Okay, next issue:
Is there a combat log?
Reason, when using the bleed card (bleed next turn, 4dmg for 2 turns) I don't see any feedback. Poison has it's own message, but bleed doesn't.
Does bleed even work?
Next, some cards seem to be imbalanced, like the Crush/Stun card.
5 energy cost leaves me with doing nothing at that turn. On top of that, next turn I lose 2 action points. 4 action points are mediocre comparing it to the cost of other cards. Neither could I use that heal buff card (30% heal next round), or I can only use one attack card (basic 2, swift 3, strong attack 3) bcs of the AP cost.
right now there seems to be no use of the crush/stun card. Instead using that for 5 AP, I could use Basic+Swift, Basic+Hard, Basic+Block. And repeat the action because I have 6 AP instead of 4.
I get it that mana is used for not spamming powerful cards, but adding imbalanced AP cost on top of that doesn't make sense. Ajust the AP cost, or remove mana.
I'm kinda annoyed by a 4 year old game, that these issues haven't been properly addressed.