I'm imagining something along the lines of Man of the House where you have to figure out who to talk to next in order to progress.
I "hate"* that game for that. Its just looking at the hints and what to do and grinding points. The game it self would be the same, but with a more fluid story and not that busywork. Maybe It is just me, but there is not a single game that really feels like a GOOD point and click adventure. Imho devs in this genre are just not good enough** out there . For all the work you put into that kind of games you really need great dialog and a entertaining story. A game like the Daedalic games with porn? great! - or even old Lucas Arts? Yes! - but that's a benchmark only a few games can hit.
In the end it is up to the Devs - it is his/her/their vision and when the whole movement system is well implemented and there is a hint system (if needed, because all games that need a walkthrough have broken gamedesign) it is fine for me. I just prefer stories with a good selection of decisions and branching in their storyline and no tacked on "gameplay" or mechanics that in most cases just add grind or artificially stretch playtime .
*I play it and it is fun bc the girls and stories are entertaining - but I dont like the whole "search and grind to continue" stuff - I bet most ppl will cheat to avoid grind in most of all the games that have any grind.
** there are some very talented teams and ppl out there and deliver great games for this genre. But it is easier to tell a good story where the player dont have to invest to much effort and can just enjoy the game. As soon as you force the player to invest into the game you have to deliver. That is the reason why there are so many failed souls-like games. Its not just hard skillbased gameplay - without the proper rewards from the game that will not work.