tretch95

Well-Known Member
Nov 5, 2022
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Any possibility of sharing a save around the time of the error? I'll take a look.
I guess i already overwrote the save.

This happens when exploring directly along the southern map border towards west, in a place where there's some kind of horn / tooth / scroll item on the ground, right next to the compass.


The error log looked the same like what was posted in #1896 above, with the
"_call_cs_amelia_intro"
 

tretch95

Well-Known Member
Nov 5, 2022
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Is there any upgrades for the waterskin? Coz how can I finish the "Queen's Invite" quest?
You could always explore a few tiles forward and go back.

If you can't find a new oasis that way, make a savegame and explore more in a straight line.
 
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bfc233

Member
Jul 31, 2023
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Don't the ones in LotR live forever
In a sense. The problem for elves is that their soul eventually "outburns" their body and they start to fade from the physical world. That is a result of Melkor's corruption and can be mitigated if they return to the undying lands, but that has its own share of implications.

it's not built for that use
...that is actually a matter I found a lot, especially in recent times. I've been looking into the possibilities of putting my code monkey skills to good use here, but it's been on the back burner because I can only handle so much of my work in my sparse free time, so my work has been mostly cataloguing, researching and brainstorming potential solutions instead of setting up tests.

Also, disregarding all of this, it's good to be able to finally say

IT'S BACK
 
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thefattestcat

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Jul 3, 2024
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I don't quite understand how you're stating something what this level of certainty about something you can't know. Yes, I'm aware the game has issues running in some areas, and yes, I tried a lot to redesign things because I would never want it to be like this. We are currently very limited because of Ren'py (the engine) we're using because it has issues handling a big amount of certain assets and it's slow at applying some shaders - which is understandable because it's not built for that use. Lines of code don't work this way and are not the limiting factor, it's shaders and asset utilisation. I'm sure there are some very complex ways to address this on a deeper level with combining python and I would be incredibly grateful if anyone could help explain things on that level but that's simply too much knowledge and experience to expect from someone in my situation. I never knew in the beginnings of making this game what kind of limitations I would encounter and where. I would like to transition to unity at some point -where all of this would work insanely smooth and fast without question - but that's just too much of an if at this point.

I'm trying to understand why you wouldn't simply ask about this first since you can't know it without asking, and I'm open to explaining, as seen here. Suggestions and advice are always welcome but this is simply not constructive
i mean how there are constant delays whenever i click on something like when i click on a character there's a 1 second delay as an effect plays out displaying dialogue options. i've seen this as well with every other UI element in the game including the map/world navigation. from my experience playing ren'py games when you click on something there's usually an immediate result, not counting when some devs try to use bloated 4k uncompressed renders (not the case in this game, images seem quite light). only other exception i've seen is in overly stylized games where devs want to use a special effect that causes a delay as it plays out.

i'm not pretending to know anything about ren'py development (besides it being my favorite engine for these sorts of games cuz devs can't permanently remove dialogue skip options :p) but i did play every ren'py game there is from stock to heavily modified so i notice these things.

i hope you don't take offense to this wall of text, this is still one of the only few games on this site i'm hopeful about.
 
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Loki0

Member
Jul 16, 2017
131
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I see, it definitely should be told in game. I'm gonna make sure to add this as well. As for the markers I went to check and yes, it was not showing correctly on the new map screen like it did on the old. I'm sorry for anyone that experienced this. I will include the fixed file here. You just rewrite the file inside your game/maps folder.
That worked!

Thanks!
 
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Tjop

Member
Game Developer
Apr 26, 2021
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i mean how there are constant delays whenever i click on something like when i click on a character there's a 1 second delay as an effect plays out displaying dialogue options. i've seen this as well with every other UI element in the game including the map/world navigation. from my experience playing ren'py games when you click on something there's usually an immediate result, not counting when some devs try to use bloated 4k uncompressed renders (not the case in this game, images seem quite light). only other exception i've seen is in overly stylized games where devs want to use a special effect that causes a delay as it plays out.

i'm not pretending to know anything about ren'py development (besides it being my favorite engine for these sorts of games cuz devs can't permanently remove dialogue skip options :p) but i did play every ren'py game there is from stock to heavily modified so i notice these things.

i hope you don't take offense to this wall of text, this is still one of the only few games on this site i'm hopeful about.
Yeah okay, I see what you're talking about here. That's valid. Having some transitions play is sometimes not necessary. I wanted to remove a lot of transitions (I have added since the start) in between for the game to seem faster but I didn't find time back then. Now it's a perfect opportunity though. Thank you for being more specific, I will look to make it better.
 
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kuntsman69

New Member
Apr 14, 2022
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I've started with the skip option, and built the basement completely. Now whenever I meet Amelia she just tells me not to disturb her and my only option is to say "nevermind", even though the quest says I should ask her to come and get Helena. What should I do?
 

thefattestcat

Member
Jul 3, 2024
309
518
179
Yeah okay, I see what you're talking about here. That's valid. Having some transitions play is sometimes not necessary. I wanted to remove a lot of transitions (I have added since the start) in between for the game to seem faster but I didn't find time back then. Now it's a perfect opportunity though. Thank you for being more specific, I will look to make it better.
cheers!

...any chance you could take a look at navigation as well? :oops: it can get a little confusing and maze like.
 
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tretch95

Well-Known Member
Nov 5, 2022
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There were some scenes in the Picarto streams i couldn't find in the game, like the Queen back view featured in like 5 streams, or an Orc lying down getting undressed.

Is this all WIP stuff not yet implemented in 0.08, or just missable secret content?



Also, i found a bunch of unmarked quests or scenes, like Helena with two borrowed books placed as gift by her door. Been stalking the house for a week without further progress, is there a third?
 

Singleminded

Newbie
Aug 24, 2017
78
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Where do I set the trap? It is not marked...
Edit: Ah, I see the dev provided a fix above. But now I'm stuck after completing the landlady's room...
 
Last edited:
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mag5246

Active Member
Jun 3, 2017
820
991
248
Oh, this game and its bugs -_-
I can't go up to the Keeper, and the secretary doesn't appear in the library after the quest to find the diary.
Perhaps because I checked to see if I missed anything after finding the diary.
 
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