Sure wish my old saves had worked. Going back through this and feeling really disjointed now.
My change to a sandbox game was due to the idea to let the player choose what story they want to progress in first.
It might not be perfect and needs some improvements here and there, but I don't understand what you mean with grindy?
The sandbox aspect, together with all of the other changes, is what is giving me that disjointed feeling. When I first played through - right after the merge a couple of years ago - things sort of progressed with some linearity, or, maybe I was using URM and it helped me go through things in an order that made sense, but, now, on my replay, it feels like I'm skipping around too much because the hint is only one person/one line, not a list of things that give some kind of priority (another VN did this - don't know if it still does as it has just had a revamp for Steam and that almost always fucks things up). Tried using the WT mod, but it broke when MC got the phone. The phone messages do help with the guidance, but, again, they stack up in a way that leaves the path too open.
The thing I ran into last night was dialogue that didn't make sense during the first
Mom Masturbation event. All the dialogue assumed MC already had
the lock pick and used it (found an autosave and used it to start a different route where I changed my actions to eventuate that set of facts, as well a having a route where I don't), but nowhere had I seen anything that suggested to me that I
could/should work at the post office (finally remembered that) or that I
could/should head to the store for certain things to help with certain routes.
The great thing about a normal VN is that, while it does lock in a certain linearity, it also helps to prevent missing things or getting so far ahead in one place and so far behind in another that the dialogue quits making sense.
Other bits of continuity (or discontinuity) are also messing with me. Before
going shopping with Abby, MC woke up and acknowledged that she looked different, but she already looked different (no longer the old Abby) in
both the masturbation and shower scenes that immediately preceeded that interaction and acknowledgement, so that was out of place for the timing. Just
went with Liz to Jim's house, and now he has a different house that looks more modern, but doesn't necessarily stand out as so much bigger as the old one did, even though the dialogue is going that route.
Speaking of routes, I feel like I missed the triggering
of the twin's route somehow - I think it came into play earlier for me last time. With the sandbox method, I think that too many possibilities become available before they really should to keep the story focused and making sense - it becomes internally inconsistent and really breaks any immersion, and that's a phrase I've rarely used. "Immersion", the way some others talk about it, really has never been my thing, but there's a matter of consistency that does create a loss of focus and confusion.
An analogy that comes to mind: there's a TV show that's in syndication that I never watched before a few months ago, even though it's first season was about five or so years ago. It plays on two or three differnt days in different time segments, but on the same station. I have the DVR set to record all episodes so that I can catch up on it before the next season starts to air. One time slot throws out episodes from one season, while the other slot throws out episodes that are from different seasons, and they commingle. If I don't pay attention to what got recorded, I'll be watching something from one season, then something from another season pops in and things like the romantic relationships, job descriptions, and even the main character's car have changed. That's kind of the feel I get on this replay, like I'm moving between episodes from three differnt season now that I'm in the sandbox.
So, while I like the characters and overall premise of your VN, I think the sandbox element hurts more than it helps and chops up the story in ways that were maybe unintended. It's something that wouldn't be a problem for someone that played from day one and played every release in order before a new release came out, but now the layers seem to commingle and lead to this confusion and disjointed feeling.
Just my experience. I know this VN is too far along to really change any of this, but maybe the feedback will help with the planning for your next one.