- Feb 9, 2018
- 31
- 24
So, I've restarted the game due to losing all my save progress and it keeps getting an error message of u'p_name every time? anyone else have that problem? if so is there a fix?
i think the big problem is the agency and communication of what it means to the player. if you could 100% decided every interaction with anne and who she fucks and doesn't fuck, people would be okay. they would also be okay if keeping her on the faithful path actually meant she would be faithful. if they removed that, i don't think most would complain.What you described is not what is going on in this game, it might have started out that way but she went completely off the rails fucking everybody she got around. Its not about her husband and his fetish anymore because over half of the people she fucks she doesn't tell him about, its about her now and she is cheating on ALL paths regardless if you are faithful to her or not, but the game stats still claims she is faithful. She is not.
I understand what you are trying to say but a lot of people here are discussing that it's just the wild west with her as someone said. I'm still on the fence about it even after the reset, believe me I really hope after they get back that everything goes back to the way it started off but I doubt it.
I agree that over Anne, we lose control very quickly and she fucks everything she can and what we don't want her to fuck also nothing we can do about it but watch it angry. The game loses its meaning and becomes a game about "The adventures of Anna, the whore,, Full control of Anne is the only solution for this game. And on a faithful path Anne should be faithful, not fucking a secret, and Mc knows nothing about it, but the path is still faithful. He should do more things together and love each other more. After all, the game is about being a couple and not Anne herself fucking everything. Otherwise, the game starts to lose meaning.i think the big problem is the agency and communication of what it means to the player. if you could 100% decided every interaction with anne and who she fucks and doesn't fuck, people would be okay. they would also be okay if keeping her on the faithful path actually meant she would be faithful. if they removed that, i don't think most would complain.
Yes that was me that said that middle part of their relationship is the Wild West. I've talked before about how you have to judge the couple by the standards of the couple, not our own. Having had been in an ethically non-monogomous relationship and a polyamorous relationship (separately) I have to tell you that there is a distinction between those two types of relationships and that it is clear that this couple is practicing neither.What you described is not what is going on in this game, it might have started out that way but she went completely off the rails fucking everybody she got around. Its not about her husband and his fetish anymore because over half of the people she fucks she doesn't tell him about, its about her now and she is cheating on ALL paths regardless if you are faithful to her or not, but the game stats still claims she is faithful. She is not.
I understand what you are trying to say but a lot of people here are discussing that it's just the wild west with her as someone said. I'm still on the fence about it even after the reset, believe me I really hope after they get back that everything goes back to the way it started off but I doubt it.
I've been saying this for years, and dudes freak out every time. But it makes complete sense in this game as it actually exists, rather than as people would've preferred it to work. The player's experience of the game is completely overwhelmed by Anne's actions; the husband can fuck around or not, but no one ever objects to that. This is a female-protag game that pretends to give control of the vastly less significant protagonist to the player, and it always has been.Full control of Anne is the only solution for this game.
Which is true here.In other words, if you don't have rules you can't break rules. This is the wild west and usually only happens in relationships where one or both of the partners have checked out.
And the game always gives us the opportunity to let whatever slide. We can choose to be unbothered by Ryan or Martin. Why? Because the husband has checked out.There is only one person who can decide if Anne is faithful, and that is MC. There is only one person who can decide if her husband is unfaithful, and that is Anne.
They communicate with the emotional and linguistic sophistication of mildew, so there was never any hope of them working it out. Unfortunately, the script doesn't do it for them. I wish it would, but I've stopped hoping for that.They have to redefine their relationship because radical sexual freedom is not going to work for them.
It makes no sense of the game. Because it's not a game about one person, but about a couple that should work together or at least talk about what they are going to do. Otherwise, the game should be called "The Adventures of Anne Whores" Full control of Anna is a good idea. Otherwise it will only get worse. Mc will be pushed aside and the game will become a kinetic novel. Forced sex that I do not want to watch and would never choose, but the game forces me to do so, among others that goddamn doctor.I've been saying this for years, and dudes freak out every time. But it makes complete sense in this game as it actually exists, rather than as people would've preferred it to work. The player's experience of the game is completely overwhelmed by Anne's actions; the husband can fuck around or not, but no one ever objects to that. This is a female-protag game that pretends to give control of the vastly less significant protagonist to the player, and it always has been.
It is an interesting proposition that Anne is the protagonist of the game, but it is not accurate. Well, not completely. I hope that the previous poster does not think that I am "freaking out" by presenting a dissenting opinion. You can make one of two arguments with an equal amount of validity.It makes no sense of the game. Because it's not a game about one person, but about a couple that should work together or at least talk about what they are going to do. Otherwise, the game should be called "The Adventures of Anne Whores" Full control of Anna is a good idea. Otherwise it will only get worse. Mc will be pushed aside and the game will become a kinetic novel. Forced sex that I do not want to watch and would never choose, but the game forces me to do so, among others that goddamn doctor.
