Unity The Bindmancer [Build 2024-06-14] [Caroo]

4.20 star(s) 6 Votes

kvier

Member
Apr 30, 2018
299
220
There's a free demo on the subscribestar - most recent is just a few days ago - 2024-06-14.

Demo only includes the first two dungeon levels. Still fun.
 
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Jujumatsu

Newbie
Game Developer
Aug 14, 2024
98
193
is any type of lesbian action appears in that game? Licking, asslicking and st. Because i dont see in tags that why iam asking
 

d3brisjason

New Member
Jan 9, 2019
12
54
Full save file for those interested.
  1. Start the game and quit it at least once, to ensure the games save folder is created.
  2. Download and extract the file provided.
  3. Navigate to the folder %localappdata%low\Kangaroo Games\The Bindmancer\
    • Press "Start" -> "Run..." in Windows (Or use the Windows key + R) and enter the mentioned path.
  4. Paste the file "SaveFile.es3" from the extracted archive in step 2, in the mentioned folder in step 3.
  5. Start the game.
The gallery should now be fully unlocked. For reference the file "SaveFile.es3" is a human-readable JSON file. If a future version is released with more content, opening this file with any text editor and replacing the word "false" with "true" in the "Gallery" section should be enough to unlock the new content.
 

Dinglederper

Member
Dec 19, 2020
262
836
Looking at the changelog, am I right in assuming no new content was added? Just QOL improvements?
Yup! Just another casualty of the bizarrely consistent phenomenon of furry hentai games that start out with an excellent premise and niche content...only for the dev to turn it into a blatant cash cow with lazy, thoughtless ideas (e.g. let's add an animated loading screen! or how about an item shop in a game where items are utterly unnecessary? or just anythin at all that isn't more h-content?) added in every so often to keep the paypigs interested. I know dev work is painstaking and slow, but at what point will people accept it's not about the timeframe that it takes to complete something like a load screen animation, but why are they even putting effort into that in the first place?

If I sound heated, it's really just that it blows my mind that it's like a hivemind for furry content devs; maybe 1 in every 20 or so furry h-games doesn't go down this same road of good initial showing -> good update here and there for a couple months -> radio silence for half a year, a "QoL update" that adds zero new content, rinse repeat for years on end. Add to that the weird ego every one of them seems to get where they think they're "making a real, high quality game" as their excuse for why they don't focus on the h-content as much, despite their games all being 99% derivative of some other popular game...except way lower quality.
 

Darkjv88

Newbie
Jan 10, 2020
54
15
I have a game breaking bug I lost on purpose to get a game over scene then I got back in the level and quit the game now when I go anywhere the level loads and I instantly get a game over and if I hit retry it's an instant game over again and this even happens if I go to camp so I have to make a new save and start all over again
 
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Reapergod36

Well-Known Member
Jun 23, 2017
1,057
964
Good luck to others who enjoy this content. I unfortunately am not into tickling and bondage.
 

Noobshoos

Newbie
Mar 30, 2018
18
13
Game seems to have an issue where sometimes the screen goes black and it doesn't come back, had it happen between level loads and once in the gallery. Also the full save that was posted seems to make the gallery prisoners show up as all males. Also noticed getting male prisoners in the gallery when set the game to all females.
 
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millyrainbow

Newbie
May 11, 2018
73
46
Yup! Just another casualty of the bizarrely consistent phenomenon of furry hentai games that start out with an excellent premise and niche content...only for the dev to turn it into a blatant cash cow with lazy, thoughtless ideas (e.g. let's add an animated loading screen! or how about an item shop in a game where items are utterly unnecessary? or just anythin at all that isn't more h-content?) added in every so often to keep the paypigs interested. I know dev work is painstaking and slow, but at what point will people accept it's not about the timeframe that it takes to complete something like a load screen animation, but why are they even putting effort into that in the first place?

If I sound heated, it's really just that it blows my mind that it's like a hivemind for furry content devs; maybe 1 in every 20 or so furry h-games doesn't go down this same road of good initial showing -> good update here and there for a couple months -> radio silence for half a year, a "QoL update" that adds zero new content, rinse repeat for years on end. Add to that the weird ego every one of them seems to get where they think they're "making a real, high quality game" as their excuse for why they don't focus on the h-content as much, despite their games all being 99% derivative of some other popular game...except way lower quality.
What youre describing is what we in the industry call "Proof of Concept Building"
You make a base barebones idea as proof of concept, nothing big or heavy or super content filled, just enough to give the idea of what the core game could be before any of the systems, etc are all completed. Once thats out, you listen to feed back, then if all goes well, you spend the next several years working through the rest of the game in an alpha state (i.e. barely any content)
Then once the game is released into beta, you focus hard on polish and content until the game is finally released. its... a fairly typical cycle, and when used correctly, very effective and good.

The problem with this cycle however is a lot of indie devs rarely make it out of the first stage because they burn themselves out working on the boring shit before they can even get to the fun stuff. and a lot of the times, theres a lot of assets and such that either never make it into a public test build because they dont want to kill the game before it launches, or they just never got around to putting it in yet because of severe burnout. Most of these indies are running one or two other jobs on top of this, which also increases that chance of burnout -w-

But that said, there are some peeps that just make something to shaft the customer for a quick buck. This isnt the most common case from what ive seen tho. Its just general bad time management and overwork.
 

Rat-attack

Active Member
Aug 18, 2020
621
533
To add-on,
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And that when some Indie Devs when they do realize that they aren't having fun stuff happen or the people supporting them are finding updates boring then start trying to put content in which works well at bringing back the flame to full force. But it quickly dies behind the scenes as most implement this all poorly since stuff they attempt to add later on conflicts with the previous things and have to spend time reworking it all. As a result they spend a lot more time on doing it than they would have if they didn't do the poorly thought out rush job and just did it all thought out before hand or just did the background foundation work to begin with.
Aka they start putting out content with shaky foundation which results in more costs overall in time and effort to fix or replace later on.

It's also why I personally believe a lot of HTML games on here die although they have a great amount of content and such. Their foundations are poorly made and would take months to fix at least. (also feature creep)
 
4.20 star(s) 6 Votes