4.20 star(s) 15 Votes

TonyMurray

Forum Fanatic
Apr 8, 2024
4,271
7,309
hmmm how major of a component is incest and blackmail looking to be/already is in this?
Incest: The FMC's brother and mother are having an ongoing sexual relationship, we see them together from the FMC's perspective (blowjob) and then she dreams about them having sex as well. The FMC unknowingly gives her father a handjob while she is asleep, twice there is the option (from his POV) to stop it or continue. Another girl in a bikini helps her drunk father shower, he thinks she is someone else and starts groping her ass while talking about how "no one is as pretty as his daughter" and he "wishes it was his daughter there". He gets an erection, the daughter bails out, he jacks off and she realises that she was turned on by it. Again there are options to stop that from progressing, partway through.

Blackmail: Mostly light coercion at the moment I'd say, but there is a scene where a teacher busts FMC's friend with a guy in the teacher's office, about to have sex. The teacher blackmails the girl into having anal sex in order to stop him reporting them. This also involves rape, as she does not consent to sex, and certainly not anal, and tells him multiple times to stop, before the boy is told to fuck her mouth to shut her up. The girl enjoys the experience despite it hurting at first and her not having provided consent. Another girl is blackmailed into posing for an intimate photograph (which leads to cunnilingus) to stop a shopkeeper reporting her to the police for stealing. For the FMC, I wouldn't really say there's any blackmail at the moment, it's more mild corruption, with her constantly being put into positions where people are ogling or groping her. She is given a skimpy uniform to wear at work that plays into that a bit.
 

BobKels0

Member
Jun 19, 2017
265
268
What's wrong here, why would he make these 2 options for the 3rd version of the game, if it can be done in the 3rd version of the game and everything will already be available, maybe it's paid content for these puhi and he stole this idea from one game Isekai-Paradise there is also a choice there is such an

The thing is : these options will be available later. (But not in the way we could think. Because as we can see here or on SS, it confuse a lot of people...)
He stated himself that fact in response on someone who asked on SS.

My opinion, it's a clumsy attempt to show options that will be available in the future, as Sam's "corruption" increase as the game goes in future same type of events.
But these options will not be available at this point of the game at any moment, you'll just get the dialog telling "I'm not ready for that", because she's not ready for that, and that's all, it just shows what bad choices you'll be available to make her do in the future (when taking the bus for example).
And that's how I've percieved this locked choice thing.

From what I saw his other games, Partades is not the type to do some dick move and locking choices on purpose behind paywall and other shitty things.
 
Last edited:

Mercedes

Active Member
Nov 19, 2017
817
1,062
I think it's the wrong approach to show options now that can't be implemented.
Later in the game, however, it might be possible to show that there is an option here if you had made a different decision earlier, or if your stats were better.

Course of Temptation handles this quite well in my opinion.
You take off your bra and venture out into the hallway wearing only your shirt, but not into the courtyard yet.
So you're not allowed to leave the hallway, but you get the hint "There are more options here if your Exhibitionism is above level 3."
So the player either has to wait and increase their skill or make a different decision beforehand. For example, go back a few steps and repeat the scene, or make a different decision in a new playthrough, since they now have the opportunity to specifically work towards certain situations.
But simply blocking it and not offering any way to allow it at the current time is, in my opinion, a mistake and an unnecessary point of discussion. You can already see it. 1/3 of the posts deal solely with the blocked option.
 
  • Like
Reactions: 5948in

BobKels0

Member
Jun 19, 2017
265
268
I think it's the wrong approach to show options now that can't be implemented.
Later in the game, however, it might be possible to show that there is an option here if you had made a different decision earlier, or if your stats were better.

Course of Temptation handles this quite well in my opinion.
You take off your bra and venture out into the hallway wearing only your shirt, but not into the courtyard yet.
So you're not allowed to leave the hallway, but you get the hint "There are more options here if your Exhibitionism is above level 3."
So the player either has to wait and increase their skill or make a different decision beforehand. For example, go back a few steps and repeat the scene, or make a different decision in a new playthrough, since they now have the opportunity to specifically work towards certain situations.
But simply blocking it and not offering any way to allow it at the current time is, in my opinion, a mistake and an unnecessary point of discussion. You can already see it. 1/3 of the posts deal solely with the blocked option.