In general i must say its always like that that the player can control Anne and MC what they are doing.It makes no sense of the game. Because it's not a game about one person, but about a couple that should work together or at least talk about what they are going to do. Otherwise, the game should be called "The Adventures of Anne Whores" Full control of Anna is a good idea. Otherwise it will only get worse. Mc will be pushed aside and the game will become a kinetic novel. Forced sex that I do not want to watch and would never choose, but the game forces me to do so, among others that goddamn doctor.
There are a lot of forced scenes. I think if the dev gave the player more control of it to decide what he/she wanted to see it would be a lot better. The problem is, there is a fine line between sharing/cuck and a person's idea of how it should work. I wanted to play the game to where they did everything together like exciting games and support each other but have control on whether to do or not to do. I like the story I really do and how they get to where they are, but when you get to the point where she just starts fucking everybody it's just too much. Kinda like that one guy on the beach bed, if you choose to go see Daisy and not follow Anne you wouldn't know about her and that guy during that scene where the MC was saying he couldn't believe how he was embracing Anne as like they were married/lovers. I'm glad LA's mod gave me the chance to do both, but it still didn't sit well with me because that was her going nuts and she never mentioned that it even happened to him like THEY agreed on, the rules were broken by Anne big time.
I really hope this reset changes it but for some reason I'm still worried things will go back to being the same as it was before the trip. Please prove me wrong I really want to love this game.
I think the original plan of the dev was to make a original cuckold game but later he decided to satisfy a wider audience to change it into a mix of cuckold-swinging-cheating-sharing fetish. U can check the save directory on ur computer ...the directory is called "the cuckold" which was the original planned name for the game obviousley. Then during the making of the game people asked also for that MC can get some fun and so on.
Now its a mix of everything and some scenes may turn out forced which were originally planned as consequence for one special path. I dont think that the dev will ever sort them out or change programming old chapters to make it avoidable.
The problem is also if someone is following one path/fetish he expects consequences in character behavior also.
U can do that in getting forced scenes as consequence or if u get a choice some options are locked/unlocked in the dialog box.
But here i think a lot of scenes we get are old fragments which may were forgotten to get related to special paths...i dont know if dev would ever repair and sort them out or align them...
I see what you are saying that he had it wrote all out and then when changed it he didn't change the paths so it would match up with all the fetishes he threw together meaning that is the reason for the forced scenes. I really hope he does clean it up or at least sets the paths now to follow the certain fetish or the way the player would like the path to unfold. I know it's a lot of work but when you have something that starts out as one thing like a pot of soup and then you start throwing in other fetishes it spoils the soup. Let's hope the reset was him trying to put all of his duck's in a row again and separate these categories a lot better then they are now so we can go down a path and it stays to the way we want it to go without seeing something we do not like.I think the original plan of the dev was to make a original cuckold game but later he decided to satisfy a wider audience to change it into a mix of cuckold-swinging-cheating-sharing fetish. U can check the save directory on ur computer ...the directory is called "the cuckold" which was the original planned name for the game obviousley. Then during the making of the game people asked also for that MC can get some fun and so on.
Now its a mix of everything and some scenes may turn out forced which were originally planned as consequence for one special path. I dont think that the dev will ever sort them out or change programming old chapters to make it avoidable.
The problem is also if someone is following one path/fetish he expects consequences in character behavior also.
U can do that in getting forced scenes as consequence or if u get a choice some options are locked/unlocked in the dialog box.
But here i think a lot of scenes we get are old fragments which may were forgotten to get related to special paths...i dont know if dev would ever repair and sort them out or align them...
You didn't read my post carefully. I didn't say anywhere that the game was about Anne herself, but I said when it comes to fucking everything out of control, the game should be called "Anne's Whore Adventures," and then the game makes sense. 1. Argument to Debunk The game is about couples, you only make decisions for them, and they should act together, not separately, or at least communicate with what they're doing. You don't make decisions for Martin, Wolker for other heroes. There are no decisions in forced scenes. that damn doctor I skip scenes that I would never choose and I would not like to see, for example, a scene with a grandpa or a boy by the lake, I had no way of avoiding these scenes and I do not even know what it influenced. Just like my choices were kinetic. 2. It was her husband who created her, Ania, who encourages and manipulates her. example of dialogue. Then he acts like an idiot.It is an interesting proposition that Anne is the protagonist of the game, but it is not accurate. Well, not completely. I hope that the previous poster does not think that I am "freaking out" by presenting a dissenting opinion. You can make one of two arguments with an equal amount of validity.
