about the kink. Some of my favorite games had sequels that was hot garbage, but the onus was still on the creator.
A fair amount of western games however, with their "In Progress" model, tend to get influenced by supporters overtime. And creators, worried that they'd lose their stream of revenue, end up bending to the wave, essentially changing their original intent. It's like a company going public. The shareholders are essentially calling the shots and what used to be a company with a vision, is now an entity mostly for profit.
Don't get me wrong, making money is a good thing. But you can both make the dough and still stick to what you started by adjusting your intentions to suit your supporters instead of completely embodying it.
Ultimately however, I'm not even sure what microm's vision was for the game, but it's clear that players consider the present offering, a mixed bag.
A fair amount of western games however, with their "In Progress" model, tend to get influenced by supporters overtime. And creators, worried that they'd lose their stream of revenue, end up bending to the wave, essentially changing their original intent. It's like a company going public. The shareholders are essentially calling the shots and what used to be a company with a vision, is now an entity mostly for profit.
Don't get me wrong, making money is a good thing. But you can both make the dough and still stick to what you started by adjusting your intentions to suit your supporters instead of completely embodying it.
Ultimately however, I'm not even sure what microm's vision was for the game, but it's clear that players consider the present offering, a mixed bag.