Well, with a sandbox type of game, it's easier to handle that type of things, in a linear VN, were choices don't matter much at this point (maybe it'll change in the future?), I can't figure out how he could've handled it better, I said it's a clumsy attempt, but I can't think of a better way to do that either... XD
 

OG-Cheese

Newbie
Sep 10, 2024
26
133
Having played some of the dev's other game, you can be pretty sure this will be a brain damaged young girl getting dicked down by old fat dudes, hobo's, and multiple black dude's. I like some of the girl's and models simply because I hate the standard unrealistic looking overly big tits and ass we see 90% of the time but I have no love for mentally challenged young girl's getting abused by disgusting dude's. Hopefully dev's next game wont be another copy.
 

mikoko67

Newbie
Jan 26, 2021
44
73
What's wrong here, why would he make these 2 options for the 3rd version of the game, if it can be done in the 3rd version of the game and everything will already be available, maybe it's paid content for these puhi and he stole this idea from one game Isekai-Paradise there is also a choice there is such an
he said it will be add in the next version. He did not have the time to finish it
 

Partedes

Newbie
Game Developer
May 2, 2023
33
300
I just want to clear up some confusion about the options that show up as "locked" during the game.
When I was working on the VN, I thought it’d be cool to tease some future scenes and show how Sam is already thinking about doing those things. But since she’s still innocent, she’s not able to do them yet.
So I decided to label those choices as “locked,” but looking back, that was a mistake. A lot of people didn’t get what it meant, and some even thought it was content only available for paying subscribers or something like that.
Sorry about the misunderstanding! For the next version, I’m planning to change “locked” to something like “Available in future updates” or something clearer.
I’m totally open to suggestions if you’ve got better ideas to make it!
 

TonyMurray

Forum Fanatic
Apr 8, 2024
4,271
7,309
I just want to clear up some confusion about the options that show up as "locked" during the game.
When I was working on the VN, I thought it’d be cool to tease some future scenes and show how Sam is already thinking about doing those things. But since she’s still innocent, she’s not able to do them yet.
So I decided to label those choices as “locked,” but looking back, that was a mistake. A lot of people didn’t get what it meant, and some even thought it was content only available for paying subscribers or something like that.
Sorry about the misunderstanding! For the next version, I’m planning to change “locked” to something like “Available in future updates” or something clearer.
I’m totally open to suggestions if you’ve got better ideas to make it!
Personally, I think any choice that presents a "locked" or similar text would suggest the same thing - it's paywalled. If it's "available in future updates", that suggests to me that if I play the game at a later date, this exact scene might have different outcomes available. That would theoretically mean there's either no point continuing at the moment, as the choice I might prefer is not currently implemented, or I'll just miss it because I'll continue playing, but then I'm not going to keep checking back to see if that one choice is now available - which will probably only show me a different scene there and then put me back in the same place I was after choosing the available option originally... Does that make sense?

What I actually understand from your explanation is that it's meant to show the sort of option she might make in a similar situation later in the game, when she's more corrupted/confident, but that she would only think about, and never do, in this exact scene. If I am correct, I would much prefer something that actually tells us that that, as "available in future updates" would be confusing (as above). For example, instead of saying it's locked (or similar), it just lists the options, but when you pick the "locked" option she has a thought process that says something like "Should I strip in front of him? No, I couldn't possibly do that... although it is an exciting idea. Maybe one day I'll be brave enough to try it..."

Either way, if the option is there and doesn't lead to what it says it will, you're probably going to piss some players off, so if doing it, it's about how to minimise that (and avoid confusing them in the process).
 

