peterlustiglewd
New Member
- Apr 2, 2020
- 3
- 9
just open it with 7zip. winrar has some problems with the foldername.
some of the memory scenes have not voice
Unfortunately, the whole game has voiceovers, but I think we can only hear a small voice without paying.some of the memory scenes have not voice
Fair enough, as far as it goes. You are correct, I am not a patreon of THIS game, and I can accept your "rebuke" for my attitude.christof rauch
If you had been a Patron at any point in the last year you'd know that the bully arc is still definitely on the cards since it appears in priority polls frequently, and loses them. So I'm confident you're not a Patron and trying to speak for Patron's when you don't appear to be one makes you look like an entitled gatekeeping douchebag.
It's a small team, so of course, updates are gonna be small - and of course, the scale of the game/number of girls in the story is too great to include updates for all of them in every update.
And you realise that the so-called better story progression in the prologue that you seem to so strongly prefer didn't happen overnight, right? Updates also weren't as frequent back then since SLim was still very much a beginner and still learning a lot of what he needed to know to make the game. Which he was doing completely alone at that time might I add.
The progression of the prologue was a straight VN, and large chunks didn't even give much in the way of branching. It was, for the most part, A to B. Yet early into that prologue you can see the seeds of what we have now. SLim very clearly wanted to make a free-roaming game with more sandbox elements as indicated by the house exploration section. I get the impression that he just didn't know how to lay the foundation at that time and when he did figure it out it straight up required a rebuild.
I will not even dignify this with a responseWe all have preferences for what we want out of games, and that's fine, but the way you're wearing your entitlement like some kind of badge of honour is making you look bad. Be patient for the content you want to see out of a project or move onto completed ones because I really can't see any dev taking the kind of feedback you're providing here seriously at all.
1) That is a surprise, since I have lived in houses where the neighbor gets into arguements with his/her spouse and it is heard not just by me, but the neighbors on the other side, neighbors across the street, and anyone outside. So, while I understand your comment regarding "serving the narrative", it is at best a limp arguementBut let's address your gripes though.
1) The assets used in the apartment are of higher quality and the switch from a detached house to an adjoined apartment serves the narrative - the MC would not have heard Margaret through the wall if she wasn't right on the other side of it.
2) False. It's still planned but Patrons don't care enough about it to vote it as a priority for the content they want to see.
3) That happened in the last Juliet update we got, there hasn't been a Juliet update since so we don't get a follow-up yet. Why not? Because Patrons haven't voted for it in the priority polls.
4) While many changes have been made since the prologue it is still loosely canon and will be updated and brought forward into the "real game" as you put it. The newer incarnation of the game is a remake after SLim developed his skills to match what he envisioned the game to be. The reason the prologue content hasn't been brought forward yet? You guessed it, the Patrons don't care enough about it to vote for it.
Sure, the developer SHOULD be concerned about what his paying patreons want, but he should also be concerned about what his NON-paying players want/would like to see/ prefer; at least to SOME extent.And no, I have no "fantasy" as you call it about how much work games like this entail. I have been reviewing games for the past 8 years, both private games like these (meaning small teams to single developers), and the more commercial games from developers such as JAST and ILLUSION. So, I am QUITE aware of how much time it takes, how difficult it is and can be, and unfortunately, with developers similar to Slonique I have seen plenty that really only care about soaking the consumer - paying or non-paying - rather than providing a decent game. And no, I am NOT saying this developer is identified as this. I really do like the game over all, and I think the renders, both in the prologue as well as this main game, are spot on in good work. I also enjoy (though I think it is over used) the X-Ray vision, the ability to change positional perspective, The girls content - for the most part - where they progress and show character development (Linda specifically comes to mind, the sister less so). I don't even mind if there are a couple of months between updates (or 3 or 4 months) if the updates have some significant content rather than mostly - from what I see of his changelog - bug fixes and changes in the mechanics of the game.So, this "hook" you're concerned about actually appears to be delivering exactly what Patrons are asking for.
