Unity The Bindmancer [Build 2024-06-14] [Caroo]

4.20 star(s) 6 Votes

Torinir

Member
Jun 12, 2017
274
261
Missed a ton of updates here. 4/12/2024 is the latest build.

A camp for the MC, with upgrades, purchasable items, etc.
Treasure chests contain materials for camp upgrades now.
The key item now allows the player to return to the camp without a penalty on collected materials. (30% loss without the key)

I'll have to look at the game more to see what else is new in the months since this thread was updated.
 

kvier

Member
Apr 30, 2018
294
220
There's a free demo on the subscribestar - most recent is just a few days ago - 2024-06-14.

Demo only includes the first two dungeon levels. Still fun.
 
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Jujumatsu

Newbie
Game Developer
Aug 14, 2024
79
155
is any type of lesbian action appears in that game? Licking, asslicking and st. Because i dont see in tags that why iam asking
 

d3brisjason

New Member
Jan 9, 2019
12
49
Full save file for those interested.
  1. Start the game and quit it at least once, to ensure the games save folder is created.
  2. Download and extract the file provided.
  3. Navigate to the folder %localappdata%low\Kangaroo Games\The Bindmancer\
    • Press "Start" -> "Run..." in Windows (Or use the Windows key + R) and enter the mentioned path.
  4. Paste the file "SaveFile.es3" from the extracted archive in step 2, in the mentioned folder in step 3.
  5. Start the game.
The gallery should now be fully unlocked. For reference the file "SaveFile.es3" is a human-readable JSON file. If a future version is released with more content, opening this file with any text editor and replacing the word "false" with "true" in the "Gallery" section should be enough to unlock the new content.
 
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Dinglederper

Member
Dec 19, 2020
238
741
Looking at the changelog, am I right in assuming no new content was added? Just QOL improvements?
Yup! Just another casualty of the bizarrely consistent phenomenon of furry hentai games that start out with an excellent premise and niche content...only for the dev to turn it into a blatant cash cow with lazy, thoughtless ideas (e.g. let's add an animated loading screen! or how about an item shop in a game where items are utterly unnecessary? or just anythin at all that isn't more h-content?) added in every so often to keep the paypigs interested. I know dev work is painstaking and slow, but at what point will people accept it's not about the timeframe that it takes to complete something like a load screen animation, but why are they even putting effort into that in the first place?

If I sound heated, it's really just that it blows my mind that it's like a hivemind for furry content devs; maybe 1 in every 20 or so furry h-games doesn't go down this same road of good initial showing -> good update here and there for a couple months -> radio silence for half a year, a "QoL update" that adds zero new content, rinse repeat for years on end. Add to that the weird ego every one of them seems to get where they think they're "making a real, high quality game" as their excuse for why they don't focus on the h-content as much, despite their games all being 99% derivative of some other popular game...except way lower quality.
 

Darkjv88

Newbie
Jan 10, 2020
44
14
I have a game breaking bug I lost on purpose to get a game over scene then I got back in the level and quit the game now when I go anywhere the level loads and I instantly get a game over and if I hit retry it's an instant game over again and this even happens if I go to camp so I have to make a new save and start all over again
 
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Reapergod36

Well-Known Member
Jun 23, 2017
1,028
933
Good luck to others who enjoy this content. I unfortunately am not into tickling and bondage.
 

Noobshoos

Newbie
Mar 30, 2018
18
12
Game seems to have an issue where sometimes the screen goes black and it doesn't come back, had it happen between level loads and once in the gallery. Also the full save that was posted seems to make the gallery prisoners show up as all males. Also noticed getting male prisoners in the gallery when set the game to all females.
 
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millyrainbow

Newbie
May 11, 2018
60
37
Yup! Just another casualty of the bizarrely consistent phenomenon of furry hentai games that start out with an excellent premise and niche content...only for the dev to turn it into a blatant cash cow with lazy, thoughtless ideas (e.g. let's add an animated loading screen! or how about an item shop in a game where items are utterly unnecessary? or just anythin at all that isn't more h-content?) added in every so often to keep the paypigs interested. I know dev work is painstaking and slow, but at what point will people accept it's not about the timeframe that it takes to complete something like a load screen animation, but why are they even putting effort into that in the first place?

If I sound heated, it's really just that it blows my mind that it's like a hivemind for furry content devs; maybe 1 in every 20 or so furry h-games doesn't go down this same road of good initial showing -> good update here and there for a couple months -> radio silence for half a year, a "QoL update" that adds zero new content, rinse repeat for years on end. Add to that the weird ego every one of them seems to get where they think they're "making a real, high quality game" as their excuse for why they don't focus on the h-content as much, despite their games all being 99% derivative of some other popular game...except way lower quality.
What youre describing is what we in the industry call "Proof of Concept Building"
You make a base barebones idea as proof of concept, nothing big or heavy or super content filled, just enough to give the idea of what the core game could be before any of the systems, etc are all completed. Once thats out, you listen to feed back, then if all goes well, you spend the next several years working through the rest of the game in an alpha state (i.e. barely any content)
Then once the game is released into beta, you focus hard on polish and content until the game is finally released. its... a fairly typical cycle, and when used correctly, very effective and good.

The problem with this cycle however is a lot of indie devs rarely make it out of the first stage because they burn themselves out working on the boring shit before they can even get to the fun stuff. and a lot of the times, theres a lot of assets and such that either never make it into a public test build because they dont want to kill the game before it launches, or they just never got around to putting it in yet because of severe burnout. Most of these indies are running one or two other jobs on top of this, which also increases that chance of burnout -w-

But that said, there are some peeps that just make something to shaft the customer for a quick buck. This isnt the most common case from what ive seen tho. Its just general bad time management and overwork.
 
4.20 star(s) 6 Votes