Yup! Just another casualty of the bizarrely consistent phenomenon of furry hentai games that start out with an excellent premise and niche content...only for the dev to turn it into a blatant cash cow with lazy, thoughtless ideas (e.g. let's add an animated loading screen! or how about an item shop in a game where items are utterly unnecessary? or just anythin at all that isn't more h-content?) added in every so often to keep the paypigs interested. I know dev work is painstaking and slow, but at what point will people accept it's not about the timeframe that it takes to complete something like a load screen animation, but why are they even putting effort into that in the first place?
If I sound heated, it's really just that it blows my mind that it's like a hivemind for furry content devs; maybe 1 in every 20 or so furry h-games doesn't go down this same road of good initial showing -> good update here and there for a couple months -> radio silence for half a year, a "QoL update" that adds zero new content, rinse repeat for years on end. Add to that the weird ego every one of them seems to get where they think they're "making a real, high quality game" as their excuse for why they don't focus on the h-content as much, despite their games all being 99% derivative of some other popular game...except way lower quality.
What youre describing is what we in the industry call "Proof of Concept Building"
You make a base barebones idea as proof of concept, nothing big or heavy or super content filled, just enough to give the idea of what the core game could be before any of the systems, etc are all completed. Once thats out, you listen to feed back, then if all goes well, you spend the next several years working through the rest of the game in an alpha state (i.e. barely any content)
Then once the game is released into beta, you focus hard on polish and content until the game is finally released. its... a fairly typical cycle, and when used correctly, very effective and good.
The problem with this cycle however is a lot of indie devs rarely make it out of the first stage because they burn themselves out working on the boring shit before they can even get to the fun stuff. and a lot of the times, theres a lot of assets and such that either never make it into a public test build because they dont want to kill the game before it launches, or they just never got around to putting it in yet because of severe burnout. Most of these indies are running one or two other jobs on top of this, which also increases that chance of burnout -w-
But that said, there are some peeps that just make something to shaft the customer for a quick buck. This isnt the most common case from what ive seen tho. Its just general bad time management and overwork.