- Nov 14, 2017
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thank you, I'll fix it!SLim_Games there's missing/misnamed image when mc confronts fairy on saloon. also found small typo when mc , victoria and linda are chatting.
View attachment 2545715 View attachment 2545715 View attachment 2546477
The voiced dialogue comes after the prologue, once the sandbox is introduced - kind of startled me to be honest. Most of the voices work well for me, but Abby's voice is too young/hi-pitched for me, as is Klara's. They would work better in a more alto range with a couple extra years of maturity on them.Is there anyway of changing/fixing the naming of the mom for example keeps referring to her as mom(abby) I find it quite distracting.
Also I think I played this game about 3 years ago I remember it being very different has the moms model changed and Im sure some of the dialogue was voiced?
Thanks its on page 4 when searching for names with variables, need to change mname to just have [m2] which will then be just Mom if thats what you've set the relationship to be.The voiced dialogue comes after the prologue, once the sandbox is introduced - kind of startled me to be honest. Most of the voices work well for me, but Abby's voice is too young/hi-pitched for me, as is Klara's. They would work better in a more alto range with a couple extra years of maturity on them.
To change the name display, you'll need to DL the RenPy tool on the OP and do some editing - I've never used it before and was able to figure it out. Hopefully, the next release will fix all of that with the whole Landlady/Mom/Stepmom, Sis/Stepsis, Son/Stepson/Stepbro/Tenant thing.
Even with the fix I did, I don't know enough about how certain dialogue variables work to make changes that fix certain gaps.
If you do use the tool, when you search on "name" you'll find the ones you want on the second or third page of items, and they'll jump out at you since they show [Var1] ([Var2]) syntax. To make what you're presently seeing go away, you just delete that whole string and type in what you prefer to call the character (Abby or Mom, Liz or Sis, but not both). And there's a toggle to "Remember" (if I remember right) that you have to change to "Yes", and I think you have to save and name your changes for them to stay when you quit and return (at least that seemed to be my experience). If you do multiple play throughs and have several saves, I think you have to do this for each save that occurred before you made the change. After you make the change, any save from that base play through should keep your variables as you want them.
Hope that helps.
I just entered the name since the use of the variables seemed to have unintended consequences elsewhere, but did enter a true name and relationship name in the customization box. This allows the display name to be normal-ish, and fills in some of the open spots in dialogue, but not all of them. The Tenant thing you mentioned, and some of this other stuff, has been in commentary going back, maybe, a dozen pages.Thanks its on page 4 when searching for names with variables, need to change mname to just have [m2] which will then be just Mom if thats what you've set the relationship to be.
current_cam
definition:def current_cam(pic):
if pic_select != pic:
renpy.hide(pic)
renpy.show(pic)
setattr(store, pic_select, pic)
pic_select
) and show the newly selected one (pic
). Instead it hides then shows the newly selected one, without hiding the one currently playing. renpy.hide(pic_select)
thanks I just found this issue like 2 days ago, but I used renpy.scene() instead which works too.Hey SLim_Games, not sure if this has been reported, so I apologise if this is a repeat. Tried searching for keywords but came up with nothing so here goes.
The camera angle picker thing in the game has a performance issue. When it first opens, the animation plays fine (more or less). But when you pick a different camera angle, then that animation plays with significant lags. Even when you switch back to the first animation (the default one), you can see it playing with lags too.
I might have identified the cause, which I think is to do with thecurrent_cam
definition:
I think this piece of code is supposed to hide the currently playing animation (Code:def current_cam(pic): if pic_select != pic: renpy.hide(pic) renpy.show(pic) setattr(store, pic_select, pic)
pic_select
) and show the newly selected one (pic
). Instead it hides then shows the newly selected one, without hiding the one currently playing.
So I think the hide line in the above snippet should actually be:
Code:renpy.hide(pic_select)
whats new ?
At this point a Chimpanzee could be going to the Zoo as the main story and I wouldn't be surprised. This is the part where we all hold hands and be grateful and sing praises he's at least putting something out noh?what is this like the fourth remake now?
Also am i the only one that liked some of the older model more then the new one?