Unity The Bindmancer [Build 2024-06-14] [Caroo]

4.20 star(s) 6 Votes

millyrainbow

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May 11, 2018
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And that when some Indie Devs when they do realize that they aren't having fun stuff happen or the people supporting them are finding updates boring then start trying to put content in which works well at bringing back the flame to full force. But it quickly dies behind the scenes as most implement this all poorly since stuff they attempt to add later on conflicts with the previous things and have to spend time reworking it all. As a result they spend a lot more time on doing it than they would have if they didn't do the poorly thought out rush job and just did it all thought out before hand or just did the background foundation work to begin with.
Aka they start putting out content with shaky foundation which results in more costs overall in time and effort to fix or replace later on.

It's also why I personally believe a lot of HTML games on here die although they have a great amount of content and such. Their foundations are poorly made and would take months to fix at least. (also feature creep)
Ive been saying it for years, if you want to make a game with a public proof of concept, you disappear immediately after the proof of concept is released and gets the needed feedback. Its suicide to try and keep the public interested in anything beyond that point.
One of the biggest games that comes to mind that tried to do this was Starbound. And look at what it is now, a barely barebones mess thats filled with failed potential. (though admittedly the constant dev revolving door didnt help. and the not paying staff.. and.. yeah it had a lot of problems)
 
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Taboo-Sho

Member
Nov 15, 2018
458
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Ive been saying it for years, if you want to make a game with a public proof of concept, you disappear immediately after the proof of concept is released and gets the needed feedback. Its suicide to try and keep the public interested in anything beyond that point.
One of the biggest games that comes to mind that tried to do this was Starbound. And look at what it is now, a barely barebones mess thats filled with failed potential. (though admittedly the constant dev revolving door didnt help. and the not paying staff.. and.. yeah it had a lot of problems)
This isnt though? The most recent build was august...its on Kemono Just no one seems to have bothered to update here....
 

millyrainbow

Newbie
May 11, 2018
73
46
This isnt though? The most recent build was august...its on Kemono Just no one seems to have bothered to update here....
Why are you quoting me? xD What i said still stands. the guy i was quoting was the one that was talking about how games are dying and complaining about how games are made and such. I was just adding my two cents to his rant. I never said the game was or wasnt dead xD

That said, i have heard from quite a few sources that the game has been in dev hell. I havent been really paying much attention to it beyond that though. As far as i care, the game either comes out, or it dies long before its ready, and only time will tell.

EDIT: looking into my post a little more, (and by that i mean, i went back a page) youll actually find that this entire string of conversation is based on another peeps rant, followed by my own two cents on that, and then the previously mentioned peep giving their two cents on that, and then my quote that you quoted was my two cents on his.
With all the cents flying around here, we might actually be able to make a dime, but thatd be telling.
 
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4.20 star(s) 6 Votes