BobKels0

Member
Jun 19, 2017
265
268
I just want to clear up some confusion about the options that show up as "locked" during the game.
When I was working on the VN, I thought it’d be cool to tease some future scenes and show how Sam is already thinking about doing those things. But since she’s still innocent, she’s not able to do them yet.
So I decided to label those choices as “locked,” but looking back, that was a mistake. A lot of people didn’t get what it meant, and some even thought it was content only available for paying subscribers or something like that.
Sorry about the misunderstanding! For the next version, I’m planning to change “locked” to something like “Available in future updates” or something clearer.
I’m totally open to suggestions if you’ve got better ideas to make it!

I gave it some thoughs, so here's a little idea to how to deal with this :

Since this type of choice that Sam can't make due to low corruption because she's not ready...
Sam have some inner though (more deep and elaborate than what's already here now), reflect as if it's a good choice or not. A little AngelSam pop on one of her shoulder, while a little DevilSam pop on the other, they whispers to her some good argument for suporting their view about the situation during this intense reflection moment. The little Angel and Devil have a catfight.
If the "wrong' choice is made and Sam isn't ready for it, the Angel slap the shit out of the Devil and whisper the good alternative, you get back to the menu and the "wrong" choice get greyed out.
If the choice is later on the story, she's corrupted enough, and you tried the bad choice for this type of event earlier, the DevilSam win the fight and you proceed.

Cons : Require more assets that you probably don't have
 

The_Lost_One

Newbie
Game Developer
Jul 21, 2021
75
154
I’m totally open to suggestions if you’ve got better ideas to make it!
For starters, instead of having "locked" or any other note in brackets, you could just add a short segment of her having the thought process you described until ultimately deciding not to go through with it. Then there are multiple ways to approach it, depending on what you're planning those choices to do:

If it's just an extra scene with no long-term consequence, you can add a note telling the player to save the game for possible future changes. Having a replay gallery is also good for these situations.
If there is a long-term consequence, you can flag the choice as being made even if the scene isn't there yet. This way, players can keep playing and simply load whenever you implement the scene just to check it out without having to replay from that point.
If it's going to be a repeatable event where she'll eventually be ready to do that, then make it clear during her thought process with a "maybe next time" or something along those lines.
If it's an entire branching path, add a dev note explaining it's something you'll develop later.
 
  • Like
Reactions: KrLosZ
Aug 20, 2023
323
543
I just want to clear up some confusion about the options that show up as "locked" during the game.
When I was working on the VN, I thought it’d be cool to tease some future scenes and show how Sam is already thinking about doing those things. But since she’s still innocent, she’s not able to do them yet.
So I decided to label those choices as “locked,” but looking back, that was a mistake. A lot of people didn’t get what it meant, and some even thought it was content only available for paying subscribers or something like that.
Sorry about the misunderstanding! For the next version, I’m planning to change “locked” to something like “Available in future updates” or something clearer.
I’m totally open to suggestions if you’ve got better ideas to make it!
Exactly! The idea of putting an option like "locked" confuses us. The game is fantastic! One idea would be to put, if possible, a meter to measure Sam's innocence level, like there is in many games, I can cite as an example the game "Eva's Ecstasy" where protagonist gains or loses innocence according to the player's choices and with that, some events are only unlocked if she is very naughty. :p
 

BobKels0

Member
Jun 19, 2017
265
268
For starters, instead of having "locked" or any other note in brackets, you could just add a short segment of her having the thought process you described until ultimately deciding not to go through with it. Then there are multiple ways to approach it, depending on what you're planning those choices to do:

If it's just an extra scene with no long-term consequence, you can add a note telling the player to save the game for possible future changes. Having a replay gallery is also good for these situations.
If there is a long-term consequence, you can flag the choice as being made even if the scene isn't there yet. This way, players can keep playing and simply load whenever you implement the scene just to check it out without having to replay from that point.
If it's going to be a repeatable event where she'll eventually be ready to do that, then make it clear during her thought process with a "maybe next time" or something along those lines.
If it's an entire branching path, add a dev note explaining it's something you'll develop later.

1749139443404.png

That's crazy because it's pretty clear if you give it some thoughts yourself.
But for that you have to read dialogs and not just skip everything to get to the juicy content.

By "you", I mean, everyone playing this game.
 
4.20 star(s) 15 Votes