And yes you are, of course, entitled to your personal opinion. But you've built the one you currently hold on a severe lack of knowledge of how this game is developing (especially in regards to prioritisation of content) and apparently some fantasy about how much work such small teams of game developers can get done.
while i agree with the most of your post, this part raises some concerns....delivering exactly what Patrons are asking for.![]()
I agree, if he is worried ONLY about patrons, because they give him money, to me it means that the only way to get a decent game basically REQUIRES me to give him money. Developers like that do not last log at allwhile i agree with the most of your post, this part raises some concerns
i do hope the dev/team or whoever is responsible for its future, do have a plan, and a clear idea, what they want from this game, and that "patrons wanna-patrons get it" is directed only to minor phases/priorities in that developing process.
otherwise, in my outsiders look, this game could be as good as dead.
I don't understand how you come up with your stuff. :/I agree, if he is worried ONLY about patrons, because they give him money, to me it means that the only way to get a decent game basically REQUIRES me to give him money. Developers like that do not last log at all
The patrons are only voting what I will work on next.. they don't decide anything story related, just what will get updated first.while i agree with the most of your post, this part raises some concerns
i do hope the dev/team or whoever is responsible for its future, do have a plan, and a clear idea, what they want from this game, and that "patrons wanna-patrons get it" is directed only to minor phases/priorities in that developing process.
otherwise, in my outsiders look, this game could be as good as dead.
When I am wrong, I will always admit it, and I must admit, In this area, I was wrong and do humbly apologize to you. I think, because I was reviewing several games, I may have accidentally mixed up yours with another, so please accept my apologies.I don't understand how you come up with your stuff. :/
I also don't get where you get the idea that all my updates are just bug fixes and mechanics.
This update was 381 renders + 100 xrays + 10animations
Previous update was in October 2nd with 195 renders (it was a mini update for the previous content)
The update before that was 678 renders + 221 xrays + 16 animated scenes which was in Aug 20th
Personally, a few of my most favorite games have 3 to 4 months between updates, so it was not the time between updates that bothered me, it was the general, apparent, lack of progression within the story-line. The best example I can give is the Margaret update, I finished that and basically had no real progression within her story arch. Sure, you added a number of things, but hell... nothing really significant happened within her arch, just "oh he is cheating on her" investigation. Like I said, LOVE the hint system, but following that I finished the current progression within the game in about an hour to an hour and a half.I am also currently working with 4 other people on the next game in unreal engine and I did let my patrons know that I had to take some time off (couple of days) on developing Awakening because I had stuff to do in Unreal so the Team could continue working in unreal.
That's just how it is. I might also not be the fastest one to render and maybe I am slower compared to other devs in general, but I still spend most of my time working on it and trying out new stuff like new render techniques.
Trust me, I DON"T want to "get rid of you".And no matter how many insults people here are throwing at me or calling me names, I'll still continue developing games even if I'm at 0 patrons.
That's just what I love doing. So yeah you won't get rid of me. (not directed at you christof, just in general)
Your patrons voting on WHAT you work non next is all well and good. The fact that they do not decide anything story related is even better, lol. I DO admire that in your way of managing the game/story/mechanics.The patrons are only voting what I will work on next.. they don't decide anything story related, just what will get updated first.
But the next 3 updates are decided by me, because I want to advance in the Landlady, roomie arc now and reworking the prologue into the main game.
That is why I never - well, almost never - play Unreal engine games. The difficulty in creating them makes them not worth the aggravation of trying to play them. I cannot even begin to tell you how many developers who start out with RENPY have stated how difficult it is to work with Unreal Engine, lol. The fact you are trying is an admirable trait and I admit, not something I would even want to try.Oh and here is a sneak peek how far I've come in unreal regarding making characters look appealing.. still a long way to go.
The hair is so hard to make look right. The whole shader system is confusing too.. but I'm a bloody beginner so yeah..
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