This is the line that I added in chapter10.rpy
menu:
"Set Anne to faithful, this is a hack so might not work":
$ annefaith = True
"Set Anne to unfaithful":
$ annefaith = False
not sure if there is a different variable for the martin cheat. But if I remember correctly now I think I might have change a variable in my ch11 script as well

I think the (if martincheat) variable is never getting set in any of the older chapters so I just changed that line to
if annefaith == False
it's a bit hard to keep track of what I've changed and not in the scripts
Yes martincheat is set in Ch07 on the beach if Anne allows Martin to smack her ass:
"{i}How does Anne react?{/i}"
menu:
"Anne gets mad at Martin!":
jump v7_sat_beach_mad
"Anne allows him to do it! {i}{color=#f00}This opens up Anne to cheating!{/color}{/i}":
$ annefaith = False
$ martincheat = True
jump v7_sat_beach_cheat
I'm not a coder, but logically thinking, could I not set martincheat = True somehow in Ch11 before (or between) these lines:
scene v11_mon_office_006 with dissolve
t "*I wonder how Anne's first day at her new job is going?*"
label v11_mon_desk_think:
if martincheat:
scene black with dissolve
"Let's see how Anne's morning has gone!"
scene v11_mon_plane_001 with slow_dissolve
"Anne enters the private jet that she will be working on!"
Because for some reason, although martincheat was set to true on the beach in Ch7 in my play, it must have gotten lost on the way somehow..
And BTW, also logically thinking, I think this line:
t "*I wonder how Anne's first day at her new job is going?*"
should not be where it is but under label v11_mon_desk_think: