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Skeltom

Engaged Member
Oct 9, 2017
2,862
3,500
This game has high praise but I have to ask how are you people even reading this thing without wanting to tear your eyes out? I can't even get past the first scene. The white font on white background (how does a VN even get made without a black outline in the font) is making this simply unplayable.

Does this get fixed at some point? There's just no reality where this font is actually used the whole game, surely?

Edit: Found Mr Benny's patch to make the game actually readable. One can only wonder how many people gave this a try and dropped it immediately because of this utterly baffling font choice. Thanks to Mr Benny, it was at least one less than it could have been.
I guess ace didn't add them for some reason. It's easy enough. I never noticed because I have a simple mod I made that I use for every renpy game so they all have an outline and no punches when I play. Also, acewinz, your preferences screen has two entries for display for me.

Python:
init python:
    vpunch = ""
    hpunch = ""

define gui.dialogue_text_outlines = [(3, "#000")]
define gui.name_text_outlines = [(3, "#000")]
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,669
7,916
This game has high praise but I have to ask how are you people even reading this thing without wanting to tear your eyes out? I can't even get past the first scene. The white font on white background (how does a VN even get made without a black outline in the font) is making this simply unplayable.

Does this get fixed at some point? There's just no reality where this font is actually used the whole game, surely?

Edit: Found Mr Benny's patch to make the game actually readable. One can only wonder how many people gave this a try and dropped it immediately because of this utterly baffling font choice. Thanks to Mr Benny, it was at least one less than it could have been.
The font and the black background is default as I recall, but the opacity you can change from your preferences. Why it wasn't changed by me is I guess because your the first to mention it being an issue. I am aware there some shots where the light reflecting off an object is too bright when the text overlays on it, which is why I generally play/recommend light opacity.
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Skeltom Thanks, fixed for next version.
 

Skeltom

Engaged Member
Oct 9, 2017
2,862
3,500
The font and the black background is default as I recall, but the opacity you can change from your preferences. Why it wasn't changed by me is I guess because your the first to mention it being an issue. I am aware there some shots where the light reflecting off an object is too bright when the text overlays on it, which is why I generally play/recommend light opacity.
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Skeltom Thanks, fixed for next version.
No problem. As for the dialogue box opacity, your persistent.dialogueBoxOpacity is defaulted to 0.0 so any new player will start with a completely transparent textbox. Adding those two lines to your gui rpy will set the outline no matter what so if someone doesn't want the background the outline will already be there. It doesn't have to be three pixels, you can use whatever you want. Not important at all but you could show the percentage for the box as well.

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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
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No problem. As for the dialogue box opacity, your persistent.dialogueBoxOpacity is defaulted to 0.0 so any new player will start with a completely transparent textbox. Adding those two lines to your gui rpy will set the outline no matter what so if someone doesn't want the background the outline will already be there. It doesn't have to be three pixels, you can use whatever you want. Not important at all but you could show the percentage for the box as well.

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Thanks again! I honestly did plan for a text outline early on, and forgot about it. lol
Going to add your touches to the next version along with a slightly higher than 0 default opacity just in case.

For those who might like the general text outline now though, here is an updated gui.rpy you can toss in your game folder (backups recommended as usual)
 
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Skeltom

Engaged Member
Oct 9, 2017
2,862
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Thanks again! I honestly did plan for a text outline early on, and forgot about it. lol
Going to add your touches to the next version along with a slightly higher than 0 default opacity just in case.

For those who might like the text outline now though, here is an updated gui.rpy you can toss in your game folder (backups recommended as usual)
Another heads up and a small suggestion if I may. You have two of the original choice screens in your screens rpy and the outline for the style right_choice_button: don't need to be there, they need to be on the style right_choice_button_text:. It was set to black for the button which was pointless as the text was black as well and that is only for a title. I added a four pixel grey outline because it was hard for me to read. I don't know which one you used so I just changed all three styles. Again it doesn't have to be four or grey.

Python:
style choice_button_text:
    color "#000000"  # Black text color
    outlines [(4, "#808080", 0, 0)]
    xalign 0.5
   
style right_choice_button_text:
    color "#000000"  # Black text color
    outlines [(4, "#808080", 0, 0)]
    xalign 0.5
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,669
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Another heads up and a small suggestion if I may. You have two of the original choice screens in your screens rpy and the outline for the style right_choice_button: don't need to be there, they need to be on the style right_choice_button_text:. It was set to black for the button which was pointless as the text was black as well and that is only for a title. I added a four pixel grey outline because it was hard for me to read. I don't know which one you used so I just changed all three styles. Again it doesn't have to be four or grey.

Python:
style choice_button_text:
    color "#000000"  # Black text color
    outlines [(4, "#808080", 0, 0)]
    xalign 0.5

style right_choice_button_text:
    color "#000000"  # Black text color
    outlines [(4, "#808080", 0, 0)]
    xalign 0.5
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Haha, thanks! Copy enough code you going to dupe some!
As for the black outline on black text, I got a good laugh because I totally forgot I did that! I initially was doing what we are doing now and setting up to tweak a highlighting outline, but it ended up just making it bolder when I didn't change the default and I kind of liked it on the grey background and left it. Can definitely clean this up now.

Also, I'm all for suggestions! I honestly don't get as much feedback on the technical side of things as I could use.
I do actually have a harder time reading your grey outlines on grey background, but that could just be because I have some slight blurring when it comes to that kind of detail. What do you think of this?
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Here I did a proper bold and the white outline seemed more readable to me after trying a few others.
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Also attached the updated screens.rpy for anyone who likes the above for choicebox.
 
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Skeltom

Engaged Member
Oct 9, 2017
2,862
3,500
Haha, thanks! Copy enough code you going to dupe some!
As for the black outline on black text, I got a good laugh because I totally forgot I did that! I initially was doing what we are doing now and setting up to tweak a highlighting outline, but it ended up just making it bolder when I didn't change the default and I kind of liked it on the grey background and left it. Can definitely clean this up now.

Also, I'm all for suggestions! I honestly don't get as much feedback on the technical side of things as I could use.
I do actually have a harder time reading your grey outlines on grey background, but that could just be because I have some slight blurring when it comes to that kind of detail. What do you think of this?
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Here I did a proper bold and the white outline seemed more readable to me after trying a few others.
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Also attached the updated screens.rpy for anyone who likes the above.
It is easier to see, but for whatever reason, my color scheme perhaps, the choice box for me are much whiter compared to the screenshot taken. Not sure why though. And you could also add a opacity to the choice box like the dialogue instead of just hard coding an alpha. It would take a little tweaking on your end, but something to think about I guess. This is what I set up for a project I'm working on as an example. Note I'm still working on the UI.

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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
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7,916
It is easier to see, but for whatever reason, my color scheme perhaps, the choice box for me are much whiter compared to the screenshot taken. Not sure why though. And you could also add a opacity to the choice box like the dialogue instead of just hard coding an alpha. It would take a little tweaking on your end, but something to think about I guess. This is what I set up for a project I'm working on as an example. Note I'm still working on the UI.

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Could it be whiter for you because your gamma is set higher? I'm using the default there, (which is actually 33% if using the new percentage scale)

And yeah, I'll probably provide a choice for preferences or game start to personalize the settings at some point if I get more input.
 
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Skeltom

Engaged Member
Oct 9, 2017
2,862
3,500
Could it be whiter for you because your gamma is set higher? I'm using the default there, (which is actually 33% if using the new percentage scale)

And yeah, I'll probably provide a choice for preferences or game start to personalize the settings at some point if I get more input.
I don't have the gamma slider, never downloaded the attachment. It could be my contrast and backlight settings, brighter whites, you know?
 
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jbmurphdog

Newbie
Aug 2, 2018
52
441
This game has high praise but I have to ask how are you people even reading this thing without wanting to tear your eyes out? I can't even get past the first scene. The white font on white background (how does a VN even get made without a black outline in the font) is making this simply unplayable.
Another quick fix for reading dialog without much effort is 'Shift + A'
It pulls up a quick menu that usually has a 'High Contrast Text' Enable option. Just enable, hit return in bottom left. Use as long as needed then you can go back and disable to go back to default with out interrupting the game too much.
Seems to be in all Ren'py games without a Mod or URM...etc. It is handy in a pinch.
 
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4.30 star(s) 9 Votes