1. This is a multiple protagonist game. While you make few decisions for Anne, your decisions do affect her decisions. Even though some of her decisions are fixed and present in every playthrough this doesn't mean that the MC choices do not matter. It does mean that the player lacks total control over some scope of the narrative. As is obvious from even a cursory skipping of this forum there is a wealth of players, if they are in the minority it is a very vocal one, that they feel that this lack of agency is excessive. It is not the writing of the game that is bad, but the design of the game that is flawed. If Anne was given more agency the player would feel that they had more agency and even if they ended up pushing the slut button over and over again (because honestly, who skips the sex scenes?) they would feel better about it because the decision was theirs.
2. Anne is, in fact, not the protagonist but rather the antagonist. This seems to account for the hostility that she accrues from the audience. Her husband's sexual desires are of primary importance and she is ruining everything by going too far in fulfilling hers and it is her actions, not the intentions of her husband in pushing her toward the "adventures" that are destroying their relationship. The reason why her uncontrolled actions drive the narrative is the same reason why the Joker seems to drive the action in The Dark Knight while Batman just sits around brooding, waiting to respond to whatever chaotic event he dreams up. It doesn't mean that the Joker is the protagonist, just that he is the active character while Bruce is a passive one. In other words, the writing is bad but the acting and directing are distracting people enough that they don't notice. Or this would be the case if a little more effort was put into the rendering and animations.
Keep in mind I don't hold to either of these arguments whatsoever, but they both make more sense than Anne being the protagonist. Is she the star of the show? Well, that is an entirely different discussion.
The only problem I have with calling Anne the antagonist is that it adds a level of sophisticated writing that is not at all apparent in any piece of this work. The author simply does not have the writing chops to make that happen.It is an interesting proposition that Anne is the protagonist of the game, but it is not accurate. Well, not completely. I hope that the previous poster does not think that I am "freaking out" by presenting a dissenting opinion. You can make one of two arguments with an equal amount of validity.
1. This is a multiple protagonist game. While you make few decisions for Anne, your decisions do affect her decisions. Even though some of her decisions are fixed and present in every playthrough this doesn't mean that the MC choices do not matter. It does mean that the player lacks total control over some scope of the narrative. As is obvious from even a cursory skipping of this forum there is a wealth of players, if they are in the minority it is a very vocal one, that they feel that this lack of agency is excessive. It is not the writing of the game that is bad, but the design of the game that is flawed. If Anne was given more agency the player would feel that they had more agency and even if they ended up pushing the slut button over and over again (because honestly, who skips the sex scenes?) they would feel better about it because the decision was theirs.
2. Anne is, in fact, not the protagonist but rather the antagonist. This seems to account for the hostility that she accrues from the audience. Her husband's sexual desires are of primary importance and she is ruining everything by going too far in fulfilling hers and it is her actions, not the intentions of her husband in pushing her toward the "adventures" that are destroying their relationship. The reason why her uncontrolled actions drive the narrative is the same reason why the Joker seems to drive the action in The Dark Knight while Batman just sits around brooding, waiting to respond to whatever chaotic event he dreams up. It doesn't mean that the Joker is the protagonist, just that he is the active character while Bruce is a passive one. In other words, the writing is bad but the acting and directing are distracting people enough that they don't notice. Or this would be the case if a little more effort was put into the rendering and animations.
Keep in mind I don't hold to either of these arguments whatsoever, but they both make more sense than Anne being the protagonist. Is she the star of the show? Well, that is an entirely different discussion.
This is indeed the case that it is a laughable proposition, but there seems to be an entire cottage industry here on the board that seems intent on villainizing Anne. So is she a villain protagonist or just a jerkass protagonist? Frankly, the only reason we can't answer this question is that her motives are so inscrutable that people tend to imprint malice and malfeasance onto everything she does. But you are certainly correct that there is no game without Anne. Demoting her to love interest number 1 of 20 would not serve the story in any meaningful way despite having so many people want to break up with her for... basically doing what her husband wants. She drives the action of the story and generates the friction to keep the wheel of the story turning. So she tends toward the role of the antagonist because the protagonist needs something to struggle with. Perhaps the lack of a meaningful struggle lends itself to the lack of sophistication in the narrative.The only problem I have with calling Anne the antagonist is that it adds a level of sophisticated writing that is not at all apparent in any piece of this work. The author simply does not have the writing chops to make that happen.
