- Jan 19, 2020
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Oh, no! How can I help? Do I need to report your post?I am no longer able to request my post get promoted to the OP from the mods. Only the owner of this thread can do it for me now. Otherwise this is the only notice you get that I have updated my android port.
I read the entire comment exchange a couple of you guys had, and I must admit I have no idea what the hell are y'all talking about. There was no game remake, all the content that was in the game in v0.7 is still in the game in v0.8.on remake no meeting mommy, 1st date with zoey and few other scenes.
Energy is used for activating powers (the mechanics is already implemented but it doesn't really do anything yet). No concequences for negative energy except not being able to activate powers. Control shuts down some paths and opens up (or forces down) some others. It also serves as a sort of a balancing act, as many choices that give you power, allowing you to expand your vampire skill set, reduce control.What happens if your control or energy goes below zero? Will it be just game over or different content path?
Thanks a lot for the input, it is very much appreciated! It's very hard to balance things out with so many variables at play, so these kinds of issues might pop up here and there.I have to say, i dislike the new skill progression system a bit where checks are made based on maximum possible points: E.g. a nerdy DnD background guy with high base science (10) will miss the science check with the doctor, just because he didn't use the "computer isn't working" excuse at work & didn't like the vampire life after talking to the forger. Imo if you are good at something, you should generally be able to make a check even if you don't single-minded always choose a vaguely science related answer. Also, some way of catching up (e.g. "learn" how to be more intimidating based on your new circumstances) over time would be great, so easy and (with some experience) normal checks get in range. But i understand that 2nd wish is way harder & would require lots of extra work.
I can understand the "percentage of max" system for relationships - but for abilities i would prefer if it wasn't so strict in disabling related content.
Thats nothing big tho & great game, reminds me of Vampire:Bloodlines and Vampire:Swansong
That beings said, I believe the choice you mentioned was about knowing that sea sponges have stem cells system which is not a common thing to know, so I feel like a harder check is warranted in this particular case. With more choices adding skill points these checks will be relatively easier to get as you won't have only 2-3 opportunities to boost your stats to adequate level.
I'd like to finish that game, and I promised that when I'm done with this one I'll spend some time figuring out an ending, but I have to say that I barely remember much of what I wanted to do and the documentation is spotty at best.How did it take me so long to realize that the same developer of this game was the same one that did Robbin Hoods... I was sad when that game wasn't continued... damn... I gotta play this game now if it's even a fraction of how good that one was
madmate.games
Quick question, would you ever consider returning to Robbin Hoods? It was such a great game and premise![]()
It's a bug, you shouldn't have that quest available. Will be fixed in v0.9.I asked what "Psychology 101" is, the incomplete Quest with no information.
I sympathize with your plight, I truly do, but I have to say that having someone complain about too many choices is a good problem to have as a game designer.Yeah, it was her stat checks I went back for the most.
First time around she threatened to rip my heart out (& did, if I made the wrong choice!).
Next time she didn't even really threaten me, she seemed far more curious, than angry.
I'll give it another update & see how it goes, once it's settled.
But, if it continues like this I don't think I'll bother much further.
I don't want to have to keep a spreadsheet, for a basic game.![]()