Let's take Dre for an example. The Player (acting as Anne) can take Anne further with him or just be teasing. And if Dre is consequential down the road, as the original game suggests and the new in-game text supports, then isn't this another decision point that needs to be accounted for by the writer/programmer of this game? Doesn't it add complexity? I personally like Dre as a character and actually support the game's handling of their encounter, but I would like less of these decision points.
I don't remember either way, but I agree if so. As I've said before, Dre seemed like an infatuation (and a very early one) — the first indication that Anne wasn't necessarily going to stay in the MC's sandbox — and quickly escalated to more, what with the dreamy eyes at the bar, wishing the MC had stayed out of their sex (if he doesn't), and then inviting him over for another go without consultation (which we didn't get to see and now won't for a while). Martin was the character that made everyone sit up and say, "oh, a threat," but Dre was the original threat and I was glad to see that he was going to return.
The revamp definitely makes this more explicit from the very beginning, which is exceedingly welcome. It also makes it a clearer seduction on her part, whereas the original is more indecisive about who's pursuing who. But to your point: in the revamp thus far, which decisions would you use to incline/disincline Anne to seduce Dre? The MC's cheating? Will (the Punta Cana "nerdy" encounter)? If you get the
"mad but I'll forgive you" confrontation in Punta Cana, which seems like the most difficult to reach? I'm not sure there's been enough in the game by that point to background this decision in the MC's actions. But maybe I'm forgetting the sequence of events.
Would you feel better about the player making choices for Anne if the stat consequences were made explicit? (I don't meant actually displaying the stat change, I mean something like the "don't have sex with her tonight and you'll regret it" warning.) I'm not sure how this would work w/r/t Dre...maybe:
[choice] "You've got me so worked up. Join me in the locker room, baby." vs. "You've got me so worked up. I want you to meet my husband. I think he'll like you, and if he agrees..."
Personally, I'd be fine with that. It's not pure, and gives up some of Anne's agency to the player, but I consider that far more desirable than giving Anne's agency to the MC. (On which subject I'm arguing over on the General board at this very moment.)
I agree 100%. But I think there are enough players who like the "hidden" aspect of the game that it might happen. IF that is done then I definitely want it to be revealed later. Looking at the code, the theater encounter may be in the next chapter. If I remember right, if the MC goes with Anne, she gives the guy a HJ, if he doesn't, she gives him a BJ and then tells the MC later and the Player sees the scenes. This would be the type of scenario I would like to see.
Hardcore NTR fans definitely want the uncertainty and the tease and the very slightly porous "wall," and it wouldn't be all that hard to give them what they want; it's less of a coding challenge than it is a writing challenge, as it's hard to avoid referencing events that "didn't happen." The original toyed around with this idea a few times; in addition to the scene you mention, there was a (difficult) way to have at least one and maybe two of the Drake scenes recounted to the MC, and there was also a very difficult-to-achieve path in which the second Ryan encounter was revealed to the MC.