Going way back to college writing composition, there is a simple way to determine what role characters play. Just ask yourself, "will the story go on without this character?" With that in mind, think of love interests. What separates a love interest from a protagonist is the answer to that question. Remove that character and see how that affects the plot. In this case, if we remove Anne, there is no plot. That means she is not a love interest. Not just another NPC. She is integral to the story. That makes her a protagonist unless she meets the requirements you described in your second clause.
So then I ask myself if she is the Joker to her Batman. And that answer is a laughing no! The writing simply does not support that level of sophistication. However, this would be one hell of a story if that were the case.
And there are so many places to inject meaningful struggle! Add a decent writer to this team and this VN would be outstanding.This is indeed the case that it is a laughable proposition, but there seems to be an entire cottage industry here on the board that seems intent on villainizing Anne. So is she a villain protagonist or just a jerkass protagonist? Frankly, the only reason we can't answer this question is that her motives are so inscrutable that people tend to imprint malice and malfeasance onto everything she does. But you are certainly correct that there is no game without Anne. Demoting her to love interest number 1 of 20 would not serve the story in any meaningful way despite having so many people want to break up with her for... basically doing what her husband wants. She drives the action of the story and generates the friction to keep the wheel of the story turning. So she tends toward the role of the antagonist because the protagonist needs something to struggle with. Perhaps the lack of a meaningful struggle lends itself to the lack of sophistication in the narrative.
As you can see from my avatar, I am a huge fan of Anne. I think she is probably the hottest character in any game on this site.This is indeed the case that it is a laughable proposition, but there seems to be an entire cottage industry here on the board that seems intent on villainizing Anne. So is she a villain protagonist or just a jerkass protagonist? Frankly, the only reason we can't answer this question is that her motives are so inscrutable that people tend to imprint malice and malfeasance onto everything she does. But you are certainly correct that there is no game without Anne. Demoting her to love interest number 1 of 20 would not serve the story in any meaningful way despite having so many people want to break up with her for... basically doing what her husband wants. She drives the action of the story and generates the friction to keep the wheel of the story turning. So she tends toward the role of the antagonist because the protagonist needs something to struggle with. Perhaps the lack of a meaningful struggle lends itself to the lack of sophistication in the narrative.
No worries, I don't.I hope that the previous poster does not think that I am "freaking out"
But that's not really true. The husband can fuck around or not, but with two or three exceptions, those choices don't affect the game or the narrative at all. On the other hand, the choices for Anne are the entirety of the game and the narrative. A lot of them are presented as the husband making those choices for her, but a lot of them aren't. The player makes them, and sometimes the game makes them. The entire story is driven by what Anne does or doesn't do. The husband's extracurricular activities, with the sole exception of one encounter in Punta Cana, can't end the game or ruin their statistical relationship. Aside from that one choice, only Anne's activities matter.This is a multiple protagonist game. While you make few decisions for Anne, your decisions do affect her decisions.
Agreed.The only problem I have with calling Anne the antagonist is that it adds a level of sophisticated writing that is not at all apparent in any piece of this work. The author simply does not have the writing chops to make that happen.
Exactly right. This game would be deprived of a fetish but still essentially the same if Anne was single. Ergo, the husband doesn't matter. Anne's the central character.Going way back to college writing composition, there is a simple way to determine what role characters play. Just ask yourself, "will the story go on without this character?"
A big problem on this forum is that pretty much everyone confuses "main characters" and "player characters". Especially in romance and porn stories it's the love interests that drive the plot. A lot of the time the player character is almost completely devoid of characterization and drive to allow for player choices. A faceless dude deciding between "have sex" and "don't have sex" doesn't really drive the plot forward, but people still insist on calling him the MC.Going way back to college writing composition, there is a simple way to determine what role characters play. Just ask yourself, "will the story go on without this character?" With that in mind, think of love interests. What separates a love interest from a protagonist is the answer to that question. Remove that character and see how that affects the plot. In this case, if we remove Anne, there is no plot. That means she is not a love interest. Not just another NPC. She is integral to the story. That makes her a protagonist unless she meets the requirements you described in your second clause.
To be fair, most call him MC as a shorthand because, you know, we have the ability to change his name. We could call him "" or Charname if you prefer but MC or the husband works just as well. I think his default name is Tony, but I don't really care for it.A big problem on this forum is that pretty much everyone confuses "main characters" and "player characters". Especially in romance and porn stories it's the love interests that drive the plot. A lot of the time the player character is almost completely devoid of characterization and drive to allow for player choices. A faceless dude deciding between "have sex" and "don't have sex" doesn't really drive the plot forward, but people still insist on calling him the MC.